XCOM 2
Ammo Belt
74 Comments
Maprikan May 21, 2021 @ 10:21am 
@Iridar Ah gotcha! Cheers!
Iridar  [author] May 20, 2021 @ 11:12am 
@Maprikan
The idea behind this mod lives on in the Rescue Denmother mod.
Maprikan May 20, 2021 @ 11:09am 
I know it's old, but is there any chance you could take some time to update this hidden gem, good mister modder sir? Would be very appreciated (as is your other work of course!)
Kindjalz Sep 12, 2020 @ 11:18am 
Hey, looks like there's a lot of pressure to update this mod for some crazy reason. Man, ♥♥♥♥ these clowns. It'd be cool to see it updated, but your other projects are so dope that I'd much rather see forward motion rather than having to stop to update this mod.
Iridar  [author] Aug 31, 2020 @ 3:11am 
@Taishi
I've got a lifehack for you. Next time you need something from someone, say: "Hey, can you please do X?" instead "Hey, why haven't you done it already, you lazy ass?". It'll do miracles, all the pro guys hate this trick.
Iridar  [author] Aug 31, 2020 @ 3:07am 
Mizuki 水城 泰士 Aug 31, 2020 @ 12:09am 
Don't flatter yourself, I have no reason to feel entitled over a mod nor should I -need- to motivate you in making it available to me, or others. If you lack that motivation and assume people feel entitled then that's clearly -your- problem which tbh says alot about you reall. Frankly I couldn't care less.

Your attitude, lack of doing so already and response certainly says to me that "never" seems to be more applicable here than not. Sorry for showing even an ounce of interest. However, you're not worth the hassle and pointless drama. If anyone seems to think they're entitled it's you if you ask me.
Iridar  [author] Aug 30, 2020 @ 5:08pm 
@Taishi
"Never" is a big word. You acting all entitled about it certainly doesn't motivate me to give this a higher priority.
Mizuki 水城 泰士 Aug 30, 2020 @ 4:34pm 
Yeah, more like never then >_>
Iridar  [author] Aug 30, 2020 @ 2:32pm 
@Taishi
That's a "maybe one day" on the WOTC version.
Mizuki 水城 泰士 Aug 30, 2020 @ 2:29pm 
So is that a no on the WotC now..? it's been over a year.
spiritplumber Jun 24, 2019 @ 10:58am 
yay thanks!
Iridar  [author] Jun 24, 2019 @ 1:51am 
@Kad
maybe one day.
Tardo The Ass-Monkey Jun 23, 2019 @ 9:29pm 
Is there any plans to update this for WotC? I just got back into XCOM and was disappointed to find out this no longer worked with WotC. (And if it wasn't ever supposed to work, well it did for me, for a while anyway.) I really loved this in combination with larger squads, since I could then have machine gun teams without penalizing my normal squad.
spiritplumber Nov 14, 2018 @ 4:16am 
This is cool I hope that WOTC version will be
What's An Airport? Dec 20, 2017 @ 7:23pm 
Rookie, we got a new job for you. Since I have zero confidence of you being able to use your own gun, just resupply the elite gunner next to you, at least you wont fail at that.
Foffy Aug 12, 2017 @ 10:51am 
Dang, this looks like it would work well for the coming Bond system for War of the Chosen. Have one person be support for the other.
=[NK]= Col. Jack O'Neil Jul 13, 2017 @ 3:24pm 
I feel like this is going to become amazing.. Having a gunner, with extended mag, hordes of zombies come, one sucker just to waste his turn reloading the gunner to continue blasting ;)
The Kraken Jul 11, 2017 @ 6:30am 
Okay cheers for responding
Iridar  [author] Jul 10, 2017 @ 11:34pm 
@calypsojimbo
No, it takes much more than a few .ini edits. Just google "how to make XCOM 2 mods", that would be much more efficient.
The Kraken Jul 10, 2017 @ 11:42am 
To add in another gadget like this do you just write it in to the core weapons data ini.file, I'm trying to learn
Iridar  [author] Jun 19, 2017 @ 10:40am 
@BaconDoneRight
If by "art" you mean Ammo Belt inventory icon, then it can't be "exact" same, because I made it myself by rotating and duplicating existing icon of a single round.
BaconDoneRight Jun 19, 2017 @ 6:26am 
The art is the exact same as a mod called "Combat Extended" for rimworld
Iridar  [author] Jun 18, 2017 @ 8:41pm 
@Kensei

Auto Loaders have limited chargers and limited availability, based on RNG. Ammo Belt is always there for you. Additionally, Ammo Belt can be targetet at a Gunner after he used Area Suppression, refilling his ammo to full, and potentially giving them more reaction shots.

This works great if you use the strategy of Area Suppressing 3-5 enemies, and then blowing up their cover, so they will all run and get shot at.
Kensei Jun 18, 2017 @ 8:15pm 
Or, we could just use Auto Loaders?
Tommy O.o Jun 18, 2017 @ 1:51am 
such an original well thought idea, nice.. cant wait to try it..
Lux Manifestus Jun 17, 2017 @ 7:02pm 
Nice idea.
veneficus Jun 17, 2017 @ 6:09am 
If you find a free action to be too overpowered, maybe a +10-+15 aim bonus on attacks or reaction fire, including area suppression. I think that would be worth a utility slot and a partial action of another squad member.

