Darkest Dungeon®

Darkest Dungeon®

More Quirks Mod
268 Comments
Whisper The Wolf  [author] Feb 12 @ 9:13am 
@uucall

The translation update pass should be present now for this and the other mod.
uucall Feb 10 @ 8:16am 
@Whisper The Wolf
First of all, thank you very much for your permission. I have already uploaded the Simplified Chinese localization to the Steam Workshop.
(๑•̀ㅂ•́)و✧ More Quirks Mod 汉化补全
And I I have started a new discussion. About the Missing Chinese Localization
Whisper The Wolf  [author] Feb 9 @ 9:09am 
@uucall

I think it'd be pretty cool to polish up the translations present further, particularly in languages that are very foreign and far from my own.

We can figure out a way to get the information over and in, because I would like them to be as accessible as possible.

I think you can start a new discussion tab and paste information in there, as it's easiest to see and it alerts me.
uucall Feb 9 @ 2:01am 
Hello, I hope this message finds you well.  ̄O ̄)ノ 
I am currently playing the More Quirks Mod and More Quirks Mod: Crimson Court, and I noticed that the Chinese localization is not complete. I would like to supplement and release the Simplified Chinese localization for these mods. (☆-v-)
I hope you will agree to this. Thank you for your consideration. |・ω・`)
Whisper The Wolf  [author] Jan 22 @ 8:12am 
@Iviv

My most sincere apologies. I must be FUCKING RETARDED because it turns out my upload was set to private on upload.

It's been set back to public, so now you can have your features restored.
Iviv Jan 21 @ 9:28pm 
Hey, hope you're well. Did the Crimson Court version just get deleted from the workshop?
Whisper The Wolf  [author] Dec 31, 2024 @ 4:31pm 
An update should have been pushed for Crimson Court, to put away the string errors.
purplemask1007 Dec 30, 2024 @ 8:10pm 
no problem :) wish you a late Merry Christmas and a happy new year
Whisper The Wolf  [author] Dec 30, 2024 @ 3:32pm 
@purplemask1007

Run up to Christmas period was hectic, apologies for the delays. I'll get it sorted before the new year drops.
purplemask1007 Dec 30, 2024 @ 5:15am 
@Whisper The Wolf

Not sure if you fixed the bug in the crimson court quirks mod because it still shows up like
[<str_quirk_name_rooted>] can you run the same patch you did this mod? Thanks a lot :)
LifesEntropy Dec 3, 2024 @ 6:37pm 
Sounds good, thanks for the response!
Whisper The Wolf  [author] Dec 3, 2024 @ 9:44am 
@LifesEntropy

While I haven't, the updates applied to pushing the file to it's own sub-version should avoid most possible issues you could encounter.

If there's an issue, it's most likely to be a similarly referenced quirk/buff, or different terminology used for localised strings. This would be inconsequential to the functioning of the mods, as it would just be a few shuffled values or displays of information.
LifesEntropy Dec 3, 2024 @ 12:47am 
Not sure if anyone has, but has anyone ran this mod with the "Quirk Expansion Pack" by Marvin Seo?
Whisper The Wolf  [author] Nov 18, 2024 @ 5:18pm 
@Vasisualy

That's odd, and might just be a limit to the description field. I'll likely simplify this quirk's description to offer "+20% to Resistances if HP below 25%" or something, since that's a lot of text in one bubble to render. That's my theory, at least.
Vasisualy Nov 18, 2024 @ 4:45pm 
Hello! I have a bug in English with the "Unnatural resistance" quirk. The description gets cut off on "+20% Trap</" (I have a screenshot: https://imgur.com/uI3eiW3 ). I think I had this bug on the previous versions of the mod too. I just re-downloaded the mod just in case but the bug persists.

My save has a solid number of mods but nothing should touch the hero sheet too much. I've disabled the "Longer hero names" mod and the issue is still there.
Shouldn't be a load order problem too, I've put your mod on the top for test purposes (it was at the bottom right before skins at first) and the bug still didn't go away.
I'm not sure what else can be causing the problem. I have the Sunward Isles mods, lots of character classes mod, some town tweaks, trinket mods, skins, just to give you an overall idea of my modlist.

