The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No Kill Moves
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Nazz ^-^ Dec 7, 2017 @ 6:51am 
One of the best mods so far. Love it <3
gsvdw1 Nov 28, 2017 @ 12:51am 
Thanks for this mod. The Kill Moves kept breaking my immersion in the game.
TigerInMansClothing Aug 16, 2017 @ 2:49pm 
Grave Digger, tht is not a bug, it is a method of increasing your smeak...

Yeah, would be nice if I didn't have to sneak attack from max range to trigger the insta-kill.
Vinyaya Jul 25, 2017 @ 9:18am 
Dragons still do killmoves on the player.
Sanlo May 19, 2017 @ 10:10pm 
Kill cams have to be the dumbest thing added between Oblivion and Skyrim, makes no sense, and makes my mage characters VERY annoying to play.
Grave Digger May 1, 2017 @ 2:44pm 
there is a bug when you sneak attack an enemy from behind: a killmove is triggered, immediately aborted and the enemy is alive and unkillable for a few moments, then drops dead...
lorincz.mate Jan 5, 2017 @ 1:03pm 
Kill cam is so wrong and boring. It just ruined my gaming experience.
Thanks for this mod.
munchiesnOOb Dec 13, 2016 @ 5:35pm 
Not showing up in the launcher >:0
Kinne Nov 26, 2016 @ 4:15pm 
Thank god. I hated trying to assassinate a group of enemies, only for the first one to start a backstab/arrow kill cam, and give the rest of the enemies 10 seconds to look for me scott free while I can't even move.
TigerInMansClothing Nov 3, 2016 @ 9:17pm 
I can finally remove the stupid slow mo kill moves that draw retards to games.
Kreeg Jan 8, 2016 @ 3:58pm 
@strangicus, i see no such option anywhere in game or at the opening menu.
[E] Papa Slurp Dec 23, 2015 @ 8:30pm 
lol all you need to do is turn off kill cam in options
Nihilore Nov 24, 2015 @ 1:24am 
having the same bug as Demaar, sneak attack with dagger doing no damage :(
Demaar Jun 12, 2015 @ 7:01am 
I just had a weird bug. I am using a few other mods but this never hapened before I installed Falskaar and Skyrim Redone. Now, the bug was that I attacked an enemy from behind with a Dagger while the Kill Moves where off. Now, instead of just hitting the enemy It played a part of the kill move animation (very fast jump up, slit, blood splatter, crouch again). the problem here is that the enemy didn't take any damage from it. He didnt even notice me. The funny thing was, I still got the XP for the sneak kill and the regulair attack. I cold chain this thing endlessly and in about two minutes I farmed about 25 sneak level. After reactivating Kill moves It worked fine again.
Cardgamer Mar 28, 2015 @ 4:56am 
Yeah, the moves casting too long. As Assassin you need to kill the enemies fast and quick or as warrior you need the time to block an attack. The kill moves would be nice, if they would only able on the last enemy.
Lightingale Mar 24, 2015 @ 12:38am 
You lose alot of experience opportunitys with killmoves aswell, Does this disable decapitation to?.
sapienta Aug 13, 2014 @ 11:03pm 
This is exactly what I was looking for! The killcam is a nice idea, in theory, but it's way too buggy. The fact that the option to turn it off is not available in the vanilla game is just stupid. Thanks again for the awesome mod.
Repeatable Dec 15, 2013 @ 10:25am 
@ c.dowd, the finishing moves are cool and all, but for those of us who might fight down to our last touch of health in the heavier difficulty modes and prefer not to continually slug down or use potions constantly it can be a real pain when control is pulled from the player when taking on multiple foes. I can't even keep track of the number of times I've been brought down by a foe from behind while the freakin' kill move cinematic played. If I would have had control of my character in each and every one of those instances I would not have been brought down - it's very frustrating. Just my opinion and experiences...
Vwolf Sep 27, 2013 @ 4:50pm 
sorry i thought you would not be able to turn it again. my bad :(
Vwolf Sep 27, 2013 @ 4:48pm 
i love finishing moves so why have no finishing moves why not just remove all of the slow motion so no waiting is implied?
onealone Jan 23, 2013 @ 10:55pm 
deargahdinheaven, thank you. bout to drive me nuts with the constant pseudo-cutscene crap. esp. since you could be attacked while waiting for kill scene to end.
The Cupcake KING Dec 6, 2012 @ 10:22am 
ty justin
JustinOther  [author] Dec 4, 2012 @ 4:15pm 
Sure. The FormID is XX0012C6
The Cupcake KING Dec 4, 2012 @ 4:03pm 
one of my mods removes my inventory at the start of the game before i get my class items so the inventory isnt cluttered, When this happens i loose the all powerful skull. Could you please give us the skulls item number so i can add another one to my inventory?
dedla Nov 30, 2012 @ 1:04pm 
If you're really well hidden and keep attacking fast enough, you can fully level your sneak in about 3 minutes with the bug, as well as give your one handed several levels. I even auto-fallowed the guy when he kept walking around on his patrol path.
JustinOther  [author] Nov 29, 2012 @ 4:02pm 
This is due for an update and I'll try to pin down the backstab issue while in there. I'm thinking of removing the toggle option as one can just deactivate the plugin if they want kill moves.
Ammonites Nov 29, 2012 @ 2:46pm 
I am having the same issue as dedla, the glitchy backstab animation that forces me to use my off hand to avoid it being triggered. I installed this mod to prevent the annoying ranged combat kill moves, but unfortunately whenever I attempt to backstab someone, my game bugs out.
Pinger Jul 25, 2012 @ 2:16am 
Thankfully this one works for ranged combat, all my builds are ranged never melee.

