XCOM 2
SPARK Launchers
89 Comments
4rrakis Oct 2, 2021 @ 11:04am 
For WotC get SPARK Launchers Redux instead of this one.
CaptainBragd Oct 2, 2021 @ 10:53am 
Does this work with Wotc or do I habe to run LW2?
Shavy Feb 20, 2020 @ 2:21pm 
LW2?
mister.hyde Dec 27, 2019 @ 4:02pm 
Although I have researched and built the launchers, I can't equipt them. Seems to be the same or a similar problem which Adrimalthrawnbar is having.
Triel Sep 5, 2019 @ 5:53pm 
what about a launcher that can fire SPARK's?
superman81906 Oct 18, 2018 @ 1:10pm 
Is there a mod that just adds a utility slot that IS NOT metal over flesh mod?
anybis Aug 11, 2018 @ 8:59am 
@RealityMachina Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
And in fashion "long war" every day on account
Iceberg Feb 19, 2018 @ 8:37am 
Since this mod seems to add a unique ability, would it also require its own code to configure tile snapping like bg's blaster launcher did? Also, would you consider addinng a third tier comparable to said launcher, perhaps as its own file? Great mods btw, I'm subscribed to a whole lot of your files.
4rrakis Dec 3, 2017 @ 7:57am 
Read the description. You need either LW2 or the community highlander.
Silverghosts Dec 3, 2017 @ 7:52am 
Is there a way to use this mod without having LW2 installed?
Maximilian Thermidor Sep 29, 2017 @ 7:40pm 
@RealityMachina Love this mod used it a lot for the vanilla version, I was wondering if you have any plans to port it to WOTC? no rush I was just wondering because I am waiting on an update for this before I continue my playthrough, again not trying to rush you on this or sound rude. Just asking so I know if it will be ported.
Admiralthrawnbar Sep 29, 2017 @ 12:54pm 
I would appreciate it if you could respond just so I know you got the bug report. (That came out more sarcastic than I intended.)
Admiralthrawnbar Sep 27, 2017 @ 4:18pm 
Hello? Mod author? Did you get my message?
Admiralthrawnbar Sep 21, 2017 @ 2:22pm 
So, regarding war of the chosen. Then game will launch and you can build the adapted shoulder launcher (Haven't managed to progress farther in my current campaign yet) however, you can not equip them. when you select to utility slot and click the launcher, it closes out the menu like normal but doesn't actually equip the launcher. This is with the new WOTC highlander andthe WOTC version of metal over flesh
⎝👽⎠ Markus ⎝👽⎠ Sep 21, 2017 @ 2:32am 
Need update please , i love this mod
Psyckosama Sep 20, 2017 @ 5:54am 
WotC version please now that the WotC Highlander is out?
Lerzan Sep 13, 2017 @ 3:35pm 
Yea hoping with the new highlander this will be looked at as well
teh1archon Sep 13, 2017 @ 6:10am 
Boy oh boy! WotC Highlander is out. Hopefully the updated version of this as well.
Lung Sep 5, 2017 @ 10:32pm 
If it doesnt have "War of the Chosen" in the "DLC required" slot in right,
No. It's probably not going to work with WOTC.
Admiralthrawnbar Sep 2, 2017 @ 1:37pm 
Guys asking for a WOTC version. The highlander that is necessary for this to work properly is not compatible with WOTC. He can't find out if it is compatible as is or not until either the highlander is updated (which will take a while) or he can create a version that doesn't require it.
Spiner909 Sep 1, 2017 @ 3:04pm 
WOTC version?
An Arousing Avocado Aug 30, 2017 @ 10:32am 
compatible with wotc?
Ultigom Jul 30, 2017 @ 7:28am 
Is there a way to make the other launchers work with other units, aside from SPARKs, and the buildable Geth from anotehr mod?
Pappy Smith Jul 18, 2017 @ 12:35pm 
REALITYMACHINA Kudo's on an excellent concept, this was much needed. Is there any chance you could release a Spark Launcher Light mod that provides the launcher and the unlocked utility slot w/o opening up everything else from Metal over Flesh mod? For my tastes metal over flesh makes fleshies obsolete & I am not quite ready to hand the war over to our new robotic overlords

:-)
=[NK]= Col. Jack O'Neil Jul 15, 2017 @ 10:16pm 
One or the other, although both work alongside each other
LordBorga Jul 14, 2017 @ 11:04pm 
Well if you want it in vanilla only the community highlander, if you have long war 2 only long war 2 is needed
KitKat Jul 14, 2017 @ 10:17pm 
it requires community highlander AND LW2? aren't those two mods in conflict?
