Stellaris

Stellaris

Linear Tech Trees BASE
127 kommentarer
SEZER 8. maj 2024 kl. 14:09 
update this im begging you.
SEZER 28. mar. 2023 kl. 11:02 
need update
Rodrius 21. juni 2022 kl. 14:43 
Mod still working?(3.4.4)
@Jessy2299 The game crash when loading if I change the "NUM_TECH_ALTERNATIVES", how you can do that without crash?
Jessy2299 18. apr. 2022 kl. 18:21 
Found a way to make all technologie you can researsh appear. Simply edit in "00_defines.txt" the line call : NUM_TECH_ALTERNATIVES = 3 to NUM_TECH_ALTERNATIVES = 99 and you will now alway see every available tech you can research.
Jessy2299 25. jan. 2022 kl. 18:48 
This should be in the base game. I hate the fact that the tech are random and not an actual tech tree where you choose what to research. If only the AI would use this too... Feel pretty unfaire and unbalance because of that.
HyperframeTK 16. jan. 2022 kl. 4:00 
please make an update fore the aktuell game
Airu 30. dec. 2021 kl. 5:22 
It has been working fine for me, so far at least
Skylar 30. dec. 2021 kl. 3:34 
Any chance for an update?
Shamis  [ophavsmand] 18. apr. 2021 kl. 13:27 
@Sempire, It is not possible to make the linear tech cost more without also overriding all the vanilla technology files. If you want to do it, I would be happy to explain how you might go about it. I am happy with the mod the way it is and do not intend to make that change.

@renatus.aurora, glad you enjoy it.

