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Have started adding waves by hand but its getting tedious XD
I made an alternative spawner without these problems:
https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931
it can be used with zeds from ZedVarients
The Blue Scrake is unkillable during the Bobblehead wave in endless.
I know it has it's headshot only mechanic (Which I absolutely love!)
Buut...
I can shoot and break the skull for 1M damage but does not actually break the head. It goes down to around 20% health left. It can be killed but WAAAAAAAY too much health on the body with the head not instantly popping.
If zedcustom.bluescrake get's an update soon that would be Awesome!
I had to sit that out in my friend's server because of that Bug.
We using Reinforced weapons Mutator, that's never going to die for a few hours during bobble head, It's head needs to break!
CustomZeds=(Wave=1,SpawnAtOnce=1,Zed="CyberdemonZed.KFPawn_ZedCyberdemon",Probability=1,Delay=65,MaxSpawns=1)
is this the correct method,I dont think he spawned though.
He is the Cyberdemon from Workshop.
Or if you can get the source code give it to me and i do it for you. Leenker i would love to receve your source code so i can tune and update it. And if you would be so kind also give me the broken onces i can fix them all if you still got those ones. I loved your King Fleshpound thats also broken in this version. "DrawScale=2.000000" makes a zed twice as big if you would love to change there
size. I would so please hand them over to me and i make sure you wont regret it when i give them back again without me throwing them on the workshop, i wont do that thay are yours!
I found that when playing zedternal, despite having max resistances, I could still get 1 shot from a few zeds. Or some are crazyyy hard to kill from a low level.
Like i wanna run it on all the difficulties .. but i want to turn off some of the more intense Zeds on normal.. and start adding them coming through hard to HoE.. so was just wondering if you have a idea on how that could be done :D
;Wave=x
if Wave>10
CustomZeds=(Wave=x,SpawnAtOnce=x-9,Zed="zedcustom.mancubus",Probability=0.80,Delay=45,MaxSpawns=99)
CustomZeds=(Wave=x,SpawnAtOnce=x-8,Zed="zedcustom.baronhell",Probability=0.75,Delay=35,MaxSpawns=99)
I restarted the game multiple times and validated files to make sure the mod downloaded (I saw it downloading workshop content).
I placed the .ini file in the correct directory
I used the right mutator when launching from console unless it was typo'd in the description above, but if that's the case how am I supposed to know what the right spelling used is? The mod title itself is spelled incorrectly.
Just not sure what's going on.
I know how to spawn them but not how to code them, can anyone help?
Guys, see this for Zedternal:
https://steamcommunity.com/workshop/filedetails/discussion/938683482/2144217547134980651/