Jacke Jul 10, 2017 @ 5:43am 
RealityMachina, could you adapt the code and config in your mod "More Technical Rockets" to this mod to restrict the items to SPARKs only, as MTR's items can only be used on LW2 Technicals and similar soldier classes.
4rrakis Jul 7, 2017 @ 7:53am 
Yes, it works with LW2.
Rakdarian Jul 7, 2017 @ 4:33am 
@dragon32 Does this work WITH lw2?
4rrakis Jul 5, 2017 @ 10:28pm 
You already asked that and got your answer trexarthur, just two comments below your last one.
dinobite do not use Jul 5, 2017 @ 5:16pm 
please make version for vinilla
neuromancer Jul 1, 2017 @ 11:14pm 
I don't know if someone else has asked, but can you shrink the images in the utility slots so they don't extend out of the slot (i.e. when you equip a launcher in a SPARK utility slot, it is too big, and doesn't fit inside).

Also, I too am seeing launchers for non-spark units (and can't equip them on non-SPARKs), and non-SPARK equipment available for SPARKs (haven't tried equipiong them because I want the rocket launcher more than any other thing). Although, I was thinking about it, and I wonder if there is any easy way to make those items not appear for SPARKs? It might require a flag be inserted for every item... blah.
Dragon32 Jun 24, 2017 @ 2:26am 
@trexarthur :
It works without Long War 2. You just need the Community Highlander mod.
dinobite do not use Jun 23, 2017 @ 7:05pm 
please make for vinnilla
NotSoLoneWolf Jun 22, 2017 @ 8:41pm 
Hey there, I'm making a mod that will give SPARKs multiple classes, and I was wondering if I could use your mod's animations/models? I was able to get the shoulder launchers working but I could never fix the Archer's longer barrel.
GiuseppeIII Jun 18, 2017 @ 3:35pm 
Same problem as @Chéradénine, @=[NK]= Col. Jack O'Neil, @Amaretto, and @GhostNinja , where these items show up on non-spark characters. They cannot actually be equipped, but they are shown as available.
LordBorga Jun 18, 2017 @ 12:55am 
also the PCSs becoming avaible on sparks seems to happen after I the GTS is done building or the advent mec research is done I tested it both ways and before one or the other PCSs are unavailble
LordBorga Jun 16, 2017 @ 2:59am 
Getting the same problem as Amaretto including the launcher being avaible for non spark utility slots (unable to equip it though) in addition for some reason my sparks can also can equip PCSs although they disappear when I try. Not sure if it is a mod conflict where the sparks are being treat like humans or something else. Spark related mods installed are Spark custom Class support, Spark T-pose fix, GTS perks for Sparks, and Tankier sparks, maybe related but not directly are Mod everything reloaded.
wookiecop Jun 6, 2017 @ 8:11pm 
need to make Grenade Launchepr Blow stuff up?
Amaretto May 28, 2017 @ 2:49pm 
@RealityMachina both and not LW2
RealityMachina  [author] May 28, 2017 @ 2:39pm 
To be clear, you have Metal Over Flesh and one of the required highlanders installed, right?
Amaretto May 28, 2017 @ 1:39pm 
Nothing happens when I try to click them. I can click on any other grenade and equip that just not the launchers, also they show up in the inventory for human soldiers but arent equippable.
4rrakis May 28, 2017 @ 2:47am 
So you have the utility slot as well as the launchers, and the launchers don't show any “not available“ warning - looks ok. What happens if you want to equip them?
4rrakis May 28, 2017 @ 12:35am 
Do you have the metal over flesh mod installed? You need that for the utility slot.
Amaretto May 27, 2017 @ 11:36pm 
I got the mod working however none of the launchers are able to attached to any of my SPARK units, what do?
Dragon32 May 25, 2017 @ 10:53am 
I've SLG enabled but haven't done the mission. I have these launchers available to be built by Lily. Shouldn't they be gated behind the SPARK research / Proving Grounds project?
=[NK]= Col. Jack O'Neil May 17, 2017 @ 5:05pm 
You can run both without editing any files
xtraFruity May 17, 2017 @ 3:29pm 
@boisegangpc ok thanks!