Darkest Dungeon®

Darkest Dungeon®

Reaver Class Mod
146 Comments
GhostSeeker  [author] Apr 7 @ 11:48am 
@阿尔弗涅亚 Hi! Sure thing, you can do whatever you want with it! I would only ask you to credit the original and that's it! :SpectreSmile:
阿尔弗涅亚 Apr 6 @ 9:30pm 
Hello, may I ask if you are willing to authorize me to localize (translate into Chinese) this mod and upload it to the Steam Workshop? Additionally, would you allow me to make further skill modifications to this character and release it as a separate mod?
Djacob1234 Apr 21, 2023 @ 11:31am 
he is not appearing for me is anyone else having this problem
Fiki Ripfiend Aug 1, 2022 @ 9:16am 
Nice ranged characters with usefull skills and good damage, bit stronger than vanilla characters but not too much, just the way I like it :):steamthumbsup:
CaptainSnafu Feb 19, 2022 @ 12:36am 
I agree with Moth , the melee skill should be tuned down
Voidwalker Feb 14, 2022 @ 6:53pm 
Why would you use shot skill, when you have just a way better stab ?
Spades Jan 8, 2022 @ 9:09am 
can somebody make a german locilisation pls i like it alot but i have the blue name springs
Яндекс.Warhammer Aug 29, 2021 @ 12:52pm 
Реворк(как у мясника) будет или не ждать?
Reptile Oct 18, 2020 @ 6:41pm 
the closest i'll get to a Musketeer since my games to be broke and give her to me no matter what fixes i try
星熠 Sep 5, 2020 @ 6:40am 
It's really a bit tricky. I'm sorry to disturb you. Thank you, the author, for sharing these works for free. I will work hard.
GhostSeeker  [author] Sep 5, 2020 @ 6:13am 
@23030401 Hello there. Wow, that's rude of him. Can't say i can do anything about it, since all mod's assets belong to Red Hook and are free to use. Maybe devs can help you with that, but i doubt that.
Uno Aug 23, 2020 @ 12:03pm 
Thanks Brother
GhostSeeker  [author] Aug 22, 2020 @ 3:27pm 
@^Draco^ Putting out comment just for you :D
Uno Aug 12, 2020 @ 4:12pm 
ayo put another comment here when it's done so I can try it when it comes out
@GhostSeeker
GhostSeeker  [author] Aug 12, 2020 @ 7:12am 
@all Hey, guys, if anyone is still here, there will be a big rework of Butcher's sprites and skills i wanted to make long time ago. It will come as fully seperate mod, so you decide whether to use the new or the old one. Not saying i'm really back into DD modding, but i'm glad i almost finished this one. So, who knows, maybe i'll think of some other reworks or even classes, but i can't really promise you that. I will post a rework within a week, hope you guys will like it.
Eresdar Jul 27, 2020 @ 11:51am 
Мод хорош но только в плане самого геймплэя, сам персонаж внешне сделан ну уж очень плохо. Я бы мог как-нибудь на досуге перерисовать его полностью включая все иконки навыков и предметов, у меня уже есть даже кое какие эскизы нового внешнего вида. Правда эта работа может занять много времени, так как свободное время у меня бывает крайне редко. Но если автор согласен я смогу ему предоставить готовый материал когда его закончу, чтобы он смог обновить свой мод.
Humble Peasant May 18, 2020 @ 6:35am 
yeah, the neck is very broken
PremierVader Apr 19, 2020 @ 7:50am 
Dude the skills look great but why does he have boobs? And why does his neck look broken? Please fix those issues thanks.
nor Apr 4, 2020 @ 11:58am 
bro I would like to help you translate the mods to Chinese.
If you are interested in it, pls contact me :ss13ok:
CardB23 (Harvester) Apr 3, 2020 @ 11:20am 
Happy Mod Appreciation Day! Thank you so much for all the hard work you do for the community <3
The Bean Hunter Nov 6, 2019 @ 4:01pm 
Animation errors:
1. His shoulder pad phases through his arm
2. His neck looks like it’s broken when he interacts with curios
3. The fact that he holds his rifle like an Arbalests crossbow instead of a rifle is very awkward to look at
Wild colonial boy Aug 11, 2019 @ 7:59am 
Почему у него женская броня с сиськами? Можешь хотя бы на бандитскую кожаную кирасу поменять? Это же смешно.
Demaar Jul 4, 2019 @ 9:56am 
Does he have CC and CoM trinkets?
Lord Leowulf Feb 25, 2019 @ 4:42am 
I am thinking that the crash was due to Darkest Dungeon not handling a large number of class mods well.
Lord Leowulf Feb 24, 2019 @ 7:38am 
Crashes my game upon Exit to Main Menu, for some reason. I have all of the DLCs, if that helps.
I love anime Feb 17, 2019 @ 12:49am 
Man that a good mod. But why his armor still made for female ? B O O B S
Tolabay Jul 13, 2018 @ 4:53pm 
Best mod for the game! Lore friendly and very fun to play. However, I would choose the brigand hunter or fusilier look for the character. Maybe you can change it in the future :)
J_cob Jul 7, 2018 @ 12:21pm 
Does this mod have color of madness and crimson court trinkets?
Kope Jul 2, 2018 @ 5:23am 
Good idea regarding the aimed shot. I did also think about this. The Musketeer mod I'm currently using also uses this same targetting. I did also consider going to other way with it, targetting 1-2-3 and not the 4th. The reason being his gun looking more shotgun/blunderbus than rifle/sniper. This just being from a cosmetic stand-point though.