Other than that everything works great, great mod!
Whisper The Wolf  [author] Nov 17, 2024 @ 8:29pm 
Novel when they were added, but those times have come and gone and now they're just a burden on too many mods now.
The Sorting Helmet Nov 17, 2024 @ 7:00pm 
Very nice ridding the disabler quirks. That was a good move to make, they were a slight headache in some edge case discussions I had lol
Whisper The Wolf  [author] Nov 17, 2024 @ 6:03am 
I'll see what I can do about it, I think that project file is already setup.
purplemask1007 Nov 17, 2024 @ 2:00am 
@Whisper The Wolf
Yes it is the Crimson Quirks addons by you i would really appreciate it if you can run the patch on that as well
Whisper The Wolf  [author] Nov 11, 2024 @ 3:18am 
I can admit I have this other private mod I was working on for just myself, which was intent on uniting the entire game and it's DLC into one package, and expand it in a sorta Vanilla+ manner. Circus and DD2 content ported in too on top.

There was some quirks over there, only possible due to modifying further aspects of the game, like adding more monster classifications (Brigand, Arachnid etc) so I could build things around them that made sense. (Lawbringer - Better at fighting Brigands, Arachnophobia - More Stress vs Spiders).

As well as causing some quirks to be accessible to specific heroes only, or blocking things that don't make any sense, so a Leper cannot catch Leprosy, for example.

I'll see what I can backport from that, as I think people would like to have a few new toys in this classic mod, as I don't see me ever finalising the other. I may upload it at some point, but it's not a full experience like I intended.
Big Bucket Nov 10, 2024 @ 9:00pm 
7+ years and still supporting this great mod. Legend.
Whisper The Wolf  [author] Nov 10, 2024 @ 6:47am 
If it's the Crimson Court quirkmod from me, I can roll out a similar patch over there to at least mitigate the strings showing up. I've got a few plans for this mod anyways, things I was cooking in isolation.
purplemask1007 Nov 10, 2024 @ 5:00am 
never mind, I've double checked and all the quirks are in Korean now and not file names. But the Crimson court quirks are facing the same problem :(
purplemask1007 Nov 10, 2024 @ 4:56am 
It has gotten much better but there are still some quirks (and quirk descriptions)that show as a Str file name. Its manageable but i would appreciate if you could fix the rest of it but please dont rush and take your time :)
Whisper The Wolf  [author] Nov 8, 2024 @ 11:09pm 
@slapslider

If you're still out there and willing to translate to french, I'll happily take the assistance. I only use english in foreign untranslated languages to prevent error strings from appearing, which would be longer and more annoying.

(Google Translate is not a good alternative, which is why I avoid it.)

@purplemask1007

From what I can tell, there's two sets of korean in the language files. I assume the missing strings are gone now?
purplemask1007 Nov 8, 2024 @ 9:36pm 
damn
Whisper The Wolf  [author] Nov 8, 2024 @ 11:54am 
What the fuck? It booted fine? HUH??? Am I going insane?????

@ShallowIris

Well, the Disabler quirks are gone. I'll update the Quirks List in the Guide to reflect the changes that have occured. I'm sure if you find an issue, you'd be able to scream at me in these comments.

I care about this game and workshop, and I hope that all issues are generally resolved now. The quirks are removed.
Whisper The Wolf  [author] Nov 8, 2024 @ 11:44am 
Alriiight, I think that it's mostly ready, I'm chucking it online and seeing if it explodes and what to fix for the next few hours. Fire in the hole.
ShallowIris Nov 8, 2024 @ 6:24am 
Thanks a lot, actually the whole mod getting a patch is a lot more than what I could've hoped for.
Whisper The Wolf  [author] Nov 8, 2024 @ 4:27am 
No, you know what? I'll do you one better. I'll go through the entire mod and touch up the balance, delete the Debuffer quirks, try and get the translations packed in properly this time. I'll even go and study a few of the other major, newer replacements people have of this mod to see precisely how to handle being a separate file. Hopefully without breaking much.

And before anyone insists otherwise, I actually do care, quite a lot in fact. This game is well loved by me, I just haven't been here to work on everything. External pressures try to force me elsewhere, but I'm dedicated to my mods and more.

