RimWorld

RimWorld

Wall Light - A17
62 Comments
Flybaby Jun 3, 2020 @ 6:26pm 
Thanks for the update :D
Dalton RickmanT.TV Feb 24, 2019 @ 9:55pm 
Sorry, guess i didnt see that, or maybe the wrong mod. trying to find ceiling lights
Murmur  [author] Feb 24, 2019 @ 7:54pm 
... are you kidding?
Dalton RickmanT.TV Feb 24, 2019 @ 7:40pm 
1.0 please
__ Nov 19, 2017 @ 3:08pm 
Yes, do want. This looks like a perfect light; not sure why the only vanilla light is a weird giant lightbulb.
Murmur  [author] Nov 19, 2017 @ 12:07am 
Pronata Nov 18, 2017 @ 11:16pm 
Reupload would be my preference
Murmur  [author] Nov 18, 2017 @ 10:48pm 
I will be updating pretty soon, what is the best way for me to do so? Update this or make a new one for the new version?
CarlosAndreas Nov 18, 2017 @ 5:28am 
when will the mod be updated?
Tzeentch Oct 24, 2017 @ 3:57am 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
mar3usmc Oct 2, 2017 @ 1:38pm 
Brighter version please. I don't mind if it takes more power or resources.
Jozay Oct 2, 2017 @ 9:00am 
had the same problem, changed priority of the mod and it works. Thx for the mod !
kevinshow Sep 28, 2017 @ 4:31pm 
Good use of steel too, for when you have plenty of steel and want every room to be lit up properly (the vanilla lamp may not reach all the length and width of the rooms I have made).

Thanks!
Vas Sep 22, 2017 @ 7:18pm 
I actually thought these were supposed to go on the wall, not in the room area, and they stuck out when I tried to do that xD
Czyrek-Marc Sep 20, 2017 @ 6:10pm 
Thank you so much for this mod, I hate the floor lamps so much, they look awful. These lights are amazing!
Doc Savage Sep 18, 2017 @ 8:59am 
Moving it up fixed it... Dang odd, but no harm no foul aside from a bit of wasted steel.
Doc Savage Sep 18, 2017 @ 5:03am 
Suddenly stopped working for me as well... Off to move it up the mod order to see if my peeps can see after. These are the only lights I use, so crossing appendages.
Dervantar Sep 14, 2017 @ 1:02pm 
Ok, moved the mod a little bit up in the load order. Detailed information in the discussion. Now it is working again. Besides, awesome mod. I love your lights.
Dervantar Sep 14, 2017 @ 12:50pm 
Same problem here. Just worked fine yesterday. What is happening?
Murmur  [author] Sep 13, 2017 @ 5:47pm 
I'm sorry guys I'm not sure why it's suddenly not working for some of you. It still works fine for me... Are you sure you are putting it on the tile infront of the wall and rotating it into place? Also they can be selected... they are actually on the tile infront of the wall, not on the wall itself. The reason for that is if they are on the wall, it will light both sides of the wall, instead of just one. I know it's kind of awkward, but it's the only way I could make it work.
Void_Envoy Sep 13, 2017 @ 4:15pm 
Doesn't work.
Colonists build it but then it vanishes.
MasonNasty Sep 12, 2017 @ 5:51am 
Lights give of no light (and if they do it's not noticeable at all)

Very hard to tell which direction to rotate the ligth so its against the wall

Can place wall lights in the center of the room, floating

Finally, and the biggest issue, cannot deconstruct or select wall lights. Or even see them for that matter

Protip: For issues #2 and 3, look at the mod "ss clock" and see how his wall clock is set up. It's easy to see which direction it has to face because it can only be placed hooking on a wall.
=SSG= Weeder Sep 10, 2017 @ 8:24pm 
@Taz A Raz i got the same error, it will not work for me either. Crator needs to fix ASAP ! It is the onlyh light i want.
Sadjuuk Sep 8, 2017 @ 10:23am 
I don't know why it's not in vanilla game, I use only that now thank you !
TazARaz Aug 27, 2017 @ 10:42am 
I keep getting the following error on placing any of the lights:

ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
Abhorrent Mu Jul 30, 2017 @ 7:57am 
cool one
Kiranos Jul 2, 2017 @ 4:51am 
Very neat mod, thanks !
Murmur  [author] Jun 28, 2017 @ 4:47pm 
the lights are actually on the tile in front of the wall. So just click the empty space in front. It's done this way because if the light was actually on the wall the light would be cast on both sides of the wall.
blonde Jun 27, 2017 @ 10:01pm 
i wanted to rearrange my pattern of the lights and can't seem to deconstruct or remove them from the walls, or even select them. I even tried deconstructing the wall and the light still just sits there. i don't know how to get rid of it other than deleting the mod i guess.
Sushi Jun 26, 2017 @ 12:00pm 
Is there a non-steam download for this? I have been reluctant to move my copy to steam because of alpha version updates breaking saves...
Fuglypump Jun 24, 2017 @ 9:24pm 
I keep getting the same error, stuck using vanilla lights :steamsalty:
LittleMikey Jun 24, 2017 @ 8:55pm 
Hey so I was using these lights fine but I loaded up my game today and I can no longer build them. I keep getting this error:

https://pastebin.com/VzzdCW5p
Murmur  [author] Jun 15, 2017 @ 6:14pm 
I'm glad you like the mod, but I think your room is a tad too big to be lit only by these lights. I made the lights primarily to have something in hall ways and smaller rooms where you don't need a bright light that sucks up a ton of power light the default standing lamps.
knife_behindyou Jun 15, 2017 @ 5:45pm 
This mod makes my home more beautiful! Thank you for your work. I have a troulbe with my room 13x13. Although I make wall lights on every sides, there still exists dark space..(center of room) Would you give me any advise? :)
Murmur  [author] Jun 15, 2017 @ 5:50am 
You're welcome!
Мармелад Jun 15, 2017 @ 2:57am 
Very useful, thanks for mod.
Murmur  [author] Jun 12, 2017 @ 4:34pm 
No, thank you for using it.
Omnom Jun 12, 2017 @ 4:27pm 
I love this mod, thank you
Delain Jun 8, 2017 @ 11:32am 
Plus, they are on a very upper layer so they barely use space.
Murmur  [author] Jun 8, 2017 @ 7:18am 
@Charg Because then both sides of the wall are lit, this way only the inside is lit. And these lights don't take up any space inside a room
Charg Jun 8, 2017 @ 12:36am 
> They are meant to be placed on the tile in front of the wall and rotated in place.

But why? Isn't it better to make it like power cords so you'd put wall lamp inside a wall, thus freeing 1 spot inside your room.
Murmur  [author] Jun 7, 2017 @ 3:10pm 
Well I'm glad someone figured out the disappearing problem... though I'm not sure how this mod could possibly conflict with anything...
Delain Jun 7, 2017 @ 11:20am 
To anyone with missing lights; I solved it by reordering my mods. Now this one is on the top, after HugsLib and the critical ones.
pepe le moko Jun 7, 2017 @ 12:22am 
Great mod, it makes the colony a lot more sci fi looking. Also it works just fine here.
go vegan Jun 4, 2017 @ 8:28am 
I think I've found a vvay to solve a problem vvith disappearing lights:
1) Load your vvorld vvith mod enabled;
2) Save it;
3) Disable the mod;
4) Load your vvorld again (there vvill be no option of building vvall lamp);
5) Enable the mod again -- lamps are gonna vvork.
(Sorry for "vv's" -- my keyboard is not okay)
Murmur  [author] Jun 4, 2017 @ 7:50am 
I'm looking into the disappearing after construction thing but I'm pretty stumped so far, It's not doing it for me...
go vegan Jun 4, 2017 @ 6:40am 
My lights have been lost too (and rebuilding is impossible since the lamp disappears vvhen the construction is finished).
Tenshi3 Jun 4, 2017 @ 2:06am 
If anyone elses save game won't load since the update, open up the save in a text editor and find and replace Lighting_WallLight with Lighting_MURWallLight :)
Delain Jun 4, 2017 @ 12:44am 
@Murmur I just activated debug and god mode to spawn a light, got this error: (In the console I just get this Error (Imgur link) [i.imgur.com])

Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x0005d>
at System.Activator.CreateInstance (System.Type,bool) <0x00013>
at System.Activator.CreateInstance (System.Type) <0x00012>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00214>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00218>
at Verse.DesignatorManager.ProcessInputEvents () <0x00107>
at RimWorld.MapInterface.HandleMapClicks () <0x0002f>
at (wrapper dynamic-method) RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (object) <0x000f2>
at Verse.Root.OnGUI () <0x000c6>


Yesterday I did't had errors nor issues with other mods.
Daniel_USA Jun 4, 2017 @ 12:07am 
my lights only cost 25 energy you say you need 4 to make something bright it would be worth it to me, 2 lights are already 30 so it would be more expensive for me anyways. i guess i could just mod it myself...