Yeah, I get you about Cowering Fire. It would make more sense considering its usefulness. It would set him up as being more of a houndmaster/maa cross over. Ranged attack and guard/ripost with a couple of buffs. My only thought would be to change the buff he has. If you're in 4th position then you'd be limited once you've got your one-time buffs off. Perhaps lowering how strong it is in favour of multi use, or even giving it an extra charge?
GhostSeeker  [author] Jul 2, 2018 @ 4:57am 
@Kope thats very interesting ideas you have there! First, i'm still thinking about buckshot's rework, and your changes can also affect it, so as soon as i will figure out what i want from that skill, i'll make changes accordingly. Second, Stand and Deliver's damage will be lowered, just like you did, but there will be some minor changes to Aimed Shot as well, first position won't be targetable, so you will have to choose between SaD, or rely on your allies to handle enemy's vanguard.
Lastly, i made Cowering Fire used from position 4, because of it's power. Not only you guard your ally, but also get riposte, which is pretty good, other classes guard skills doesn't have this feature.
This is why requirements for this skill is kind of brutal: you need to place him behind everyone even characters with low max HP, like healers or antiquarian.
Kope Jul 2, 2018 @ 3:29am 
So I've been playing around with a few changes regarding his buckshot skill and my favourite has been the low acc (75-95%. Might make it even lower) double stun.
I also made a slight change to 'Stand and Deliver'. I've nerfed the dam modifier to -20%. This just makes 'Aimed Shot' more competative against the front units, as there's no reason you wouldn't use SaD always in that position.
The only other small change I made was letting 'Cowering Fire' be used from both position 3 & 4. It just helped get more use when considering his position with, more often than not, my healer.

What do you think? I don't want to deviate too much from your core design of the class. :)
Kope Jun 29, 2018 @ 7:33am 
Awesome! Yeah, the protection is a great idea.

I was also thinking about changing 'Buckshot' completely myself, as it feels very similar to 'Hound's Harry'. Here's what I thought..

Low Acc, Decent Dam, Bleed. Move Back 1 - Launch 1,2,3 Target 1&2

Would give him more options for escaping the frontline in conjunction with his other move back skill, or when wanting to switch from possition 3 to use your guard ability if needed. The low Acc would also synergize well with his crit buff +Acc. I did consider a low probability stun chance instead of bleed, like 65% base, which would also work well with your other mod class - Butcher. The skill itself also looks more solid thematically speaking in terms of targeting and what buckshot represent.

Just an idea ^_^
GhostSeeker  [author] Jun 29, 2018 @ 3:50am 
@Kope yep, -crit on buckshot is one of changes in next updates, also, lowered hp seems right, as i will add some protection on some trinkets, instead of dodge, which is almost useless on him
Kope Jun 29, 2018 @ 2:55am 
I'll keep an eye out.

I did actually do my own minor change to one of the skill 'Buckshot' to have much less crit chance (-5% lvl1) just to keep it balanced with the base classes. I do this with nearly every class mod aoe skill I install though, as they all tend to be super high. I also lowered his health points across the board because they too were a little high imo :)
GhostSeeker  [author] Jun 27, 2018 @ 7:43am 
@Kope thanks alot, man. Crystal trinkets and some balance tweaks coming soon, so stay tuned \o
Kope Jun 27, 2018 @ 6:59am 
This and the Butcher are amongst the best balanced/fun class mods out there.

Great job o/
TheVoid Jun 23, 2018 @ 12:31pm 
@Aivi Я незнаю,но я с гостом говорил,то вроде порох,то вроде голова братка...никто не запрещает написать ему в профиль предложения
GhostSeeker  [author] Jun 21, 2018 @ 1:28pm 
@Alvi да, надо только обдумать сами триньки и их арты, а так все будет.
Alvi Jun 21, 2018 @ 12:57pm 
Спасибо за апдейт :) Будешь своим персам новые тринкеты за кристаллы делать?
GhostSeeker  [author] Jun 20, 2018 @ 10:45am 
CoM update is coming as soon as possible, most likely - this week.
Neptune [Preservation Stelle] Jun 19, 2018 @ 10:27pm 
I hope you update this for CoM. reaver is one of my favorite classes!
Warius Jun 19, 2018 @ 3:48pm 
will we have any update on this mod? I do really love it
GhostSeeker  [author] Feb 17, 2018 @ 1:27am 
@Ghost of course, no problem, especially since my sprites are created from default in-game parts, but thank you for credit ;-)
Hungry Mike Feb 16, 2018 @ 4:35pm 
Hey man, I used some of the assets from this mod in one of my skins. Hope you don't mind, but I gave you credit in the mod. Cheers! http://steamcommunity.com/sharedfiles/filedetails/?id=1303643338
Cadian Guardsman #406 Jan 9, 2018 @ 9:27pm 
anybody else notice this character is tailor made for the first level of the darkest dungeon
i mean look at his abilitys and his trinkets
Colonol Nutty Jan 8, 2018 @ 7:15pm 
You have a bunch of spaces between the . and on_hit for "Take Aim 1" So it looks like this ". on_hit" instead of ".on_hit"
Colonol Nutty Jan 8, 2018 @ 7:12pm 
@GhostSeeker

I encounter errors upon enabling this mod

"Effect:Take Aim 1 does not have on_hit or on_miss defined"
Terrorbeak Nov 2, 2017 @ 5:08am 
@Creamycheese in the page image his gun looks so tiny compared to his arms, that might be contributing (just a bit).
Jack Oct 29, 2017 @ 12:52pm 
Maybe change Take Aim to where you can only do it once, but it also helps with increasing bypassing skills. Like bypass guard and armor percing.
Monkey Krong Oct 26, 2017 @ 11:00am 
the arms and arm animation looks a bit wierd with the artstyle, but overall good job on making this class