Insurgency

Insurgency

Textures
84 Comments
Goaty Apr 5, 2021 @ 4:53pm 
Oh ok
nuttapillar  [author] Apr 4, 2021 @ 11:12pm 
@TheGoatLord It's been a long time since I worked on this, but I think if I remember correctly, the game doesn't support higher resolution textures. I think I was limited on what I could do. But I may be wrong.
Goaty Apr 3, 2021 @ 10:48pm 
Can you make another series of mods called "Ultra Textures" that is like this one, but the textures are changed to 4k instead of 2k?
New a ccount read description Aug 3, 2020 @ 12:21pm 
Finally, a ♥♥♥♥♥♥♥ collection that isn't weeaboo cancer. Thanks.
Jman0916 Jan 25, 2019 @ 7:27pm 
I see that makes sense
nuttapillar  [author] Jan 25, 2019 @ 9:07am 
Your other workshop content probably does not include main texturss for the ground and walls. Ground and wall textures can be used for cheating if they are transparent
Jman0916 Jan 24, 2019 @ 2:41pm 
but the servers that "block" it allow all of my other workshop content?
Dann Willis Jan 24, 2019 @ 12:01pm 
When searching for servers that allow mods, check the little box that says "allow Workshop content" on the server browser.
nuttapillar  [author] Jan 23, 2019 @ 11:02pm 
It depends on the server. some servers block it from working.
Jman0916 Jan 23, 2019 @ 1:34pm 
these dont always work for me? sometimes they laod in just fine, other times it uses the vanilla ones? any idea why
nuttapillar  [author] Jul 10, 2018 @ 6:30am 
Thank you. I have not worked on this mod in a long time. But if you find any bad textures that need replacing, let me know, and I will do it!
Dann Willis Jul 10, 2018 @ 5:08am 
This is really good, it's strange to not see any ratings on your work, they certainly deserve more!
New Dawn Approves Apr 15, 2018 @ 4:02am 
thanks for the hard work bro I appreciate it this is awesome!
nuttapillar  [author] Mar 19, 2018 @ 3:36pm 
Mostly downloading from google images etc, but i do a bit of work to them sometimes with gimp and mspaint. If i need to for example, shrink the size of some oversized bricks, i simply place 4 of the texture next to each other in mspaint, so there are more bricks in the same texture. If the res ends up too high, i shrink it in gimp. Hopefully i can work out how to take good photos of real life textures, and make them seamless, so this can be more original.
MORTY Mar 17, 2018 @ 11:03am 
Dude right on. I'll add you on Steam and send you screens. What programs are you using to make these textures?
nuttapillar  [author] Mar 15, 2018 @ 4:45am 
I do plan on updating this further but, i've been too busy with work, moving home, and being away from.home, so i'll see what I can do. To help me update this more quickly, maybe just point out which textures you think are the worst, and tell me the map, or screenshot it for me, and ill try to get the worst ones fixed first, to make the bigger difference. I still want to make this game look better, but there have been many obstacles.
nuttapillar  [author] Mar 15, 2018 @ 4:45am 
Thanks, i have been trying to make them look better, but they always seem to look bad in-game. Even when i use 4k textures, they turn out blurry or stretched. The source engine is capable of a lot, but i cant do much graphics-wise with a default map. If i were to make a custom map, i could make it look better by making the textures not stretched etc, but i'd rather just modify what the average joe will see in-game. Most people don't play custom maps, as you need a dedicated server for it, unless just testing it. If you want the best graphics, try combining this with a sweetfx mod (not on the workshop), and maybe a water and sky mod (ive made a few of both).
MORTY Mar 13, 2018 @ 4:43pm 
Rodger that. I feel like i notice the improvements significantly more on the vanilla maps than on the custom maps. The real question is: do we get this game looking like a current gen game? Is the limitations of the current engine going to mean that at this point, with the new game around the corner, it would be fruitless and a waste of time? Or do we create textures and improvements for this game regardless?

Do you plan on updating your textures until we can look around at all the walls in the game and be thankful it's not 8-bit anymore thanks to you? Is it even within the possibilities of this game's
engine to be able to make this game look like the textures are from 2018?

If these are your goals, i'm excitedly waiting. If you dont really plan to modify this game further, as per the release of their new game soon, well....thanks for taking the hours you did to produce what you gave us. It made my vanilla maps almost preferable.

Keep up the good work.

