Killing Floor 2

Killing Floor 2

Sven Co-op Tetris6 Remake
29 Comments
Pokerman  [author] Feb 17, 2019 @ 1:52am 
I found that it has boss spawn outside the boss arena, should be fixed now.
10,000 Gallon Hat Feb 16, 2019 @ 12:16am 
Only play on this map, elevator did not work to boss. Ended up walking off the boss platform because I thought the sides of it had collision. I love this move otherwise and would put it on my servers if that were fixed.
Tye Dye Guy Nov 6, 2018 @ 12:33pm 
Fantastic work with this remake!

One thing: I don't believe the teleporter at the end trader (before the boss round) works.
Pokerman  [author] Jul 21, 2018 @ 12:52am 
This map support endless mode now.
Pokerman  [author] Apr 21, 2018 @ 7:33pm 
2018/4/22

1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.

2. Added an obvious 'Elevator' sign to let player know.
Pokerman  [author] Jan 27, 2018 @ 9:42am 
Fixed
missing.trigger Jan 27, 2018 @ 6:56am 
Didn't get what turning off generators should do, and trader didn't save from falling
Pokerman  [author] Jan 24, 2018 @ 2:31am 
Changelog - 1/24

1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
Pokerman  [author] Sep 16, 2017 @ 6:40am 
I have found another NES Tetris music (original one is from a NES game, there's 2 NES tetris game)
missing.trigger Sep 16, 2017 @ 6:33am 
can we have somesing more than just sped up versions of music?
mr bruh Jul 25, 2017 @ 12:00am 
This is amazing , and so fun to play . Good job , try to make more of these !
missing.trigger Jun 11, 2017 @ 1:15pm 
Would be nice if you add some easter egg to useless buttons
Pokerman  [author] Jun 10, 2017 @ 6:43pm 
Asian English , understood.
Starworshipper Jun 10, 2017 @ 5:07pm 
Came for the map, stayed for the Engrish.
Spidey Jun 10, 2017 @ 2:21am 
cant believe my eyes :D will try this out later. many thanks.
Pokerman  [author] Jun 9, 2017 @ 4:33am 
You mean builder create a surface, I have tried but it lead to critical damage.
When you press Add surface, then suddenly something disappears, you press Substract the disappeared surface appeared but the needed surface disappear. It's very annoying so I use props to build the map.
Jerry Cheng Jun 9, 2017 @ 3:02am 
Maybe you missed the opportunity to make the props geometry instead of props? Many games would not allow shadow to be cast on props, only geometries, to 'optimize'
Pokerman  [author] Jun 8, 2017 @ 11:52am 
map update to V1.5, listen the tetris music.
KernCore Jun 7, 2017 @ 1:13pm 
Nice work
阴茎肿胀 Jun 7, 2017 @ 9:28am 
Very good
Billy Boogie Jun 6, 2017 @ 2:48pm 
OMGGGGGGGGGGGGGGGG I wanna play this right now
Pokerman  [author] Jun 5, 2017 @ 10:47am 
I finally got it..... I didn't build SplatMaps....
Pokerman  [author] Jun 4, 2017 @ 8:36am 
2017/6/4 , remove some light and replace the giant sprite at outside.
To see it help reduce the fps drop or not...
The Teronator Jun 4, 2017 @ 7:55am 
Oh my god. This is so awesome! Now I can relive my memories about this map on KF2. Thanks man. I really liked it.

I think splattermaps are not needed on this map and all those other things. It then feels like the old Svencoop.
Also, add a softkill zone so players who fall from the map will get eliminated quickly.
Pokerman  [author] Jun 3, 2017 @ 5:15am 
same, my FPS doesn't drop so much
ChemSiR Jun 3, 2017 @ 5:02am 
Your map is not lag, just graphic performance is low. (light problem?) KF-De_dust 2 is another case, it is laggy (ping rise up, server side is looping of sth, probably path node calculation) when more players and more zeds spawn, I think he added too many zed spawn points inside the map. (You can see those zeds pop up in front of you, and alot) I tested CS_shoot, it is also lag, same problem.
Pokerman  [author] Jun 3, 2017 @ 4:52am 
And the weird is, I don't get any lag when playing this map.
Pokerman  [author] Jun 3, 2017 @ 4:49am 
to ChemSiR, it very hard to improve, they are combined by piece of meshes just like puzzle.

But I heard MetroMax's dust2 only use one mesh (entire map) but still cause massive lag.

So....I don't know.
ChemSiR Jun 3, 2017 @ 4:37am 
A funny rushing trader point and defense map. The main problem is the graphic performance, if you can improve the frame rate of the map in the future, it would be very nice. :-)