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This mod project is a fairly large under taking however, some time will be needed. I've also got my own life to deal with so that's just more delays.
I made these mods mostly for myself though, and I still play LOTS of Rimworld, so I'll get around to it in time.
I'm not updating anything until after 1.0 has been released and the mod update storm settles down. This mod series dominated my life very quickly with how fast people where updating their mods.
Use Techmago's Orassan Rimsenal mash up mod instead. It nerfs the orassans by replacing their weapons with ones from Rimsenal.
The data I gathered showed that Rimsenal is one of the most balanced mods to exist when compared to vanilla, so I highly recommend grabbing it if you don't already have it.
Speaking of which, I fudged some math and need to nerf the Orassans a tiny bit, they are slightly stronger than I intended.
When I get around to fixing this, I'm also going to address the cost/resource issues Orassans have, as a complete overhaul of the gryogenic launcher to make it less blatantly cheaty.
Gotta smelt the cryogenic guns and kill every holder of that gun then :D anti-cryogenic crusade !
For the cryogenic launcher, maybe if you force a mix of fire/ice damage, it would act as the fireball launcher and declare hostility if used on caravan. Without removing the frostbite/creepling damage and without adding fires at nearby trees. High temperature below 0°C inflicts burn injury anyways, so it wouldn't alterate too much the principle of that weapon... don't know if that's possible. anyways, thanks.