rFactor 2

rFactor 2

GP3 SERIES 2016/2017/2018
95 Comments
Romster1300 May 27, 2022 @ 3:28pm 
how do i stop the ai from doing drs everywhere
Jorge Lopez Jun 20, 2019 @ 6:16am 
I play in VR is very annoying. just point me to a championship, I hope someone will wing it hated to solve
marcobost  [author] Jun 20, 2019 @ 6:10am 
if you are referring to the "sfere" that you see in certain cases, it is the HEAT HAZE effect. S397 introduced a bug in the last build. I already informed them and maybe a day they will fix it
Jorge Lopez Jun 20, 2019 @ 5:48am 
hello I see rounds of mirrors on the back of cars how to fix it?
marcobost  [author] Mar 6, 2019 @ 9:38am 
Please Maksimme PM me in rFactor2 forum or marcrotondi@gmail.com. We are very happy for using the mod in a league just following easy rules! Thank you.
LordCroussette Mar 6, 2019 @ 9:13am 
is it possible to get the autorisation to use this mod for a simracing league ? :)
marcobost  [author] Jan 31, 2019 @ 6:12am 
sorry for delay in answering SophtBawl
It depends of the typical engine power curve. I do not remember if I published it on rF2 forum, but yes, the curve "stays" from 7100 to 7400 rpm
SophtBawl Jan 16, 2019 @ 10:51pm 
Is there a reason why the sound volume temporarily goes down at 7000rpm?
Eduardo Beninca Aug 4, 2018 @ 5:12pm 
Seems that the suspension doesn't visually moves in vertical. Which gives a strange sensation of flying in tv cams.
TeabagJohn Jul 12, 2018 @ 6:03am 
gj
JeremyMx21 Jun 14, 2018 @ 6:57pm 
One of the best If not The best Car Mod in rF2. Don't sleep on this one people.
LINK 070 Jun 7, 2018 @ 4:23am 
Thanks again, we have already achieved it!
marcobost  [author] Jun 6, 2018 @ 11:42pm 
I suggest to find somewhere info about the management of personalized skins into ISI/S397 forum. There are specific rules since rF1 was released. Here few old info: http://meetme.bplaced.net/rF2_onlineTools/ISI/skinning.htm
In few words, you must use the name/number of each specific car you want to add + the special name (extra8 in the case of the rear wind for the 2018 class).
LINK 070 Jun 5, 2018 @ 4:09pm 
We want to use it in GP3 2018, we name the file as "wcextra8.dds" but the changes in the wings do not appear.
Thanks for answering.
marcobost  [author] May 31, 2018 @ 11:18pm 
wings depend of class and it is written into the templates, in case of not usual names. The other items use the usual names, like ...driver, ...helmet. Gloves uses extra0 to extra5
LINK 070 May 31, 2018 @ 1:47pm 
Thanks for this great mod Opteron. We are trying to make skins for a league but we are not able to see the wings, helmets, suit. What name should you bring?
buddyspike May 23, 2018 @ 2:33pm 
Turns out it has tires based on real confidential data with latest CPM. This is the best third party mod in especially therms of physics. Handling is tested and improved by real GP3 drivers and engineers. Changes in setup result in realistic changes in handling.
buddyspike May 14, 2018 @ 2:37am 
@marcoround
> "- new 2018 CPM tires only for 2018 cars(Michael Borda)"
are these CPM v2 tires that have QSA point based acceleration fix?
If yes then it's pretty significant change that can impact handling at high speeds(bigger contact patch - better grip). I suppose it should trigger some other changes/adjustments in physics parameters.
marcobost  [author] May 9, 2018 @ 3:03am 
I think that additions and improvements are well explained into the description of the mod... as well as in details, spending few time reading the appropriate forum at S397!
JPL083 May 8, 2018 @ 11:08am 
Makan: Cannot be so useless... Oo ,oh well. Thx for the update! Gonna test it soon :)
Makan May 8, 2018 @ 7:26am 
What's changed in this update?
FHarbor Apr 22, 2018 @ 1:41pm 
why would u want brake lights? what😂
buddyspike Mar 29, 2018 @ 9:17am 
@marcoround
You probably know, but there's newest tires example database to use, published in Developers guide:
https://docs.studio-397.com/developers-guide/cars/car-physics/tyre-database