But, yes there has to be one but, you could say in the description that it is active from default and that we don't have to hunt for the item that triggers the menu option.

As you still havent said, it is a armour item, wouldn't it be better as a magic skill like other mods do?
dedla Jul 12, 2012 @ 12:46pm 
Works great as far as I can tell, haven't had a single slow-motion 3rd person arrow shot since.

Works great EXCEPT for back stabs with daggers. Whenever the throat slit animation activates the game just goes screwy. If in first person, the view shifts to the left of the character, the back stab animation takes place, but in only a fraction of a second, then the view shifts back to normal. This action causes zero damage, and seems to mess something up further: If done, and then the person is attacked normally, several attacks must connect before damage is noticed again, as if the messed up animation freezes their health in place. The throat slice can be done dozens of times, doing no damage, but still counting as One-Handed hits.

I've just taken to sneak-attacking with the off hand to avoid the animation entirely, though this gets tricky because the attack is much slower.
dedla Jul 12, 2012 @ 12:45pm 
JustinOther: Communicating in plain English would also clear up that you don't need to do anything, subscribing alone activates the mod. Instead you choose to tell us about global flipping of menu scripts. It's not stated or implied what the hell that might mean, nor do I think it's pertinent to make people go look up these vague terms or expect them to be experienced at making mods to know anything about what you're talking about. If you hadn't noticed this leads to confusion and guessing, like where you stated the KillMove blahblah is what made me think it still required some console work.
JustinOther  [author] Jul 7, 2012 @ 9:26pm 
dedla: That's the global flipped by the menu's script. It's not stated or implied anywhere that anyone needs to edit a file or use a console command.

The Nazca Mystery: At some point when the ground stops moving under our feet (Beth is done patching), I'll remake this and add more options/catch any Kill Moves not already covered.
TruckerJay87 Jul 7, 2012 @ 10:42am 
great mod but I have one complaint. Dragons still have kill moves... they bite my head and fling me... lol
dedla Jul 6, 2012 @ 11:52pm 
By listing "KillMove [GLOB:00100F19] to 0", you keep giving the impression that this needs to be a console command, or that we need to edit a file and insert this code some where.

From the photo, however, it looks like it's a menu option that this mod automatically adds into the game. I'm going to try it out and hopefully figure it out, just saying you might want to clarify this to remove any confusion.
jarekstorm Jun 16, 2012 @ 11:28am 
Thank you, seriously. Since 1.5 I had just quit playing due to the immersion breaking ranged killcams. With this game-saving mod, I am once again able to enjoy Skyrim, without being ripped out of 1st person and having my gameplay experience completely ruined. This should be an ingame option. Killcams have no place in an elder Scrolls game.
Blynat84 Apr 18, 2012 @ 1:44am 
im going to try it out, and ill let you know,
Blynat84 Apr 18, 2012 @ 1:43am 
i have random gliches with the kill moves in beast form. Does this stop the werewolf kill moves too?
worick Apr 12, 2012 @ 10:25pm 
You just saved this game for me. After 1.5 I couldn't stand to play the game anymore because of the constant kill moves. It ruined the play for me.
Staypuff Mar 27, 2012 @ 3:09am 
it works on bows! yay!
JustinOther  [author] Mar 22, 2012 @ 8:22am 
New version is up.
StormFireKitty Mar 21, 2012 @ 8:57pm 
Grrr... I have never had to deal with killmoves before.... I run a sniper. Apparently they added stealth/archery killmoves in 1.5. I will be very happy if you manage to figure out how to block these @#%#@ things.

I just had a @#%@ skeever pull the slide 6 feet to the left miracle dodge, and I couldn't take a second shot because I was in the #$%@ killmove animation. I couldn't kill a SKEEVER because of the killmoves! Grrrrr....
JustinOther  [author] Feb 10, 2012 @ 9:28am 
DeeJayKennetNOR: KillMove [GLOB:00100F19].
Brurbakk <3 Feb 10, 2012 @ 3:03am 
What file did you edit?