Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
27 Comments
TCMOREIRA Aug 24 @ 6:41pm 
Can I suggest to make it possible for Generals and Admirals to actually engage in battles themselves? As if they were some sort of "Hero" unit.
Madisonian Apr 21, 2024 @ 8:41am 
Hi, since it looks like you're still actively developing this, might I suggest support for Great Aviators and air units?
Junky  [author] Jun 30, 2022 @ 11:45am 
Hey SAW, I'm sure it's compatible because CIV's own standard was used, but I haven't tried it.
SAW Jun 30, 2022 @ 4:24am 
Hi,Mr.Junky.
I'm sorry if I misunderstood. Is it compatible with this mod? Upgrades Keep Unique Abilities
https://steamcommunity.com/sharedfiles/filedetails/?id=2444029678
Noah May 8, 2021 @ 1:37pm 
Didn't expect this one to get updated. Neat.
Junky  [author] May 6, 2021 @ 2:42pm 
Update:
-Compatibility to new formation classes as inserted in ARS Improved Movement 2.1
-First tier buildings in districts now give their Great Person Points again.
Junky  [author] Feb 21, 2021 @ 1:40pm 
Compatibility to JNRs Mod Series will be updated soon.
Junky  [author] Feb 20, 2021 @ 3:18am 
Soon there will be an update to this mod:
- Compatibility to GS and NFP
- UnitAbilities will only be attached to the units from that specific era.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling will be wiped out, because GPP are scaled already
- For Balancing reasons I will delete earning Great Person Points from Encampments, Harbours and their first tier buildings. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
tilarium Jan 10, 2021 @ 12:06pm 
Try it and see, maybe. Looking at code and code changes can give you an idea but the only way to know for sure is for someone to try and it report back.
Matthias Jan 10, 2021 @ 12:04pm 
Does this mod still work?
Junky  [author] Feb 17, 2019 @ 8:47am 
Thanks tilarium for reporting that
tilarium Feb 15, 2019 @ 12:28pm 
Just wanted to report that the mod seems to be working fine with Gathering Storm.
Junky  [author] Jan 11, 2019 @ 7:33am 
yes
Zwerchfell Jan 10, 2019 @ 12:15pm 
r+f kompatibel?
Junky  [author] Mar 2, 2018 @ 10:23am 
Sehr gut! Viel Spaß beim Nutzen meiner Mod.
Qua Mar 1, 2018 @ 11:21pm 
Ich hab meine lokalen Daten überprüfen lassen und, wie von dir empfohlen, den Cacheinhalt gelöscht. Bei einem neuen Spiel klappt es nun.

Zuvor war es nach meiner genaueren Beobachtung "nur" der Startkrieger, der keine Punkte generierte.
Junky  [author] Mar 1, 2018 @ 9:37am 
Sind es alle Nahkampfeinheiten? Fehlt nur die Anzeige, aber im Große Persönlichkeitenfenster wird der Punkt trotzdem berechnet?
Bitte einmal die Cache Dateien unter Dokumente\My Games\Sid Meier's Civilization VI\Cache\ löschen. Neues Spiel starten. Danach im Ordner \Sid Meier's Civilization VI\Logs die Datei Database.log checken ob Fehler reingeschrieben wurden. Wenn ja hier reinschreiben.
Qua Feb 28, 2018 @ 3:53pm 
Ja, parallel zu deinem Mod hab ich keinen anderen aktiv.
Junky  [author] Feb 28, 2018 @ 3:34pm 
Hast du alle anderen Modifikationen testweise deaktiviert und dann ein neues Spiel gestartet?
Qua Feb 28, 2018 @ 12:25pm 
Bei mir nicht. Sonst hätte ich ja nicht gefragt, warum das so ist. (ohne R&F)
Junky  [author] Feb 28, 2018 @ 11:52am 
@Qua
Ich habe soeben getestet und der Krieger bekommt selbst auf Spielgeschwindigkeit Online einen Erfahrungspunkt beim Besiegen einer barbarischen Einheit. (Mit R&F)
Qua Feb 21, 2018 @ 12:24pm 
Coole Mod-Idee.

Aber warum bekommt mein Krieger keine Generalspunkte, der Schleuderer aber schon? :/
XXL Jul 12, 2017 @ 1:06am 

great
hbtawo Jul 7, 2017 @ 2:52am 
Danke für deine Mod ... und endlich mal etwas, was ich "spontan" verstehe, denn mein englisch reicht nicht, um ohne Übersetzungstoool halbwegs was inhaltliches heraus zu lesen. Ich mag meine Sprache, :-)
Toonga Jun 26, 2017 @ 2:03am 
Thank you
Junky  [author] Jun 26, 2017 @ 2:03am 
For you Toonga:
This Mod gives you +5 Great General Points for every killed Unit, likewise the french Imperial Garde does.
Toonga Jun 26, 2017 @ 1:56am 
English please?