Stellaris

Stellaris

Playable Guardians
235 kommentarer
Lupo 13. mai 2023 kl. 19.54 
is it at all possible for someone else to pick this up who has knowledge about modding and update it when they are able to?
Xherdos 17. mars 2023 kl. 13.26 
rest in peace.
lechkingofdead 6. jan. 2023 kl. 23.58 
it seams shadows has indeed become forgotten so has this mod. so be it.
Galaxar7 8. des. 2018 kl. 4.51 
update please to 2.2.1 ver
Boopwuffliesnoot 18. juni 2018 kl. 12.27 
Hope someday you return, thank you for all your wonderful mods buddy.
RandomEdits 14. juni 2018 kl. 12.02 
I believe I've made a horrible choice of choosing the guardian jump drive fot the automated dreadnought. The ship won't move out of the system! How do I change that?
Shadows-Forgotten 1. apr. 2018 kl. 21.00 
Playable Guardians Redone has been released here -> http://steamcommunity.com/sharedfiles/filedetails/?id=1349955829
Zeratul Vergil 16. mars 2018 kl. 7.45 
hmm.. the mod still works.. but there's something buggy..

I tested this mod to see whether this mod works post 2.0.. I defeated Ether Drake and gain a White Ether Drake that I choose.. it works.. but it's spees is very very slow.. slower than titan
Cthulhu The 3rd 12. mars 2018 kl. 12.09 
@Crusader Vanguard As someone who only recently got their computer back up and running after literal MONTHS without it due to multiple reasons, I feel your pain. I'm unsure if I can help here, but just in case you MIGHT be suffering the same problem I am having, I'll go ahead and post it up.

If you are having random blue screens for seemingly no reason at no set time, or possibly when trying to watch stuff on youtube (It happened a LOT when I did that) Have issues like it saying it couldn't access your user data (Aka you try and log in and it makes a temp account for you because it can't get in) And other stuff like that, it could possibly be the motherboard. That's the issue mine turned out to have.
Shadows-Forgotten 10. mars 2018 kl. 20.17 
That update Won't have much of a effect on the mod to my knowledge it would most likely just be a stupid red exclamation point
WatcherCCG 10. mars 2018 kl. 19.02 
@Shadows-Forgotten By that point you'll probably need to patch it for 2.0.2, but more power to ya, friend.
Shadows-Forgotten 9. mars 2018 kl. 21.07 
I would like to tell everyone that Playable Guardians will in a month or so be sorta fixed for 2.0.1 by me
willowism 6. mars 2018 kl. 15.25 
Hope your computer gets fixed!
Chastity the Celibate 23. feb. 2018 kl. 13.49 
@Crusader Vanguard, thanks for all your hard work, the Stellaris community will not forget you! And if you ever return, we will still be here! (unless the ACTUAL apocalypse happens)
WWDragon 23. feb. 2018 kl. 10.17 
I hope you can get your computer fixed up.
Thanks for maintaining the mod up till now. :steamhappy:
Crusader Vanguard  [skaper] 23. feb. 2018 kl. 10.10 
Everyone, please read the description. Specifically the top in every type of formating I can get your attention in. I don't know if anyone wants to try and touch this mod, but if anyeone wants to try, there you go.
WWDragon 20. feb. 2018 kl. 5.44 
Yes, you CAN build your own.
Ekun 19. feb. 2018 kl. 16.35 
I have a question.
I kill the Guardian, can I make him my ally?
Chastity the Celibate 10. feb. 2018 kl. 13.19 
Sorry to hear about your PC, hope you get it fixed.
Crusader Vanguard  [skaper] 10. feb. 2018 kl. 13.02 
@[GRC]Emporer Xenpatine - I think that’s one of the “unique” messages you can get. Are you playing as GC? A Hive Mind/Machine Empire?

Unfortunately either way there is nothing I can do for you right now. My PC has a BSOD that I cannot solve so right now I’m without a PC, never mind my files. Which is made funnier my the closing release of the 2.0 update. As soon as I get my PC back up, I’ll look into this, but right now I’m not sure if I want to port this. It is hell to maintain never mind update.

@xnasu27 - Yes, they have been designed to have more powerful weaponry (especially the mouth beam) but less durability versus their “grown” counterparts.
Chastity the Celibate 28. jan. 2018 kl. 15.39 
For some reason the baby drake counts as a guardian?
SyxTheDragonWriter 23. jan. 2018 kl. 21.19 
I got two of these, and when I clicked one of them, the copy grayed out and I couldnt exit it.
SyxTheDragonWriter 23. jan. 2018 kl. 21.19 
http://steamcommunity.com/sharedfiles/filedetails/?id=1279666420 Can someone please Explain this bug to me please?
KuchenEsser 15. jan. 2018 kl. 15.24 
Ah, ok.
Crusader Vanguard  [skaper] 15. jan. 2018 kl. 13.53 
@Herr Von Kuchen - Guardian systems only (outside of Enclaves).
KuchenEsser 15. jan. 2018 kl. 10.13 
Does the system spawning menu also spawn in the Sanctuary ringworld?
Crusader Vanguard  [skaper] 31. des. 2017 kl. 10.22 
@Forrestaubrey - I'm hoping to actually remove the "multiple" feature all together somehow. The multiplayer support (more than one player needing the same Guardian) and the AI coverage support (if the AI beats the Guardian it isn't lost to you), but I need to make sure I do it right and it works.

