Arma 3
MrSanchez' Headlamps
145 Comments
Little French Jan 4, 2024 @ 4:28am 
Hello, is it possible to change the blue color to green or create a second lamp or add a fourth color? In order to be as close as possible to reality for military missions. Thank you so much.
_mickey_ Dec 27, 2022 @ 2:42pm 
I'm interested in AI at night, with such a flashlight on his head will see further than without a flashlight ?
liwocom Dec 23, 2021 @ 5:12pm 
头灯
Reticuli Aug 30, 2021 @ 6:10pm 
Does this have a thermal-only mode?
Kolljak Jun 30, 2021 @ 5:13am 
@kompot easy you just read Controls: on the page here. its litterally 3 inches up.
Kompot May 10, 2021 @ 8:47am 
Anyone knows a way to make it brighter?
Raige Jamart Mar 4, 2021 @ 7:53pm 
I didn't find the Headlamp in the Arma 3 editor. Any help?
donn [BRA] Oct 25, 2020 @ 2:31pm 
If some clients run this mod and others don't, the clients not running it will see the lights? What are the classnames of the new helmets? Thanks!
Haymaker Aug 7, 2020 @ 5:51am 
Good evening/Morning Mr. Sanchez, I have been doing some tweeking to try to get the light to work with RHS helmets that have the flashlight attachment on the side of them but even after doing the steps as you stated for adding the light to the custom class names, I can not seem to get it correct, do you have any tips for how to try to solve this issue?
Haximus Aug 5, 2020 @ 3:25pm 
I dont know much about mod compatibility or mod usage, but is there someway id be able to get help figuring out the issue with the headlamp mod within the ArmaOnline Stalker mod? Much appreciated.
williamsa1997 Jun 15, 2020 @ 6:00am 
is there a plan to use the same system to add say vietnam era G.I. angle lamps that mount on your chest rig/webbing visually and thus have a fixed direction beam?
would be brilliant for historic mod packs
Arno1880 Jun 9, 2020 @ 7:46am 
Nice mod but is it possible to somehow use it with modded helmets (like RHS's ACH) which have the flashlight on their model?
Richardguy Jun 6, 2020 @ 3:04pm 
Is there any way to boost the power of the head lamps? I really like the throw of the flashlights available in Robert Hammer's attachments pack (specifically the surefire lights) but the headlamps just aren't cutting it on certain terrains.

Also, do you know why this mod doesn't work with the AEGIS mod enhanced helmets? They are the exact same thing as the "Enhanced" helmet available in the base game, down to the model, but different colors and camos.

Thanks.
Sanchez  [author] Jun 5, 2020 @ 3:08pm 
@Broskie You can use the 3DEN editor module to have AI turn on their lights during a time range.

@Wolf I'm afraid I haven't made it easy back then to add custom offsets. You'll have to edit a mission script (init.sqf or similar) or create a small .pbo yourself that'll run and do a bit of scripting.

All you'll have to do then is overwrite the function found in the pastebin below and add the classnames of the custom helmets to this switch statement along with the offset you want.
https://pastebin.com/Mmjv9Ezh

If you're completely unfamiliar with scripting then I'm afraid there's no other way.
Wolf Jun 5, 2020 @ 6:18am 
Hi, great mod here
I'd like to know if we could add some offset to the lamp position with custom helmets, since it looks like the lught source is placed in the middle of the head with custom ones ?
Thank you
󠀡󠀡 Jun 4, 2020 @ 3:56pm 
Hello, does the headlamp automatically turns on for AI? If not, how do you turn the headlamps on for them?
Clu May 4, 2020 @ 1:49pm 
awesome thanks.
Sanchez  [author] May 4, 2020 @ 5:25am 
@Clue yes it is possible to add new headlamps by using a mission script. You only need to add the classnames of the helmets you want to an array. I think you can do so in a init.sqf script

Turns out, the mod pbo actually contained a 'how_to_add_new_helmets.txt' that I forgot to add to the workshop description. Whoops. Just add the two statements below to an init.sqf

The contents of this file is:
To add a light to a custom helmet classname, execute the following statements:
SAN_Headlamp_Helmets append ["MyHelmet"];
SAN_Headlamp_ColorCompatibleLamps append ["MyHelmet"];

note: If you don't want to allow lamp color switching, don't execute the second statement.