So! I'll see if I can crank it out TODAY. Just to prove that fact.
Whisper The Wolf  [author] Nov 8, 2024 @ 3:23am 
@ShallowIris
@Devil Dog Hunter

So, I'll concede and say the novelty of the Disabler Quirks has worn off. They were fun while they lasted, but I aim to please. They'll be deleted from the file in the next update, coming at the end of this week.

Is there anything else the two of you would like to contribute or ask of me? We can be civil and work together on amending further issues you may have. I've been out of the loop for a while on this workshop.
Whisper The Wolf  [author] Nov 8, 2024 @ 3:22am 
@ShallowIris
@Devil Dog Hunter

Of course, time moves on, people got more advanced with what they made, and now it's more of an issue than ever to people who use custom classes. I personally don't use them, and therefore cannot list a growing page of incompatible classes, but I understand the issue.


I also will note that the core reason this file overwrote the original quirks file, is because I had modified the base ones directly to add incompatibilities with ones I added. I didn't know better in the year 2016-2017, hell I wasn't even 18 at the time, and I wasn't sure how to "update" a pre-existing quirk to add the new incompatibilities. If either of you can share an answer to that, I'd be more than willing to spend the time to fix this and push it into a new quirk file on it's own.
Whisper The Wolf  [author] Nov 8, 2024 @ 3:22am 
@ShallowIris
@Devil Dog Hunter

It's clear that you two are fed up with a feature that exists in this mod causing unending suffering. I can sympathise.

I'll give the short history of why the disabler quirks even exist in the first place. It was the early years and I was probing the buffs files added over time, when things were relatively early and new. I saw that it was quite neat that we had more than just heal disable available (which was utilised on the champion enemy if I remember.)

So I added them in a less problematic time, where custom classes weren't overwhelmingly using buffs, debuffs and more to do what they do now. I thought they were quite neat if not just a little annoying in the past, as at times they do nothing, or remove a few skills on a class. Usually never cannoning them into the dirt with nothing to choose. (Jester Finale buff on almost all skills came after in the timeline, so... yeah.)
охотника на монст Nov 7, 2024 @ 4:33pm 
You really should remove the quirks that disable in general, the masses use this mod and when one of these quirks are on modded classes all kinds of messes happens. Custom TTs die because of Buff Disabler, Debuff Disable makes almost the entirety of Duchess useless. Just, why? Not even a lick of a warning of this kind of incompatibility is even noted on the mod-page which is both incompetence and lack of care on your part as the author. No other quirk mods can be used along with this either.

These bad actor quirks existing actively screw over a great majority of the vanilla roster and many modded classes. Please do yourself a favor and at the very least remove the disabler quirks, they cause many problems and false bug reports because majority of players just don't know any better.

In the meanwhile, this mod is quite is the butt of every mod joke workshop by not only myself but many other modders who know better. Quit making life harder for the rest of us.
ShallowIris Nov 7, 2024 @ 2:59pm 
why is buff disabler a thing? (Do you know that 7 out of 6 Jester skills have Finale buff, and therefore it just makes Jester a liability?) Also, even the simplest mod heroes can have some hidden buff effects.

why did you think it is a fun idea to just randomly disable skills? You do know that incompatibility is a chief concern when it comes to modding, right?

why does this mod just overrides the vanilla quirk file? Incompatibility is a chief concern when it comes to modding, right? And you just make this incompatible with any vanilla quirk edit mods?

why doesn't the sun explode and spare all of us this misery? I'm tired, please spare us some headache and delete those disable quirks. Also separate the quirk file. It's been almost 8 years and it doesn't make sense for the mod file not to have a prefix.
Whisper The Wolf  [author] Nov 5, 2024 @ 10:37pm 
Yeah so I was right, turns out when I was trying to work on this before, it used ASNI encoding in the localisation file thanks to Notepad. That encoding doesn't like non-western characters, so I'll switch it to UTF-8 and try processing the files as soon as I can since it's meant to be more universal.

