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Though I found somewhat of a problem and bug, the mod doesn't work once you save a game and then load that saved game. It's like the mod doesn't exist anymore. Anyway to fix this? Or is there a workaround that anyone as found?
I see. All right i will try
thx
just unpack this addon and create a key through the BIS factory yourself.
The author does not require anything. for justice, give his name and be happy)
because here it is necessary to write about the work of the addon and not about your problems with your head...
But i need you're MOD Key, Because my Dedicated server is verify signatures.
Of course I know where it is. but on my server, it is not supposed to be signed.
Pls Checking you're bisignekeys, i guess the key in your mod file is outdated....
@Artyom have fixed it already!
Thks for the quick support, bro!
Looks like the mod creates a invisible "ground" below any players, so vehicles and AI pathing don't work right !!
(Helicopter, for exemple, just don't go forward)
Also, even if loaded only in clients, the problem persists!
Unfortunaly, until this is solved, this mods looks totally unusable! My Unit have been strugling for two weeks now to figure this out!
THAT INFO IS 100% SURE
In antistasi, their function of moving static object will stop if any other object is attached to player. Meanwhile, your fn_GearInterrupt will create a "aalssw_tempGearHolder" attached to the player, blocking antistasi static object functions.
However, I removed the attach/detach commands and haven't encountered any trouble...could you help shed light on the purpose of GearInterrupt and the attach/detach command? Many thanks!
Also the tips mentioned in the comments do not work.
For whom does it work with what settings?
I don't know why the keybinds for radar and switch launcher are mentioned but 'switch to 2nd weapon' is not. Those other two can be used once you are actually have two rifles, but you need to use 'switch to 2nd weapon' in order to pick up another rifle first.
Get this script working in vanilla first, then add your single player mods one-by-one. Sadly, your Virtual Arsenal saved presets will not save/load the extra rifle, only the primary. It looks like your two-rifle loadout is remembered in the actual game-saves though.
Not using ACE or Exile either.
Hotkey not work
I say "easy", bc in the world of coding, few things ever are. =D
Could this be fixed, since it's an irreplacable essential for survival-based gameplay.
So every time you perform the transfer to left shoulder, it creates another ground object.
Deleting them seems to band aid the issue of being unable to transfer stuff to vehicles reliably.
As soon as this happens, the inventory bugs out and the player starts to have trouble transferring items into vehicles. This includes the helmet and individual items in vests, backpack or uniform.
This seems to occur with both modded and vanilla weapons.