Clu May 4, 2020 @ 3:58am 
Is there a way to add more helmets that can use the flashlight without having to edit your mod by decompiling it? Like a mission script or something
colgeet Apr 13, 2020 @ 5:44am 
by that i mean i can only activate it at sunset and sunrise (in-game)
colgeet Apr 13, 2020 @ 4:37am 
something i noticed, the headlamp can only be activated correctly at different in-game time
eeeeeeeeeeeeeeeeee Apr 10, 2020 @ 2:14am 
itd be cool if we could wear nods with this and use the IR function as an IR spotlight
weaver Apr 4, 2020 @ 5:14pm 
NATO ECH isn't working for some reason, is there an easy way to debug this for more details leading into a fix or no?
Paradox Mar 12, 2020 @ 6:38am 
hey, is there also a command which will set the headlamp "ON"
like set Headlamp "ON" or set Headlamp "Off"?
instead toggling on and off?
SPEC.F-04☠77thCSAR Mar 6, 2020 @ 6:01pm 
@Sanchez --- Again, can we get the head lamps for other helmets too, or did i missed something?
Pyth3rEx Feb 24, 2020 @ 10:01am 
I have found a few informations I'd like to share with you. any chance I could add you on discord or steam to share this? mostly screenshots.
Pyth3rEx Feb 22, 2020 @ 4:29pm 
I have a mod soup and just have the eden module on the mission. in the RPT the mission won't load because of the error I have posted.
Sanchez  [author] Feb 22, 2020 @ 3:22pm 
Hmm. Odd. I'll run a test with the mod + CBA and see if I can reproduce it. Anything else I'd need to run/know?
Pyth3rEx Feb 22, 2020 @ 2:38pm 
Hey, I am using YOUR mod. This being said, the editor module gives me that error for some reason.
Sanchez  [author] Feb 22, 2020 @ 1:18pm 
Either someone else made a headlamps mod or modified mine, as the prefix for this mod would typically be san_headlamps. y_headlamps sounds like something else.
Pyth3rEx Feb 22, 2020 @ 10:05am 
I keep getting this error. Anyone know how to fix it? I can't see y_headlamps anywhere.


Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.y_headlamps
N20o Feb 8, 2020 @ 3:43am 
gg
SPEC.F-04☠77thCSAR Jan 28, 2020 @ 3:23pm 
@Sanchez --- I realy like your mod, but it needs an update. Can you pleaes update your mod to the newest state, like for the Contact DLC? btw, it would be nice if you clould consider some Mod stuff. I'm using Swiss and German helmets in my mission...here are the codes...

"ARC_GER_Flecktarn_Helmet_Light",
"ARC_GER_Flecktarn_Helmet",
"ARC_GER_Flecktarn_booniehat",
"ARC_GER_Tropentarn_Helmet_Light",
"ARC_GER_Tropentarn_Helmet",
"ARC_GER_Tropentarn_booniehat",
"SWISS_WOODLAND_Helmet_Light",
"SWISS_WOODLAND_Helmet_Heavy",
"SWISS_WOODLAND_Booniehat",
"SWISS_DESERT_Helmet_Light",
"SWISS_DESERT_Helmet_Heavy",
"SWISS_DESERT_Booniehat",
Vulture Jan 4, 2020 @ 12:37pm 
Yes, the mod still works fine. Currently using it in my modsets.
BlackCockDown Jan 2, 2020 @ 7:59am 
Fantastic mod! Does this work in the day?
Aldar Ducken Dec 11, 2019 @ 4:47pm 
Hello,

I'm Founder of Arma RolePlay France life server.

We are on apply to bohemia to be a monetized server .

We want to be perfectly in rules with bohemia and contents creators, so i'm asking you to use your assets on our serveur if it become a monetized one.

We monetize only authorised by bohemia assets.

I can join you an email conversation with bohemia if you want but, it will be in PM conversation.

We do not modify your PBO.

Battlemetrics link : https://www.battlemetrics.com/servers/arma3/4342010
FalconEGY Nov 24, 2019 @ 6:29am 
nicely done yet it would be awesome to add an IR illumination device to use in dark zero moon nights.
Pyth3rEx Oct 31, 2019 @ 6:09am 
@Sanchez I tried both in SP and MP and I can only switch color and brightness. I am unable to equipe the lamp items, turn it on/off.
Sanchez  [author] Oct 31, 2019 @ 1:08am 
@Pyth3rEx
I did some testing yesterday, though I realize I didn't actually try the headlamp items; rather the helmets.
It all seemed to work just fine with the latest A3 update. (Using one of them ECH helmets)


Are you testing client sided or on a server?
Pyth3rEx Oct 30, 2019 @ 7:21am 
Anyone else here having issues after the A3 update yesterday? Mod totaly died, can't even equip the headlamp items anymore.
UEemperor Oct 17, 2019 @ 4:47am 
Hey there.

How can one include the headlamp functionality on custom helmets?
Damian Oct 13, 2019 @ 9:25am 
Hi,

I was wondering if it was possible to include your mod into my Mod pack for my community, of course giving you full credit for your work!

This will help me reduce the # of mods needed to join the server!

Thanks,

Best Regards
Sanchez  [author] Aug 21, 2019 @ 5:55am 
Try running the mod in SP without other mods (CBA is fine tho). If it works then it's likely a compatibility problem with some of your other mods, or perhaps a CfgRemoteExec problem if you're running this on a (Exile) server.
Roibr™ Aug 21, 2019 @ 5:52am 
U said every helemt that has Lampmount on it works... I tried all...
I can switch low light and Colors but i dont see any light coming from me...
Roibr™ Aug 19, 2019 @ 6:10pm 
Doesnt work, i tried Vanilla Helmets aswell, mabe my other mods?
Vallis Aug 11, 2019 @ 5:08am 
For those who wonder..

The item ID's for the headlamps are:

"SAN_Headlamp_v1"
"SAN_Headlamp_v2"
Sanchez  [author] Aug 11, 2019 @ 3:59am 
Yes you can, if I recall correctly.
Henry-FrogMan Aug 10, 2019 @ 3:51pm 
Hello sir, we can use the Headlamps in water ? Thx in advance for your response
Sincerely :NA_jodai:
Peanutcat Jun 21, 2019 @ 1:39pm 
What does the arcade mode setting do?
Vallis Mar 23, 2019 @ 4:48am 
Item ID for the headlamp(s)???