I have been playing LW2, and I still take a gunner on almost every mission for suppression. I don't think they have lost that much usefulness. I have also gotten some really powerful AWC skills with them.
Boisegangpc Jun 16, 2017 @ 7:01pm 
@Iridar Favid's Perk Pack has an ability called "Resupply" where the GREMLIN flies over all squadmembers and refills their ammo. You could look into the code for that to see how you could make a single-target version instead of squad-wide.
Iridar  [author] Jun 16, 2017 @ 5:41pm 
@42nfl19
Read the mod description, you can configure it to be able to target any class with Ammo Belt.

@pintocat
I don't know enough to make "reaction reload", but GREMLIN reload should be doable, interesting idea. I'll look into it. I mean, we already have GREMLINs dropping grenades, why not ammo?
pintocat Jun 16, 2017 @ 4:23pm 
Another idea, seeing your Gremlin mod... could this be made to work by Gremlin? Send the gremlin to restock the ammo of any ally by gremlin rather than within 1 tile
42nfl19 Jun 16, 2017 @ 3:51pm 
Is it possible to have an option so you can help reload other allies weapons? Examples I can think of are sniper crews. With certain mods, you can get increased damage for less ammo capacity. So having your spotter reload for you can be very useful. Or someone is busy doing complex actions and has no time to reload. So you can assist them. These are just ideas. I know it deviates from the idea/origin of the mod but it is just a thought.
pintocat Jun 16, 2017 @ 3:47pm 
Kind of a weird request, but would it be possible to add an option where the reload happens to any ally the soldier walks within 1 tile of during a move? Like a Valkyria Chronicles engineer
Iridar  [author] Jun 16, 2017 @ 2:07pm 
@veneficus
I had thought about making Ammo Belt giving a free action to a gunner, but decided that would be overboard. Maybe I'll add that option to configuration.
Iridar  [author] Jun 16, 2017 @ 2:06pm 
@veneficus
I use that mod, and recommend to everyone else. The problem with Free Reloads is that they run out, and the item itself is not guaranteed to drop. Ammo Belt serves as a safety net, and as infnite source of ammo. It's not something you're supposed to take on every mission with a Gunner.
veneficus Jun 16, 2017 @ 12:36pm 
I would just humbly suggest some additional bonus for this. If you play with the free reload anytime, you can choose when to use free reload vs. standard. To take up a utility slot and use an action for a reload is not really economically.

I like the graphic and the idea, but it just has to do something more I think.
Iridar  [author] Jun 15, 2017 @ 9:56am 
@Uejji
I know that mod, I'll check it out once I have some time, thank you!
Uejji Jun 15, 2017 @ 1:22am 
I've been poking around in the source of Stabilize Me! and I think you might be able to adapt it for this mod, by creating a custom X2Condition if the target is equipping a weapon of type 'cannon' instead of checking the target's class.
Iridar  [author] Jun 14, 2017 @ 7:46pm 
@sti_xxy
Unfortunately, I have no idea how to check target's weapon.

@Mastnosis
Yes, shoot and move. That is kind of a big deal, because many Long War 2 missions have timers, and after the last patch, Gunners have seen little use, specifically because they have to reload nearly every turn. AutoLoaders solve that to an extent, but not consistently enough. Some of the Gunner's abilities take both actions, so they can't be used if you reloaded normally in the same turn.
sti_xxy Jun 14, 2017 @ 7:32pm 
I think, if this is possible, that it would be better to check if the adjacent soldier is using a Cannon, rather than checking their class. I'd love to use this with other mods like Spectrum, and that seems like the easiest way to make it compatible across multiple. Could be wrong though.
Mastnosis Jun 14, 2017 @ 7:18pm 
I've never hit the top lvl for gunner in a campaign yet so maybe their is some super ability I don't know about that increases this utility.
Mastnosis Jun 14, 2017 @ 7:16pm 
I have to confess I'm at a loss to understand the utility of this mod. The only benefit I see it providing is the ability to continuously move and fire. If the gunner doesn't move they can simply reload before using one of their abilities to allow an endless chaining. I hardly bother with auto-reloaders on gunners for this very reason. I would think this mod more of a roleplay option, but if it's main effect is to allow move and fire then I think it cancels out the roleplay utility.
Iridar  [author] Jun 14, 2017 @ 6:46pm 
@d_valroth
Main reason I didn't go with limited charges by default - soldiers already carry unlimited amounts of ammo for their weapons, it makes sense to sacrifice a utility slot to carry an additional set of infitinite ammo for someone else.
d_valroth Jun 14, 2017 @ 6:41pm 
Fascinating idea. I feel like it should have had limited uses default, but I appreciate the level of customizability.
Toheck Jun 14, 2017 @ 6:16pm 
Good job on the animations.
falloutguy2999 Jun 14, 2017 @ 5:47pm 
@lridar thank you for geting back to me i will get back to you with my findings
Boisegangpc Jun 14, 2017 @ 5:24pm 
It works for mine.
Iridar  [author] Jun 14, 2017 @ 5:19pm 
@falloutguy2999
No, it should work for your existing campaigns too. Please let me know if it doesn't.
A kobold 🎖 Jun 14, 2017 @ 4:45pm 
where has this been all my LW2 playing life!
falloutguy2999 Jun 14, 2017 @ 4:34pm 
@lridar do you need to start a new game for this mod to work