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Same problem here. All custom units cannot be skulljacked or skullmined. We really need a mod that allows skulljack and skullmine to work on all custom units (advent officers and codex).
Nope. No such problems here.
I just gotta say, you guys all make this game so much more awesome. I can't remember a game that I have played, beaten and then started a new campaign to feel like it's a completely different game each time, and you are all to that for it.
So truly, thank you.
On a side note, whitespacekilla, you haven't answered my messages for a while concerning grimy's loot mod.
To be fair, most modders don't have enough time to create and maintain everything they themselves would like, let alone pursue someone else's creative endeavor (I myself have some needed updates waiting for my job to slow down just so they can be deployed to steam because that process is such a PITA). I ignore that kind of request from people I don't know/haven't seen contributing to the community, too (mostly because the time it would take to understand it, estimate it, and then politely say it's not something you're going to prioritize could be better spent on modding, not to mention the person's anger that you're not going to work their project).
@=[NK]= Col. Jack O'Neil
Grimy's hotkeys is awesome, cleans up the UI a ton and makes playing faster once you have the common ones hotkeyed (overwatch/all, evac/all, reload, etc)
Be wary, that mod does impact performance quite strongly.
Any chance of making a mod like in the original long war to hit f1 and bring up the soldier info quickly?? :)