Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TLH-style Witch-Bride (Resource+optional replacement)
24 Comments
Spaghettacus Aug 8, 2023 @ 11:22am 
The monster is refusing to teleport to different path markers, I tried placing them manually and all the markers were assigned a next marker as well. It just teleports on the same marker over and over again.
Spaghettacus Aug 6, 2023 @ 9:43pm 
Something odd about this. In last man on earth, the witch bride in the second outside fight just repeats its teleport animation and sound and stays in place.
Бублик May 10, 2022 @ 3:49am 
NSKuber
thank.
On account of "multiplier of enemies x11" - the mod cannot load the "last man on Earth" level. Can't check.
The Grim Bride level loads normally and the witches behave normally, occasionally leaning on each other and blocking attacks. The rest normally attack from other places.
NSKuber  [author] May 10, 2022 @ 3:41am 
> Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

No. If the "replacement" is enabled on the host, then all players entering will have to have this mod installed and all will see the new witch. If they don't have the mod installed, they will either be unable to join or will have bugs on their end. If the server doesn't have replacement enabled, everyone will have normal witch-brides.
Бублик May 10, 2022 @ 3:18am 
it’s scary to imagine how they will behave with a multiplier of enemies x11
Бублик May 10, 2022 @ 3:12am 
tell me, please, if this mod is a resource, not a replacement. Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

I put the mod, launched a single one - I see modified witches. Without entering codes in the console.

I also noticed a very strange behavior of the witches of your version:
at a certain distance from the player, 2 witches teleport to 1 point and both try to attack me with their white balls, but block each other. The body of one witch is blocked by the shots of another. This is shown in the video link below.



video link [drive.google.com]
NSKuber  [author] Feb 17, 2021 @ 7:19am 
The code in the console? I think it should be saved, so once you enable replacement, it will keep between game restarts.
Lumensis Feb 17, 2021 @ 4:06am 
but the code must be entered every time the game is started, or is it saved and just given it once?
NSKuber  [author] Nov 22, 2018 @ 9:26pm 
Yeah, I'm aware that it broke with latest patch. Will fix as soon as I have the opportunity, kinda busy at the moment. Apologies for the inconveniences.
Laki Nov 22, 2018 @ 7:33am 
It's not working with BFE Enhanced anymore. Bride isn't attacking or teleporting.
NSKuber  [author] Jul 20, 2018 @ 1:35am 
Once, the enabled/disabled state is saved in a config file, so will persist even between game launches.
Queen of Spades Jul 19, 2018 @ 9:53am 
Does the "globals.ReplacePsykick(1)" command need to be entered every time one starts a level, or does it only need to be entered once?
ItsAName Sep 1, 2017 @ 12:04am 
Never thought I'd see the day where a witch bride would actually be a fun enemy to fight.

Good work.
Wiseguy Jul 22, 2017 @ 4:54pm 
do you think you could make a mod that replaces the serious sam 3 harpies with the serious sam 1 harpies?
artzpiip Jul 7, 2017 @ 1:29pm 
Suggestion: Make witch-bride's projectiles slower with weaker homing capabilities but add more of them.
NSKuber  [author] Jun 29, 2017 @ 7:37pm 
Attacking is executed by behaviour (mostly), and no macro events in animations were used.
Nothing is actually hard in scripting, but people just don't do it.
Rawr'kraine 🐉 Jun 29, 2017 @ 3:29pm 
As far as I see it, this doesn't seem that hard to do:
one action for attacking, and another for playing an animation that sends a macro event that the scripts detect (and teleport to a random marker that matches the name, GG for using a defunct animation event that still works since SS2 :p)
Rawr'kraine 🐉 Jun 29, 2017 @ 3:26pm 
In the realm of scripters, very little is impossible, even less in fusion.
Anyways, nice addition Kuber! The vilnila Pyskicks are more annoying than fun.

Also to further that statement, it's pretty obvious Kuber is the successor to Ryason, no doubt
PikaCommando Jun 29, 2017 @ 12:53pm 
Solais said it was impossible but you did it! You are the new SED God Scripter we've been waiting for! We're not worthy!
Soulmyr Jun 29, 2017 @ 10:06am 
Alright, thanks for the answer.
Spy's Cr3ed Jun 29, 2017 @ 10:02am 
Why you didn' try to make moveable witch , that doesn't teleport like standart legged characters
Spy's Cr3ed Jun 29, 2017 @ 9:59am 
Hmm..
NSKuber  [author] Jun 29, 2017 @ 9:59am 
Both. Health is significantly increased, because default ones have very low health and without invulnerability die instantly. And the one shown in the video is "boss" version, which is around 3 times more fat than usual ones.
Soulmyr Jun 29, 2017 @ 9:50am 
This actually looks like an interesting enemy to fight.

One question: Is the witch bride health increased or is the one in the video that tough because she's the "boss" version?