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thank.
On account of "multiplier of enemies x11" - the mod cannot load the "last man on Earth" level. Can't check.
The Grim Bride level loads normally and the witches behave normally, occasionally leaning on each other and blocking attacks. The rest normally attack from other places.
No. If the "replacement" is enabled on the host, then all players entering will have to have this mod installed and all will see the new witch. If they don't have the mod installed, they will either be unable to join or will have bugs on their end. If the server doesn't have replacement enabled, everyone will have normal witch-brides.
I put the mod, launched a single one - I see modified witches. Without entering codes in the console.
I also noticed a very strange behavior of the witches of your version:
at a certain distance from the player, 2 witches teleport to 1 point and both try to attack me with their white balls, but block each other. The body of one witch is blocked by the shots of another. This is shown in the video link below.
video link [drive.google.com]
Good work.
Nothing is actually hard in scripting, but people just don't do it.
one action for attacking, and another for playing an animation that sends a macro event that the scripts detect (and teleport to a random marker that matches the name, GG for using a defunct animation event that still works since SS2 :p)
Anyways, nice addition Kuber! The vilnila Pyskicks are more annoying than fun.
Also to further that statement, it's pretty obvious Kuber is the successor to Ryason, no doubt
One question: Is the witch bride health increased or is the one in the video that tough because she's the "boss" version?