If all else fails, I'll install an option to "deactivate" the safeguard.
Yuuzang 31. des. 2017 kl. 8.50 
the constant respawing of the guardians i havent defeated is all little annoyning. mainly because the exact same empirs keep defeating them, giving them constant access to really good worlds. Looking at you ether drake. Be able to turn of guardian respawn would be nice.
Michel3345 27. des. 2017 kl. 11.08 
no i have a fortress mod but i must use the event code
Crusader Vanguard  [skaper] 23. des. 2017 kl. 16.18 
@Michel3345 - Do you have any other Fortress mods? Like ones that change the Fortress techs in any way? That might explain that one.

There is a vanilla automated Dreadnought if you spawn one in. Once you defeat it you should get the option to rebuild it. That's the one I mean.
Michel3345 23. des. 2017 kl. 15.03 
thanks for the answer
but there is no vanilla automated dreadnoght and the enigma fortress event doesnt start
Crusader Vanguard  [skaper] 22. des. 2017 kl. 20.26 
@Michel3345 - Under normal curcumstances, no. There is a "loophole" I left, which if you can figure out, will allow you to get ALL the Guardians ONCE if you are smart about it. Outside of that, you can get one Playable Guardian plus the vanilla Automated Dreadnought and the Baby Drake. The Carrack Pirate Galleon is also a "free" second if you get another Guardian first.
Michel3345 22. des. 2017 kl. 20.06 
can i have more than 1 guardian ?
Crusader Vanguard  [skaper] 18. des. 2017 kl. 11.23 
@Celepito - Yes, in fact, this was SUPPOSE to happen in the vanilla game, but Paradox has more errors than I can count in that file, and I'm sure I haven't found most of them. If you cannot tell you are entering the Ether Drake system, consider it "realism." LOL. The Drake will move back to its system once it does a "pass," and if it "remains" in your system, that's a glitch I need to fix (but I believe this was resolved weeks ago). But no, this is how the Drake was suppose to behave from the get-go.
WWDragon 18. des. 2017 kl. 9.13 
if you fight them, there are a couple who go and make havoc in your territories till they regen to 95%
Celepito 18. des. 2017 kl. 8.28 
Does this mod change Guardian behaviour? Since I installed it, every time I finde the Ether Drake at the beginning of the game it moves to my home system and destroyes everything there. Is that normal?
WWDragon 14. des. 2017 kl. 1.09 
*thumbs up*
Crusader Vanguard  [skaper] 13. des. 2017 kl. 11.42 
@Everyone - Updated Playable Guardians with NSC's new (and now hopefully even better improved) fleet formation spacing. We believe this setup will allow all ships to not pile up on each other but also not have eveyrthing so far spread out that the back half of the fleet never engages in battle.
WWDragon 11. des. 2017 kl. 17.30 
:-s
Crusader Vanguard  [skaper] 11. des. 2017 kl. 17.29 
@WWDragon - Yeah, CaptainX3 got a personal attack troll post that wasn't deleted by moderators, and now it's turned into another modders versus non-modders reply war. It's just sad.
WWDragon 11. des. 2017 kl. 16.39 
Here's hoping you guys can get a good dialogue with them.
aschergoodrich 20. nov. 2017 kl. 15.36 
ok I will check. Thank you, you're awesome.
WWDragon 19. nov. 2017 kl. 20.51 
will do, thank you. steamhappy:
Crusader Vanguard  [skaper] 19. nov. 2017 kl. 18.54 
@aschergoodrich @WWDragon - I believe I have fixed the issue you both described. Please let me know if anything else magically breaks. :steamhappy:
WWDragon 18. nov. 2017 kl. 20.18 
That happend in my game as described by aschergoodrich, too.
Only I just used console to kill it, so that it respawned.
Crusader Vanguard  [skaper] 18. nov. 2017 kl. 17.38 
@aschergoodrich - If they AI got there first, it should have recongized that, destroyed the ship, and then spawns again elsewhere. It actually started more to defend against the system ending up in FE space.

I had someone else not long ago tell me that the AI attack it destroyed the ship like I mentioned above. I hate it when glitches do both. LOL I'll have to figure it out later though.
aschergoodrich 18. nov. 2017 kl. 15.36 
Just a heads up, the pirate guardian still stays there and nothing happens if the AI gets it first. It just says that it's disabled and needs to be repaired but I cant do anything. Made me so sad lol
William 10. nov. 2017 kl. 9.28 
if i restart the the game to one of my first saves before I met the technosphere can i get him fairly
Crusader Vanguard  [skaper] 9. nov. 2017 kl. 17.55 
@william dritt - No, but there is a "cheat code." To avoid spoilers for those who don't want to know these codes, I'll direct you to the NSC Website where the codes are house on this page. Just find one you want and type it in:

http://www.nscmod.com/playable-guardian-cheats/
William 9. nov. 2017 kl. 17.49 
is there a console comand to reaserch the technoligy to be able to make him.