@Zero_Sum_Gamer, you are welcome.
Zero_Sum_Outcomes 18. apr. 2021 kl. 13:15 
Thank you for the update
Shamis  [ophavsmand] 17. apr. 2021 kl. 19:23 
Updated to 3.0.1
renatus.aurora1 1. feb. 2021 kl. 16:40 
I love this mod so freaking much. Thank you!
Sem 6. dec. 2020 kl. 6:09 
I only left half my comment. Would it be possible to request an increased cost for the tech that is linear? as to balance it a bit since ai doesnt use it.
Sem 6. dec. 2020 kl. 6:09 
It would really be preferable if paradox would just adopt a linear tech tree and increase the tech price.
Silverion 29. nov. 2020 kl. 10:19 
Is there any difference between the 2.7.2 and the 2.8.1 tech trees?
TaNell_Tech0 26. nov. 2020 kl. 10:01 
Please update.
Shamis  [ophavsmand] 21. maj 2020 kl. 19:46 
Compatible with 2.7.2
Shamis  [ophavsmand] 19. maj 2020 kl. 19:40 
Updated to 2.7.1
TORAZIROU 8. maj 2020 kl. 23:06 
This is the excellent MOD I was looking for!
xBCC [FDC2] Sampa 27. mar. 2020 kl. 18:44 
WHA!!!!! an update suddenly came out of the woodwork! Why are all the good mods suddenly coming back to life?! XD
Shamis  [ophavsmand] 26. mar. 2020 kl. 17:52 
Updated to 2.6.2
Fazbear 26. aug. 2019 kl. 5:16 
update to 2.3.3?
Neverminder 15. juni 2019 kl. 2:36 
omg I need this mod like a brick in the head
tifquik 6. feb. 2019 kl. 12:37 
Crashed with Mobile Suit Gundam: Stellaris
Battlespark 17. dec. 2018 kl. 10:03 
Dead mod.
HairyCherry 1. sep. 2018 kl. 1:24 
thank you for answer) best of luck!)
Shamis  [ophavsmand] 31. aug. 2018 kl. 21:54 
I am still alive, taking a break from stellaris. playing some dreadnought and scum. Also working on a full game of my own. I will be back to update just not sure when.
HairyCherry 25. aug. 2018 kl. 11:35 
please update to 2.1.2
Nic 1990 26. juni 2018 kl. 14:47 
Does this work with 2.1?
Shamis  [ophavsmand] 5. juni 2018 kl. 18:22 
@Tutuca - there was, but it did not get much use. I am more than happy to help some one make one for it but do not wish to keep up with as many spin offs as there are cool mods in the community. If anyone wants help to use my design to create a mod for a tech mod they like just add me as a friend and I can teach you all you need to know.
Zhukov 5. juni 2018 kl. 18:17 
Is there one for Zenith?
That Feel When 25. mar. 2018 kl. 18:40 
Grat work, I can't imagine how you cope with such a tedious task.
Nic 1990 24. mar. 2018 kl. 8:15 
@Shamis Thanks a lot for the reply. Good to know. You do great work.
Shamis  [ophavsmand] 24. mar. 2018 kl. 7:59 
@Nic_1990 - Alphamod is on my list to update, no ETA.
Nic 1990 24. mar. 2018 kl. 6:43 
Is there a version of this great mod that works with the technologies from AlphaMod?
Shamis  [ophavsmand] 7. mar. 2018 kl. 14:11 
@ MPC603 - I have tested with both mods you listed and everything works correctly for me. I recommend verifying local file integrity and possible unsubscribing from this mod and resubscribing to make sure there is nothing corrupt with your copy of the mod. Please keep in mind not every technology leads to a guaranteed research option, most technologies do not. If this does not work, add me as a friend and we can attempt to figure out what is going on.
Pug_Hugger 7. mar. 2018 kl. 9:06 
*what I meant to say was the tech tree worked for the first few days I had the other mods installed
Pug_Hugger 7. mar. 2018 kl. 9:05 
@Shamis sorry for the lack of info. I bought it recently so have never played it below version 2.0. currently it is 2.0.1. Currently I'm running a mod called (NCS2 - Season 1 - Episode 1 - v1.0-) which basically updates ship classes, star bases and some technology. This recuires another mod called (UI Overhaul 1080p Plus) which is required for the other mod. The tech tree worked for the first few days I had it but now seems to have reverted back to the random tech options.
Shamis  [ophavsmand] 6. mar. 2018 kl. 8:28 
@MPC603 - i need more information in order to help. What exactly happens, what version of stellaris are you running, and what other mods are you running?
Pug_Hugger 5. mar. 2018 kl. 16:47 
This mod suddenly stopped working for me today...
Battlespark 27. feb. 2018 kl. 20:34 
Fantastic work dude.
Shamis  [ophavsmand] 24. feb. 2018 kl. 22:05 
2.0 updated
Shamis  [ophavsmand] 22. feb. 2018 kl. 19:52 
working to have 2.0 update soon
Chastity the Celibate 23. jan. 2018 kl. 15:54 
It will allow you to research any tech you have the prerequisites for. Removes the RNG from vanilla. Modded techs will still be random
Trigger 22. jan. 2018 kl. 12:27 
Ok so can someone explain this to me? So you will go straight down the line to learn all of the tech? Does that mean it wont be random? Someone help me out.
Chastity the Celibate 17. jan. 2018 kl. 14:09 
Also I am pretty sure Grim Darkness is dead FIY, the current WH40K mod is Warhammer 35M
Chastity the Celibate 17. jan. 2018 kl. 14:06 
You should release a guide on how to create your own compatibility patch, like how Downscaled Ships does it, I have only a small amount of modding experience, so I don’t think I would be much help (I do know how to change a version number)
Shamis  [ophavsmand] 17. jan. 2018 kl. 13:55 
@xnadu27 - Should work fine, update is coming. I am finding myself with less and less time to keep things updated.

If anyone is interested in joining me on any of my mods feel free to send me a friend request.
Chastity the Celibate 17. jan. 2018 kl. 8:02 
Also is this updated to 1.9? Or should it work fine?
Chastity the Celibate 17. jan. 2018 kl. 8:00 
Looks great will use when ExOverhaul mods are compatible (and Life Engineering)