Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.3
Well I knew I was answering a comment from Feb, so no worries. Glad you found it and happy it works!
This is great mod, thanks for making it!
I think what you want is Disable Wild Animal Spawns
https://steamcommunity.com/sharedfiles/filedetails/?id=2067667371
made a seperate upload for now - been hearing about odd problems with the combined uploads
Having several animal mods makes appearance rates absolutely abysmal when you just want certain animal to appear, but it's too hard to disable mods with things you love...
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Also, from that convo, I'm sorry you've been so shabbily treated by certain people; I would support you financially if I could (sorry, am horribly broke) and gladly will in any other way if I can. While I can certainly understand you feeling end-of-tether and wanting to quit, I hope you won't.
Too bad, it was a fav. Could always use more critters.
"You can find us on Ludeon Forums and Steam with more information..." Too lazy to add links? Here: https://ludeon.com/forums/index.php?topic=30541.75 "Community Animal Pack"
Also:
Animals+ design doc: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=215593006
Animals+ Animal Progress (currently implemented): https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=1893885980
Animals+ Updates: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=743253635
What do I need to do if I want to use 'Animalcollab Lite' and 'ADS patch' at the same time? I know that the patch made by Owlchemist is included in CE Fast Track, but does that mean his patch also include the part where it was compatible with ADS?
Owlchemist already stated that I can't use Lite with Cucumber's ADS's patch, but at the same using Owlchemist's own patch produces duplicates if I use CE Fast Track with it...
https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/releases