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Also it works with 'Hi-Tech Shelves'.
Those are from the mod Vanilla Furniture Expanded Pack.
FFS. THANK YOU.
I looked over the files again and I think I got it this time. I realised I could rewrite the patch to check for the parentdef AdaptiveStorageBase which they all seem to reference. Alongside the other patch this should in theory catch everything.
Looks like Royal Dresser was probably missed as well. Looking at the files I'm betting a bunch more stuff was missed like the addon benches from VE Production. This is by far one of the most annoying mods to patch because there's no good way to catch it all.
Figures there's at least one item that doesn't have a requirement of any of the new storage research projects. It should be fixed now.
After looking over things I added two patches, one for Adaptive Storage Framework and one for Reel's Expanded Storage. From testing it looks like it should catch everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=3237638097&searchtext=reels+storage
Thank you for the mention.
That's weird, there shouldn't be any issues with other mods especially one like Trading Spot. Thanks for letting me know.
That really should not be possible considering this mod is a very simple xml patch. Also adding it midsave wouldn't cause issues since it would only change the default settings for future shelves. More than likely its unrelated or somehow another mod is interacting with it. Try moving my mod near the front or end of your mod list and see if that helps.
The crates are from Vanilla Furniture Expanded Pack when you have LWM Deep Storage.
After reviewing things I've modified the xml patch to be slightly less specific in what its looking for. As a result it now picks up storage devices from Project Rimfactory without the need to make custom patches. It should also hopefully pick up some other mod added storage items it didn't before.
If you are interested in a more aggressive version that removes the default settings on everything including growth vats, mortars, graves and more, check out the No Default Storage Settings tweak in my tweaks mod.
Thanks!
Adding an option for that would require relying on XML Extensions. Also, I don't have any plans to add such an option at this time.
I think there might be a way but I think I'd need to specify every single def that needs excluding. That's not something I plan to do though as I prefer having them disabled by default.
Is it possible to exclude those or every storage that only stores a single item?
No Default Storage Settings
- Changes every ThingDef to remove the defaultStorageSettings and changes the default priority to normal. Unlike the mod No Default Shelf Storage which intentionally looks for a ThingClass to target only storage items this patch goes for everything. This means it'll target things like Mortars, Sarcophaguses, Biosculpters, Growth Pods and more.
The closet I've seen is the mod Preset Filtered Zones (Continued).
As per the description nutrient paste hoppers are included. I changed the patch method way back in January allowing it to catch almost everything including mod added storage items. Nutrient paste hoppers got caught in that but people liked the changed so I left it alone.
Making a settings menu requires coding which I can't do. The alternative is to rely on framework mod to make the settings menu. That's not really something I'm interested in doing at this time. You can change the priority level though yourself if you open the xml file from the mod. Its a very simple patch.
It works fine for me. Try unsubscribing and resubscribing to ensure the files are up to date. Then move it further down in your load order. Some other mod might be overwriting the settings.