Insurgency

Insurgency

Textures
84 kommentarer
Goaty 5. apr. 2021 kl. 16:53 
Oh ok
nuttapillar  [ophavsmand] 4. apr. 2021 kl. 23:12 
@TheGoatLord It's been a long time since I worked on this, but I think if I remember correctly, the game doesn't support higher resolution textures. I think I was limited on what I could do. But I may be wrong.
Goaty 3. apr. 2021 kl. 22:48 
Can you make another series of mods called "Ultra Textures" that is like this one, but the textures are changed to 4k instead of 2k?
New a ccount read description 3. aug. 2020 kl. 12:21 
Finally, a ♥♥♥♥♥♥♥ collection that isn't weeaboo cancer. Thanks.
Jman0916 25. jan. 2019 kl. 19:27 
I see that makes sense
nuttapillar  [ophavsmand] 25. jan. 2019 kl. 9:07 
Your other workshop content probably does not include main texturss for the ground and walls. Ground and wall textures can be used for cheating if they are transparent
Jman0916 24. jan. 2019 kl. 14:41 
but the servers that "block" it allow all of my other workshop content?
Dann Willis 24. jan. 2019 kl. 12:01 
When searching for servers that allow mods, check the little box that says "allow Workshop content" on the server browser.
nuttapillar  [ophavsmand] 23. jan. 2019 kl. 23:02 
It depends on the server. some servers block it from working.
Jman0916 23. jan. 2019 kl. 13:34 
these dont always work for me? sometimes they laod in just fine, other times it uses the vanilla ones? any idea why
nuttapillar  [ophavsmand] 10. juli 2018 kl. 6:30 
Thank you. I have not worked on this mod in a long time. But if you find any bad textures that need replacing, let me know, and I will do it!
Dann Willis 10. juli 2018 kl. 5:08 
This is really good, it's strange to not see any ratings on your work, they certainly deserve more!
New Dawn Approves 15. apr. 2018 kl. 4:02 
thanks for the hard work bro I appreciate it this is awesome!
nuttapillar  [ophavsmand] 19. mar. 2018 kl. 15:36 
Mostly downloading from google images etc, but i do a bit of work to them sometimes with gimp and mspaint. If i need to for example, shrink the size of some oversized bricks, i simply place 4 of the texture next to each other in mspaint, so there are more bricks in the same texture. If the res ends up too high, i shrink it in gimp. Hopefully i can work out how to take good photos of real life textures, and make them seamless, so this can be more original.
MORTY 17. mar. 2018 kl. 11:03 
Dude right on. I'll add you on Steam and send you screens. What programs are you using to make these textures?
nuttapillar  [ophavsmand] 15. mar. 2018 kl. 4:45 
I do plan on updating this further but, i've been too busy with work, moving home, and being away from.home, so i'll see what I can do. To help me update this more quickly, maybe just point out which textures you think are the worst, and tell me the map, or screenshot it for me, and ill try to get the worst ones fixed first, to make the bigger difference. I still want to make this game look better, but there have been many obstacles.
nuttapillar  [ophavsmand] 15. mar. 2018 kl. 4:45 
Thanks, i have been trying to make them look better, but they always seem to look bad in-game. Even when i use 4k textures, they turn out blurry or stretched. The source engine is capable of a lot, but i cant do much graphics-wise with a default map. If i were to make a custom map, i could make it look better by making the textures not stretched etc, but i'd rather just modify what the average joe will see in-game. Most people don't play custom maps, as you need a dedicated server for it, unless just testing it. If you want the best graphics, try combining this with a sweetfx mod (not on the workshop), and maybe a water and sky mod (ive made a few of both).
MORTY 13. mar. 2018 kl. 16:43 
Rodger that. I feel like i notice the improvements significantly more on the vanilla maps than on the custom maps. The real question is: do we get this game looking like a current gen game? Is the limitations of the current engine going to mean that at this point, with the new game around the corner, it would be fruitless and a waste of time? Or do we create textures and improvements for this game regardless?

Do you plan on updating your textures until we can look around at all the walls in the game and be thankful it's not 8-bit anymore thanks to you? Is it even within the possibilities of this game's
engine to be able to make this game look like the textures are from 2018?

If these are your goals, i'm excitedly waiting. If you dont really plan to modify this game further, as per the release of their new game soon, well....thanks for taking the hours you did to produce what you gave us. It made my vanilla maps almost preferable.

Keep up the good work.

