RimWorld

RimWorld

[A17] Caravan speed fix
12 Comments
AVE  [author] Dec 30, 2017 @ 5:02am 
As it is unknown what ETA will be for this mod to be updated, I recommend to use CaravanOptions mod, one of it's options is actually this mod's fix.
TeraRaptor Dec 8, 2017 @ 9:05am 
really miss the mod. but it's good to know the author is still in touch with the community, thanks for your time replying :D
AVE  [author] Dec 8, 2017 @ 5:54am 
Eventually, when I have time. I haven't played rimworld in months and even haven't updated it yet.
TeraRaptor Nov 21, 2017 @ 10:56pm 
update for b18 please.
ALERT Nov 20, 2017 @ 11:37am 
A18?
AVE  [author] Nov 18, 2017 @ 12:15pm 
It should be. It isn't doing any changes in savegames, just modifies some ingame code. So, you can safely remove this mod and aside from caravan speed returning to vanilla values should not see any other problems.
Muxia Nov 17, 2017 @ 11:29pm 
Is this save compitable?
AVE  [author] Jul 24, 2017 @ 8:56am 
https://ludeon.com/forums/index.php?topic=31589.0
Here you go. Confirmed by dev and resolved as not-a-bug/feature, so, will require this mod if you think that modded pawns should increase caravan speed.
><human Jul 24, 2017 @ 8:13am 
I'd like confirmation also.
Willowisp Jul 22, 2017 @ 1:56am 
Nice thank you! upvoted
AVE  [author] Jun 22, 2017 @ 5:12am 
Change to pawn speed affected only base speed. It is a flat 2500 ticks/tile and is changed by pawn speed.

There are also three more addends in total caravan speed equation, and they are not modified by pawn speed in vanilla.

First, there is a terrain modifier. For flat terrain it is zero and for other terrains (small hills, etc) it is increased, maximizing for mountainous.

Second, there is a biome modifier. It is also zero for deserts and plains, maximizing for cold biomes (tundra and boreal forest). It includes a seasonal modifier. increasing path cost in winter and decreasing it in summer. You can check it in BiomeDefs directory in Core mod (vanilla game that is).

Then this equation is multiplied by minimum of the road's denominators (if any).

This mod multiplies it further by (base_time / base_default_time), adding a difference between base_time and base_default time beforehand (so that base speed is always default in equation).
Omega13 Jun 22, 2017 @ 3:50am 
I'm not sure I'm understanding this. So *any* change to the base speed was not actually affecting caravan speed, for good or ill? Only terrain types and seasons?