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Stupidest idea a dev ever had - let's implement something that automatically kills you if your health gets below ~25%, that you can do absolutely nothing about.
"I'm sure this will be fun"
Yeah, would be nice if I didn't have to sneak attack from max range to trigger the insta-kill.
Thanks for this mod.
But, yes there has to be one but, you could say in the description that it is active from default and that we don't have to hunt for the item that triggers the menu option.
As you still havent said, it is a armour item, wouldn't it be better as a magic skill like other mods do?
Works great EXCEPT for back stabs with daggers. Whenever the throat slit animation activates the game just goes screwy. If in first person, the view shifts to the left of the character, the back stab animation takes place, but in only a fraction of a second, then the view shifts back to normal. This action causes zero damage, and seems to mess something up further: If done, and then the person is attacked normally, several attacks must connect before damage is noticed again, as if the messed up animation freezes their health in place. The throat slice can be done dozens of times, doing no damage, but still counting as One-Handed hits.
I've just taken to sneak-attacking with the off hand to avoid the animation entirely, though this gets tricky because the attack is much slower.
The Nazca Mystery: At some point when the ground stops moving under our feet (Beth is done patching), I'll remake this and add more options/catch any Kill Moves not already covered.
From the photo, however, it looks like it's a menu option that this mod automatically adds into the game. I'm going to try it out and hopefully figure it out, just saying you might want to clarify this to remove any confusion.
I just had a @#%@ skeever pull the slide 6 feet to the left miracle dodge, and I couldn't take a second shot because I was in the #$%@ killmove animation. I couldn't kill a SKEEVER because of the killmoves! Grrrrr....