I'll be collecting up any translations available and trying it in the system. I had moved PCs since last time I updated it, and I need to rebuild the workshop upload path, but that's about it.
slapslider Nov 5, 2024 @ 6:39am 
Hi here, Just saying that i dont know how to mod but I know my english -a bit but still- so i might be able to translate in french, if you are interested
purplemask1007 Nov 4, 2024 @ 12:51am 
I can translate English to Korean easily but have never done modding in darkest dungeon before. But still let me know if you need any assistance in translating.
Whisper The Wolf  [author] Nov 3, 2024 @ 7:02pm 
I'll look into it. I kinda gave up last time trying to fix localisation files before. I think it was an error thanks to the editor I used not saving foreign characters well.
purplemask1007 Nov 3, 2024 @ 4:47am 
Is it just me or is the Korean patch not working. It shows up like Str something and some does even show the effects it gives. Please fix it or tell me if Im doing anything wrong. All of this guy's modes are great but I can't figure out how to fix this
Whisper The Wolf  [author] Aug 27, 2024 @ 3:23pm 
@FlashBangGamer

No custom characters use this mod (to my knowledge!)

It's a standalone meant to add more quirks to the game. I cannot guarantee compatibility with any modern era reworks to existing classes, or new classes, due to the complexity of buffs/debuffs and such involved.

I would recommend reading what mods are enabled, and checking if any heroes or other mods are explicitly incompatible!
FlashBangGamer Aug 26, 2024 @ 7:17pm 
I forget actually, which custom characters use this mod? I don't remember adding this and it may be why some of my stuff isn't working as well sadly >.<
Whisper The Wolf  [author] Aug 14, 2024 @ 6:23am 
If you remove the perk entry in quirk_library.json manually, there should be no major glitches or errors. At worst, anyone with them will lose them (which based on your statements, is a desired outcome.)

You could also just set the random_chance to 0.0 to disable them from randomly generating (hopefully), but then you'll need to treat them in the treatment theatre.

I actually recommend people make a local copy and edit it for their own desires, only because I don't intend to remove or rework the present in any major way.

I may eventually update it with -even more-, but that's for future me to think about. You can achieve some nasty results on heroes with the tools present.
Luxordz Aug 14, 2024 @ 12:37am 
fair enough, any possibility of getting a compatibility version with these disabler quirks removed? If not can the perks be manually removed via the quirk_library json (by removing the particular perk's entry from { to } ) or would that break something?
Whisper The Wolf  [author] Aug 13, 2024 @ 6:37pm 
@Luxordz

Expected. This mod was not designed around the more complex Character Mods that exist nowadays, which use all the effects in the world to achieve their results.
Luxordz Aug 13, 2024 @ 6:30pm 
while I don't expect a response or anything just leaving this note here that disable-type quirks break certain modded character mechanics (resonant with blight disable cannot use enliven for example)
Abranarok Jun 11, 2024 @ 1:36am 
注意,这个mod的中文汉化未生效。解决办法是将讨论中Chinese localization链接中汉化完成的文件替换至 steam\steamapps\workshop\content\262060\931347382\localization\quirkmod.string_table.xml 的<language id="schinese">部分,之后将xml文件拖入steam\steamapps\common\DarkestDungeon\_windows\localization.exe生成新的汉化文件,之后将新生成的汉化文件更名为931347382_schinese.loc2即可生效
Soulfire72 Sep 20, 2023 @ 1:36pm 
One thing I can suggest is making the description a bit more informative - eg. Melee skills - +4 spd next turn or something
Soulfire72 Sep 20, 2023 @ 1:34pm 
Thanks for testing that, I'll see if I can try it again.
Whisper The Wolf  [author] Sep 20, 2023 @ 7:11am 
@Soulfire72

I have just performed some preliminary testing with the intro, modified the speed value to 16 (absurd levels to confirm that Reynauld would go first if it worked), and every time he ended his turn using the correct type ability, he kept the +16 Speed buff into the next round, shortcutting him to the front of freshly rolled turn order.

The only thing I can possibly consider to these two Quirks, is to either increase the SPD bonus, or perhaps supplement it with additional bonuses.

Otherwise, it works as intended. I hope that this is helpful. If you wish to feedback on either buffs, if either should be done, you can leave it in the comments.