DL
nuttapillar  [ophavsmand] 4. mar. 2018 kl. 18:38 
I'm pretty sure custom maps should grab these textures too, unless they have their own custom textures. And assuming they actually use the textures that these replace.
MORTY 4. mar. 2018 kl. 6:04 
Does this replace only the textures for the game's stock maps such as ministry? Or do custom maps pull from these same textures as well? Thanks for any response.:steamhappy:
nuttapillar  [ophavsmand] 5. feb. 2018 kl. 19:21 
lol sorry, I'll do it eventually.
Sir Alfred 5. feb. 2018 kl. 11:33 
still waiting for comparison screenshots, but your textures are great! nice job
nuttapillar  [ophavsmand] 20. dec. 2017 kl. 16:05 
Bear in mind, I'm still working on this. So not everything will look great. Let me know if any particular textures need improving.
nuttapillar  [ophavsmand] 20. dec. 2017 kl. 16:03 
Should be fine, as long as the server doesn't block modded textures.
Nima 9. aug. 2017 kl. 22:10 
No problem don't worry about it, at least, don't worry about me being bothered.
nuttapillar  [ophavsmand] 9. aug. 2017 kl. 21:44 
Comparisons still on the way lol, I'm quite busy.
Nima 9. aug. 2017 kl. 18:44 
Kudos for trying at least. It's a whole lot more than I'm capable of!
nuttapillar  [ophavsmand] 8. aug. 2017 kl. 12:47 
I was fiddling around a bit more, added a new ground texture, and took it for a spin, when I noticed that some areas looked good, and other areas looked stretched and blurred. So I decompiled the map, and opened it in Hammer, and took a look at the texturing, and indeed some areas had a larger texture scale than others. So this is why, even though I have shrunk down the bricks, some areas still have massive blurred bricks. I'm not sure what I can do about this, it's just the way the devs made the maps. Even with the default vanilla textures, if I reduced the texture scale of, for example, a road, it looked far better. I'm surprised they didn't leave the scale smaller by default. And as far as I know, we cannot make mods that affect vanilla maps - only upload them as new, separate ones, that can only be played on custom servers.
Nima 4. aug. 2017 kl. 14:57 
Thanks
Rymd 4. aug. 2017 kl. 9:00 
Sorry but no pics, no clicks.

If you've put this much effort into the mod, some more effort into the presentation won't hurt.
nuttapillar  [ophavsmand] 3. aug. 2017 kl. 20:42 
Alright, I'll see what I can do.
Nima 3. aug. 2017 kl. 1:42 
Would love some comparisons too.
CapoFantasma97 2. aug. 2017 kl. 4:11 
Could you add comparisons for all those textures?
nuttapillar  [ophavsmand] 23. juli 2017 kl. 12:48 
By the way, I've finally found a water setup that I'm relatively happy with, so I've uploaded it as a mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087702801
nuttapillar  [ophavsmand] 23. juli 2017 kl. 4:40 
yeah haha, just what I was thinking needs fixing. I'll get that done soon.
nuttapillar  [ophavsmand] 22. juli 2017 kl. 20:55 
I just added the Plaster module. I already had one texture replacement in there from the old texture mod, and I just added another.
nuttapillar  [ophavsmand] 22. juli 2017 kl. 19:55 
Thanks. BTW, you just reminded me that I should update this.
snickerdoodle 22. juli 2017 kl. 12:23 
this collection makes me happy
nuttapillar  [ophavsmand] 10. juli 2017 kl. 8:56 
I haven't noticed a decrease in fps, however I haven't paid any attention to it. Whether you lose fps or not will probably depend on whether you are gpu-bound or bottlenecked at all.
fatalis 10. juli 2017 kl. 6:32 
What about fps?
nuttapillar  [ophavsmand] 5. juli 2017 kl. 3:21 
oh cool, thanks.
lifesinger 4. juli 2017 kl. 23:55 
Some servers have disabled mod, when you are in the server you can open the console to see the info.
nuttapillar  [ophavsmand] 4. juli 2017 kl. 10:01 
oh wtf, must've been the server, they're working fine on another one...
nuttapillar  [ophavsmand] 4. juli 2017 kl. 9:56 
Well ♥♥♥♥, this throws a spanner in the works. For some reason my textures are not appearing correctly in multiplayer. they only work properly in solo... When playing multiplayer, the textures went all wierd. my custom textures got replaced with some other wierd textures that looked atrocious, but the same map in solo looked fine.
nuttapillar  [ophavsmand] 3. juli 2017 kl. 6:23 
nuttapillar  [ophavsmand] 2. juli 2017 kl. 23:48 
It's just really annoying, that each time I update the mod, it has to be done in-game. I cant just to to the workshop and update it there.
nuttapillar  [ophavsmand] 2. juli 2017 kl. 22:34 
Well there's still a chance you'll get stuck, as i probably forgot some details, so let me know if you get stuck. Im not sure if you're aware, but you'll need to extract the game files with gcfscape first.
ManTisShrimp 2. juli 2017 kl. 22:14 
Thats perfect, straight forward enough that someone could contribute if they feel like playing around. I have the urge to sneak in tiny grafitty tags with my name ^-^ Lets see where I get with this. Thank-you!!!!!
nuttapillar  [ophavsmand] 2. juli 2017 kl. 13:18 
So yeah, the process for texturing is:
1. open one of the default textures to see what it looks like
2. find a similar texture, but higher resolution, and make sure it's seamless if it's a tiling texture. (doors and some walls dont need to be seamless)
3. import the new texture into VTFedit, make the settings the same as the original
4. export as .vtf file, and make the file name the same.
5. put the new file in a folder structure identical to the original
6. drag the containing folder (named whatever you like) onto vpk.exe in the bin folder within insurgency2
7. that will create the .vpk file, which you then upload to workshop, or to test, just paste in the custom folder.