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absolutely love the class! Thanks!
After playing with it for a bit I thought ... it would be cool with a mask, maybe some older armour. So yeah, I made a skin edit, it works!
Thing is, I have no idea how to mod it in (I used your original directory). I don't need to publish it or anything. You can see it in my artwork. If you feel like it's good enough, I'll gladly send you the PNGs so you can upload it as a palette, it's your mod after all. Just wanted to add an option to it
Thanks again for the mods!
Looking forward to seeing what else you'll make, and if you'd take a request, I'd beg daily for a remaster of your older classes.
OP in my opinion
Japanese translation is almost complete.
Then proofread the text.
Since the cooperation of Japanese users is necessary for proofreading,
We will temporarily release it as another MOD.
After the work is completed, we will send the file.
I'm sorry for my poor English as usual.
I am terribly sorry to inconvenience you, but I appreciate your correspondence
We will contact you once the Japanese translation is complete.
Pardon... my broken English
@梦临 : changed.
"BLADE_HEART"
Is this behavior as per spec?
"Destealth" does not work without ".ignore_stealth true"
What do you mean by "and so the class appears at the stagecoach." ? Does the bugged skill prevent the class from showing up at the stagecoach? I think only the code in the "generation" section in the *.info.darkest affect class spawing.
Ronin is a really cool character to play, but there is this one thing that bothers me. And that is the attack animation, i would really like to see the sword when he is attacking. Right know i dont feel his power when he just have it sheathed. i know its gonna take some time to do if you willing to work on the case. Really cool class and concept, i just need to see him shine with his sword