all have latest tech (CPM v2).
HYPERЯIDER Feb 13, 2018 @ 1:20am 
@-L-A-W- these cars dont have brake lights in real life mate
4374342 Jan 22, 2018 @ 12:11am 
Brake lights please I love this mod great car for driving alone but very difficult to drive around other cars because you can't risk getting close in hard breaking points. also having a light for a pit limiter and then having it very dull and almost unnoticeable to other drivers seems pointless to me.
dreamer_al_59 Jan 21, 2018 @ 11:17pm 
Very nice, Thank you for sharing.
madint9000 Jan 2, 2018 @ 2:00pm 
Broken mod. rear suspension is broken
The Pocisk Dec 20, 2017 @ 1:33pm 
Very best OW mod for rF2 so far. Awesome FFB and car model. Keep pushing mister.
marv Dec 19, 2017 @ 5:07am 
Really a great mod, I like every aspect. Thanks mate. Keep it up. :steamhappy:
marcobost  [author] Nov 6, 2017 @ 12:51am 
You are welcome "halloween"
halloween Nov 5, 2017 @ 10:08am 
Thx Marco for the immediate reply! Good to know that it is that realistic ;-)

Keep up the good work and thanks again!
marcobost  [author] Nov 5, 2017 @ 9:39am 
Original data provided by GP3 Team - Special thanks to GP3 drivers and S397 Test Team for several extended testing sessions.
halloween Nov 5, 2017 @ 9:35am 
This can be called a high quality mod. Only little issue I see is that the car seems to have too much downforce or overall grip, especially on the rear
DecoEgan Oct 1, 2017 @ 5:34am 
Great mod, so much fun to drive. Nice work!
north_ranger Sep 23, 2017 @ 9:53am 
new upadate make this car awsome:steamhappy: like it
Mn8 Vr Sep 21, 2017 @ 8:52am 
nice one really enjoyed it

Spectator6 Sep 20, 2017 @ 4:56pm 
@Marcoround Cool, thank for keeping it true to life!
marcobost  [author] Sep 20, 2017 @ 10:23am 
The mod doesn't allow refueling, like the real GP3 Series. Fuel is enough for main race, that usually lasts about 40 minutes
Spectator6 Sep 19, 2017 @ 8:11pm 
Is there a trick to refueling the car in the pit request menu? I don't see it listed anywhere when I scroll down the list...
Nasom Sep 19, 2017 @ 8:37am 
@marcoround wow that was a fast responce!Glad to hear that you like the idea!
marcobost  [author] Sep 19, 2017 @ 7:18am 
thanks @mesfigas1973, LOL
marcobost  [author] Sep 19, 2017 @ 7:17am 
LOL @Nasom, sincerely we didn't think to it, because we were carefully to have a good visibility to gauges into the dash of the GP3, both cockpit and tvcockpit view... But we could "duplicate" the GP3 dash, of course with the current limitations of the HUD... We'll investigate on it
Nasom Sep 19, 2017 @ 6:15am 
Mod is great but is there a GP3 themed hud available?
Loukas zonas Sep 15, 2017 @ 2:30pm 
i m sure this is the best open wheller mod ever made
it beats even the ASR paid mod
turning my wheel makes sence.
perfect job guys ISI-Studio 397 must recruit you.
marcobost  [author] Sep 11, 2017 @ 3:19am 
We can do anything for AIs behavior. It is an old well known problem depending of rFactor 2, not mod related
Alexandre Bauer Sep 10, 2017 @ 7:21pm 
Thanks for this mod. By the way, AI don't works fine with rain race at all... it just going to the pit even using wet tires already...
MechGR Sep 9, 2017 @ 6:26am 
is there any way to reaquire version 1 of the mod ?
wmj0409 Sep 7, 2017 @ 1:10pm 
Great work it feels really great thank you.
鳴瀬大輝 Aug 26, 2017 @ 9:17am 
That's good to know. :)
marcobost  [author] Aug 24, 2017 @ 10:35am 
Of course, templates are into the specific folder of rFactor2 and also into the official thread at Studio397 forum...

BTW, we are at a good step in the development of the new build with updated liveries, helmets, etc... for the 2017 season, new driver(s) and few improvements to the physics due to the test and feedback of GP3 engineer... For more detailed info please follow the GP3 thread at S397 forum