RimWorld

RimWorld

[A17] Leeani Playable Race
171 kommentarer
Yap  [ophavsmand] 8. aug. 2018 kl. 2:48 
I'm currently working on it with another user. When 1.0 is a bit more stable we'll chuck it out, but it's still in the works. We're bringing it into an industrofeudal tech level and adding some new items to boot.
Command Line Vulpine 6. aug. 2018 kl. 23:32 
It's been 8 months since anyone's asked, ETA on 1.X build? The game should be pretty stable now and updates shouldn't have to come as often, so a final update should leave it running for a long time.
Yap  [ophavsmand] 13. dec. 2017 kl. 1:17 
I'm glad you all love it so much, it makes me happy to see! :)
Wolfgang Doghouse 12. dec. 2017 kl. 11:59 
I hope he'll update it soon!
I can't fully enjoy RimWorld without the Leeani :<
(Leeani > Foxmen x20)
Yap  [ophavsmand] 6. dec. 2017 kl. 17:20 
Hi all. From now on this mod will be maintained by Xen. He is currently working to update it as I don't have time to now. I'll let you know when it's available there - but don't worry, it's still my baby so muh lore is safe. :)

Thanks for all the positive comments about the mod! I'm glad they could do your colonies lots of favours and they should in the future. When I inevitably have more time on the future I'll work with Xen on github to collaborate on making some new features :>
Feral Silver 3. dec. 2017 kl. 4:40 
ugh, cant play without my floofs, waiting hurts x.x but seriously i love this mod so take you're time updating it thanks so much for making it in the first place
Bodhavista 30. nov. 2017 kl. 19:32 
Blaahhh!!! Want an update <3

