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would be brilliant for historic mod packs
Also, do you know why this mod doesn't work with the AEGIS mod enhanced helmets? They are the exact same thing as the "Enhanced" helmet available in the base game, down to the model, but different colors and camos.
Thanks.
@Wolf I'm afraid I haven't made it easy back then to add custom offsets. You'll have to edit a mission script (init.sqf or similar) or create a small .pbo yourself that'll run and do a bit of scripting.
All you'll have to do then is overwrite the function found in the pastebin below and add the classnames of the custom helmets to this switch statement along with the offset you want.
https://pastebin.com/Mmjv9Ezh
If you're completely unfamiliar with scripting then I'm afraid there's no other way.
I'd like to know if we could add some offset to the lamp position with custom helmets, since it looks like the lught source is placed in the middle of the head with custom ones ?
Thank you
Turns out, the mod pbo actually contained a 'how_to_add_new_helmets.txt' that I forgot to add to the workshop description. Whoops. Just add the two statements below to an init.sqf
The contents of this file is:
To add a light to a custom helmet classname, execute the following statements:
SAN_Headlamp_Helmets append ["MyHelmet"];
SAN_Headlamp_ColorCompatibleLamps append ["MyHelmet"];
note: If you don't want to allow lamp color switching, don't execute the second statement.
like set Headlamp "ON" or set Headlamp "Off"?
instead toggling on and off?
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.y_headlamps
"ARC_GER_Flecktarn_Helmet_Light",
"ARC_GER_Flecktarn_Helmet",
"ARC_GER_Flecktarn_booniehat",
"ARC_GER_Tropentarn_Helmet_Light",
"ARC_GER_Tropentarn_Helmet",
"ARC_GER_Tropentarn_booniehat",
"SWISS_WOODLAND_Helmet_Light",
"SWISS_WOODLAND_Helmet_Heavy",
"SWISS_WOODLAND_Booniehat",
"SWISS_DESERT_Helmet_Light",
"SWISS_DESERT_Helmet_Heavy",
"SWISS_DESERT_Booniehat",
I'm Founder of Arma RolePlay France life server.
We are on apply to bohemia to be a monetized server .
We want to be perfectly in rules with bohemia and contents creators, so i'm asking you to use your assets on our serveur if it become a monetized one.
We monetize only authorised by bohemia assets.
I can join you an email conversation with bohemia if you want but, it will be in PM conversation.
We do not modify your PBO.
Battlemetrics link : https://www.battlemetrics.com/servers/arma3/4342010
I did some testing yesterday, though I realize I didn't actually try the headlamp items; rather the helmets.
It all seemed to work just fine with the latest A3 update. (Using one of them ECH helmets)
Are you testing client sided or on a server?
How can one include the headlamp functionality on custom helmets?
I was wondering if it was possible to include your mod into my Mod pack for my community, of course giving you full credit for your work!
This will help me reduce the # of mods needed to join the server!
Thanks,
Best Regards
I can switch low light and Colors but i dont see any light coming from me...
The item ID's for the headlamps are:
"SAN_Headlamp_v1"
"SAN_Headlamp_v2"
Sincerely