Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I realized that the AI is cheating. I was in a forest when enemy helicopters appeared and never left. I waited for half an hour while they flew over me.
Why only 2 AI? Team of 8 AIs would be more equal to mp version. It's very bad balance. More team AI, is more fire power for player. 7-8 would be perfect to split on two 4 soldiers squads to use similar to mp tactics. With only 2 AI you can't do much and all game take to long.
Once you get a APC you can ride all map and do crazy things. In mp those are usually ended by one enemy CAS.
Revive scripts are must have for this scenario.
Is accuracy of AI nerfed? In mp they are much more deadly on a mp veteran level.
Thanks for scenario and I hope for updates.
PS. What's the name of ending song? I can't find it anywhere.
Yea i know. I already learned a lot from taking your mission folder apart (:
It's a really cool feature that i didn't know of so far. Gonna have a few scenarios
online where i use your script then!
Thanks a lot!!
I was wondering if you'd allow me to use the unit switching sys for a scenario i'm
building. I'd put you in the credits ofc.
Keep up the good work!