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Only thing I would change is the time it takes for an emission to reach the player. Currently, it takes so long that you can usually clear the wave in the open before it reaches you. Give players a bit less time so that they have an incentive to rush to the nearest shelter instead of trying to speedrun the wave.
Но какая же она бестолково огромная!
Думаю, ее можно смело урезать в 2-3 раза: на юге - деревня новичков, на севере - АТП, элеватор и мост.
Да, у меня какой-то баг случился и торговец был доступен в любом месте вообще.
I can't hear any of the music either though.
Got ambient FX here, no problem for me, not too loud, just fine. Only the "activation" SFX of anomalies is a bit high imo.
Global trader is a very good idea.
Good work as usual!
-confirmed no ambient music
-this seems to be the Clear Sky version of Cordon since the 'event' that happens only happens in Clear Sky and Call of Pripyat. (I only played the first game and I knew this Cordon looked nothing like the Cordon from the first game).
Nevertheless, bloody well good job lad I love that you've also added the anomalies.