DL
nuttapillar  [author] Mar 4, 2018 @ 6:38pm 
I'm pretty sure custom maps should grab these textures too, unless they have their own custom textures. And assuming they actually use the textures that these replace.
MORTY Mar 4, 2018 @ 6:04am 
Does this replace only the textures for the game's stock maps such as ministry? Or do custom maps pull from these same textures as well? Thanks for any response.:steamhappy:
nuttapillar  [author] Feb 5, 2018 @ 7:21pm 
lol sorry, I'll do it eventually.
Sir Alfred Feb 5, 2018 @ 11:33am 
still waiting for comparison screenshots, but your textures are great! nice job
nuttapillar  [author] Dec 20, 2017 @ 4:05pm 
Bear in mind, I'm still working on this. So not everything will look great. Let me know if any particular textures need improving.
nuttapillar  [author] Dec 20, 2017 @ 4:03pm 
Should be fine, as long as the server doesn't block modded textures.
Nima Aug 9, 2017 @ 10:10pm 
No problem don't worry about it, at least, don't worry about me being bothered.
nuttapillar  [author] Aug 9, 2017 @ 9:44pm 
Comparisons still on the way lol, I'm quite busy.
Nima Aug 9, 2017 @ 6:44pm 
Kudos for trying at least. It's a whole lot more than I'm capable of!
nuttapillar  [author] Aug 8, 2017 @ 12:47pm 
I was fiddling around a bit more, added a new ground texture, and took it for a spin, when I noticed that some areas looked good, and other areas looked stretched and blurred. So I decompiled the map, and opened it in Hammer, and took a look at the texturing, and indeed some areas had a larger texture scale than others. So this is why, even though I have shrunk down the bricks, some areas still have massive blurred bricks. I'm not sure what I can do about this, it's just the way the devs made the maps. Even with the default vanilla textures, if I reduced the texture scale of, for example, a road, it looked far better. I'm surprised they didn't leave the scale smaller by default. And as far as I know, we cannot make mods that affect vanilla maps - only upload them as new, separate ones, that can only be played on custom servers.
Nima Aug 4, 2017 @ 2:57pm 
Thanks
Rymd Aug 4, 2017 @ 9:00am 
Sorry but no pics, no clicks.

If you've put this much effort into the mod, some more effort into the presentation won't hurt.
nuttapillar  [author] Aug 3, 2017 @ 8:42pm 
Alright, I'll see what I can do.
Nima Aug 3, 2017 @ 1:42am 
Would love some comparisons too.
CapoFantasma97 Aug 2, 2017 @ 4:11am 
Could you add comparisons for all those textures?
nuttapillar  [author] Jul 23, 2017 @ 12:48pm 
By the way, I've finally found a water setup that I'm relatively happy with, so I've uploaded it as a mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087702801
nuttapillar  [author] Jul 23, 2017 @ 4:40am 
yeah haha, just what I was thinking needs fixing. I'll get that done soon.
nuttapillar  [author] Jul 22, 2017 @ 8:55pm 
I just added the Plaster module. I already had one texture replacement in there from the old texture mod, and I just added another.
nuttapillar  [author] Jul 22, 2017 @ 7:55pm 
Thanks. BTW, you just reminded me that I should update this.
snickerdoodle Jul 22, 2017 @ 12:23pm 
this collection makes me happy
nuttapillar  [author] Jul 10, 2017 @ 8:56am 
I haven't noticed a decrease in fps, however I haven't paid any attention to it. Whether you lose fps or not will probably depend on whether you are gpu-bound or bottlenecked at all.
fatalis Jul 10, 2017 @ 6:32am 
What about fps?
nuttapillar  [author] Jul 5, 2017 @ 3:21am 
oh cool, thanks.
lifesinger Jul 4, 2017 @ 11:55pm 
Some servers have disabled mod, when you are in the server you can open the console to see the info.
nuttapillar  [author] Jul 4, 2017 @ 10:01am 
oh wtf, must've been the server, they're working fine on another one...
nuttapillar  [author] Jul 4, 2017 @ 9:56am 
Well ♥♥♥♥, this throws a spanner in the works. For some reason my textures are not appearing correctly in multiplayer. they only work properly in solo... When playing multiplayer, the textures went all wierd. my custom textures got replaced with some other wierd textures that looked atrocious, but the same map in solo looked fine.
nuttapillar  [author] Jul 3, 2017 @ 6:23am 
nuttapillar  [author] Jul 2, 2017 @ 11:48pm 
It's just really annoying, that each time I update the mod, it has to be done in-game. I cant just to to the workshop and update it there.
nuttapillar  [author] Jul 2, 2017 @ 10:34pm 
Well there's still a chance you'll get stuck, as i probably forgot some details, so let me know if you get stuck. Im not sure if you're aware, but you'll need to extract the game files with gcfscape first.
ManTisShrimp Jul 2, 2017 @ 10:14pm 
Thats perfect, straight forward enough that someone could contribute if they feel like playing around. I have the urge to sneak in tiny grafitty tags with my name ^-^ Lets see where I get with this. Thank-you!!!!!
nuttapillar  [author] Jul 2, 2017 @ 1:18pm 
So yeah, the process for texturing is:
1. open one of the default textures to see what it looks like
2. find a similar texture, but higher resolution, and make sure it's seamless if it's a tiling texture. (doors and some walls dont need to be seamless)
3. import the new texture into VTFedit, make the settings the same as the original
4. export as .vtf file, and make the file name the same.
5. put the new file in a folder structure identical to the original
6. drag the containing folder (named whatever you like) onto vpk.exe in the bin folder within insurgency2
7. that will create the .vpk file, which you then upload to workshop, or to test, just paste in the custom folder.