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respectfully: wow, I hope I'll be able to solve portal puzzles, at 71 (if I'm still here).
thankyou for the complement.
as for genius:
I may use higher brain functions from time to time.
but I also delve to the depths of stupidity, & the spaces inbetween.
as for you not making portal 2 maps:
without the players. making maps, would be pointless.
constructive feedback, positive & negative are always welcome.
constructive negative feedback, helps us improve.
thankyou for your comments & playing my maps
thank you
if you make any maps. let me know & I will play.
thankyou again, for your comments.
glad you enjoyed yourself :)
Anyway, I enjoyed the creativity again!
thankyou for playing.
I just had a look at the exit connection.
yes, that should not be possible ?
the exit is only connected to the wall button.
& it is a direct connection.
however, this glitch only happens, when the player has solved the puzzle.
so although this glitch should not happen.
the player has earn't the right to exit.
in testing today:
when the franken hit the wall button.
the panel moved & the franken funeled upwards ?
again another glitch.
but the exit glitch, stops the panel glitch, making this map unsolvable.
so I am afraid to republish, in case the exit glich is resolved, but the panel glitch remains.
ps. the wall button also activates another light bridge.
if the player wants some reflector cake. (from the franken room)
glad you enjoyed it (dispite the glitch's)
I´m not sure about the solution. I had the cc and the franken only touched once the button at the wall and the exit door was open: http://steamcommunity.com/sharedfiles/filedetails/?id=738952957?
I was surprised because that seemed illogical to me ...
thankyou
try cooking them 1st :)
thankyou very much.
glad you enjoyed playing.
thankyou for your positive feedback.
I have subscribed to your map.
thankyou for the credit & link to my map.
I use the turret machanic in my new map.
but I don't let the player kill them.
& they guard the exit
I made a map using one of your turret tricks if your interested. It was just so cool I had to do my own take.
http://steamcommunity.com/sharedfiles/filedetails/?id=185078457
yes, red herring.
I do mention in the description.
but I originaly had more in this map.
I don't think I used any on any other maps though.
although it seems to fit well in this map.
I don't think in general, that it is a good idea.
about time a gaming translation software was built into steam.
though with gaming termiknowledgy, even google are not up to it, yet !
thank you for playing / flying :)
yes the reflection cube is a red herring, as mentioned in the description.
hope you had fun.
I didn't need the cube reflector, is it your intention?
strange I never noticed that ?
thankyou for the info.
I just updated this map.
no more using funel to bring sphere to you, while your not in a funel.
no more grabing cube through laser field & going back using the method you came with.
added lasers & grating.
& moved zero gravity field further back, to make almost invisible.
& give the impression of an extra hazard.
thankyou for your feedback & another blind run :)
I did put red herring, in the description.
the chamber with the red herring,
intended sollution on grabing the cube, was to portal back.
timer is to long. but no big issue.
getting the sphere, was easier for me to go up in a funel.
grab it & come back.
everything else intended.
though not as much flying around as I expected.
thankyou again for an educational video :)
why do you save, then re-load, as you enter a map ?
http://youtu.be/3FYQlcIg9Yw
glad you liked it :)
apart from the co-op map (I never play or intend to play co-op)
I have played some of your maps & subscribed to the rest.
so will play more soon.
Drackvor
I have just subscribed to your map:
From A - B with one
glad you had fun :)
http://steamcommunity.com/sharedfiles/filedetails/?id=122160718
just subscribed to your map: "You'll catch me... then I'll go"
glad you liked it :)
if you look at the description, it says "red herring".
so your right, not everything is needed.
I know what you mean about being in a funel to long :) :( :) :( :) :( :) :( :)
Did not need reflecto cube?
With all those funnels around, I think it affected my mind :-) I got stuck a while looking for a funnel to push a cube on the walled plate... until I finally woke up to the solution :-)
Thumb up, no hesitation.
Here is another easy one that you should find easier to read than my bird map.
cheers
this was my attempt as near as I could, to 360 degree flying.
keep moving & you go straight.
stop in up or down ward funel, to go up or down.
I built the rest around this.
the reflector cube is the "red herring" mentioned in the description.
you did solve it correctly with the franken cube, without the extra panel, it sometimes floated away (during testing).
so I added the extra panel, to avoid non puzzle frustration.
thank you for playing.
without turrets as well as this one, is faithplate conundrum.
as for the ones with turrets, I upgraded them to either be less lethal or more obvious.
some maps with inverted traps, where as it's sprung, they die.
the 1st, is a bit of a rollercoaster with a puzzle.
(hint: when you get use of the funel, you will need it a few times as you progress.)
their is a turret inverted trap
the 2nd one, you get to kill them in different ways,
then you use an element from each killing, to solve part of the puzzle.
anyway, if you don't like them, fair enough.
what ever you do or don't play, enjoy.
ps. when you play, rate & comment on my maps,
if you leave a link to 1 of yours & I will do the same.
honest comments, good or bad.
I will try your maps sooner (I dont like turrets, but I treat myself...)
thankyou very much for informing me of this problem.
I have re-published this map & subscribed & played, without a problem, now.
if you have any more trouble, don't hesitate to let me know.
ps. if you keep moving, you go in a straight line.
did you notice, it is my 1st map without turrets.
this is made for fun.
no traps either.
no puzzle, just walk accoss stasis field to exit.
his were on cieling, I think.
mine are sideways, to make the player think twice, before risking goo bath.
glad you had fun, my main objective with this map, completed, hurray.fun, fun, fun.
And yeah for me that was fun to play ^^
I am interested thankyou.
I will subscribe.
it's possible that I saw it on one of his maps ?
I remember his name.
I did spend a while experimenting with tractor beams in different ways.
eg point a blue at a blue & depending on where you enter, which direction you go.
they don't just cancel each other out.
the alternating one, I did see someone using a piston to cut down time delay.
I tried it with a sphere pushed to a button with a tractor beam, then the button alters the polarity of the tractor beam, pulling the sphere straight off the button, which loops.
but this was slower.
aim a orange beam or blue at a alternating beam & the alternating beam is canceled out.
etc.
I still don't fully understand the physics of the tractor beams, but heard they have bean altered in an update.
so don't know if what I have learnt is still valid ?
anyway the important question:
did you have fun ?
If you are interested, try Reversed ^^
glad you enjoyed it.
this map was made mainly for players to have fun.
& I tried to give the player the nearest thing I could to 360 degrees flying.
while far from perfect, I hoped people would enjoy.
as for breezing through it this time.
did the franking cube stay awake since the update, (it did when I tested it).
also did you take my advice on how to get the sphere,
( where the franking cube was )
from the upper chamber, without destroying it.
& did it work first time ?