Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah I see I didn't know that
Accuracy is a modifier -> 100 accuracy does not mean 100% hit rate, but 100 x the base modifier.
Same is for the reload rate.
=> There shouldn't be an issue with having more than 100, exxcept that the bar of the stats itself isn't useful anymore ( =
Haven't tested it yet, but it should work. The FoTS generals are also related to the altered table -> would be strange if it wouldn't (=
@PeﻱCҢMEЯgA™ Pics (sadly) wouldn't be able to show you anything of the mod -> The changes are "invisible".
Admittedly, this might be a little confusing to anyone without scripting or coding experience, so @Hirano , I'd recommend you clean it up a bit.
and @Splöö good job Kiddie