This is the most grammatically correct fox-related mod that I could find. (Mistakes in grammar in games tend to really pull me out of the game, so this is a great mod for me.)
Yap  [ophavsmand] 29. nov. 2017 kl. 14:24 
It will be updated, I just can't guarantee it'll be fast I'm afraid
Nickybuttons12345 28. nov. 2017 kl. 20:29 
just be patient, it will come soon enough. as a general rule of thumb if youre really into mods in rimworld after it updates wait for a month and check in, by then most mods that will be updated are gonna be updated. after another month any mods left unupdated are probably gonna stay that way. its what i do whenever the game updates and it usually works.
cola98765 27. nov. 2017 kl. 15:58 
any updates on... well... update?
Kristen Reid 𒈠𒀯𒀯 23. nov. 2017 kl. 16:11 
You have an excellent mod here, and I look forward to seeing an update - just be sure to keep yourself safe and not burn yourself out!
Dominique901 21. nov. 2017 kl. 6:38 
a18
Far-Seeker 20. nov. 2017 kl. 9:51 
@MikeRobe, thank you for your diligent work to keep this mod up-to-date!
Fruitn 19. nov. 2017 kl. 0:35 
I'll wait patiently for you.
Yap  [ophavsmand] 19. nov. 2017 kl. 0:31 
I'm working through updating it. There's a hell of a lot of errors with it, so it may be a little before I can get it done. I *am* doing it though.
Yap  [ophavsmand] 14. nov. 2017 kl. 0:59 
Ideally. I've been dead with work and sheeeit so hopefully I'll have time
Gen 12. nov. 2017 kl. 13:56 
This will be updated for Alhpa 18, yes?
Gabeny 14. okt. 2017 kl. 8:11 
Will the Leeani have the canabalism pentalty for eating human meat?
Neeneko 6. okt. 2017 kl. 19:43 
Ah. That is a pity, but thank you for the response.
Yap  [ophavsmand] 6. okt. 2017 kl. 17:49 
Yeah, they won't have the stuff for them. At this point I probably won't be making any more patches, sorry. Busy with other things at the moment :<
Neeneko 6. okt. 2017 kl. 16:14 
Not sure if this is a bug or feature request, but looks like Leeani can't accept any of the augmentations from GeneticRim.
Kilon Kasio 2. okt. 2017 kl. 2:39 
Hey, I may be doing sopmething wrong here but i cannot install any type of jaw to the leeani. i have a few with damaged jaws anbd they cant6 eat or talk well but neither the simple or bionic jaw will work with them. i do have the patches installed as well
Tony Hawk 25. sep. 2017 kl. 8:50 
*Insert Furry joke here* ... Ok I am kidding, this actually looks super cool.
The Guardian Fox 23. sep. 2017 kl. 15:59 
:fhappy:
Kody 19. sep. 2017 kl. 8:20 
ok
Yap  [ophavsmand] 19. sep. 2017 kl. 1:26 
No, the bookcase will apply the advantage to the research bench no matter who uses it, but only Leeani can research Leeani technologies.
Kody 18. sep. 2017 kl. 9:09 
wait only leeani can do the research? so does that mean only leeani can benefit from the bookcase as well.
Yap  [ophavsmand] 16. sep. 2017 kl. 19:40 
Do you have leeani who can do the research?
Kody 16. sep. 2017 kl. 12:02 
yeah so my pawns will not ever do the leeani research please fix
remi 11. sep. 2017 kl. 17:36 
ayo would it be possible to get combat enhanced support with leeani pawns?
Greystar 1. sep. 2017 kl. 12:41 
Oh NOW I see why my Leeani pawns are always hot... Whoops, guess I need to work on cooling their rooms much faster!
Yap  [ophavsmand] 1. sep. 2017 kl. 7:42 
Updated for new tails for the framework. Now with 2x the floofiness.
MightyFox 24. aug. 2017 kl. 19:12 
Does the throne actually do anything? I read in the description something about appreciation, but other than increasing beauty I don't see any actual affects. Haven't even seen anyone sit in it.
ignis 9. aug. 2017 kl. 23:04 
If they are digitigrade, it would not even be a mistake to leave them without a waist.
Yap  [ophavsmand] 9. aug. 2017 kl. 22:49 
They probably don't have a waist, is my guess.
rumblerina 8. aug. 2017 kl. 1:36 
For some reason, my foxman cannot wear vanilla shield belts (it says missing body part, the same with ballistic shields introduced in Combat Extended, maybe cuz of CE). Can we have CE compatibility patch?
ignis 5. aug. 2017 kl. 13:39 
Now Tech Advancing has feature to ignore some researches, if they are properly tagged:
https://ludeon.com/forums/index.php?topic=22598.msg356341#msg356341
Miss Mocha 3. aug. 2017 kl. 5:56 
but if i meet a friendly horse, should we talk in morse?!?!?!!?!!
russ 2. aug. 2017 kl. 9:20 
non steam version pls?
Feral Silver 25. juli 2017 kl. 21:07 
concerning the "leeani only' research, im able to do it when i play as the argonian race. Since it's possible to have actual leeani join up later, i don't really see a problem with unrestricting it. I woud advise changing the text for the researches though, an example would be "The Leeani race took to modernization well, with street lamps lighting up their Holds within a few years. Unlocks streetlamp item" etc etc. Thank you very much for making this mod, i adore teh floofs.
Oh, and for osme reason most Leeani who join for some reason usually have the traits sanguine, kind, and either beautiful or pacifist. could just be a coincidence
InertFurry 24. juli 2017 kl. 1:31 
I love having this race mod, it makes things interesting with potential colony members needing different climate control, but I'd love an option to remove the tech tree and the brewing. I run into issues with advancing tech levels through mods with that extra, highly contextual and nearly entirely redundant (with stuff like vegetable garden) tech tree.
Nuts out for Peanut 14. juli 2017 kl. 9:54 
The brewing part clashes with other specialized brewing mod and is a bit op
ignis 9. juli 2017 kl. 11:58 
Archive gives no research bonus for simple researchc bench. Also, it is not documented that you can link two archives to one research bench.
Yap  [ophavsmand] 6. juli 2017 kl. 12:07 
Decent points, I'll see about both.
ignis 6. juli 2017 kl. 5:40 
Ah, another thing. When you making a crashlanded start, you can get leeani pawns, but they start with some crazy stuff. And pawns who can join randomy too. I got a refugee in a power armor with a pulse rifle (or something like that, was few days ago) joined me on second day in explorer start. She was chased by a solitary man with a club, who was torn apart in a moment.
ignis 6. juli 2017 kl. 5:33 
BTW, other races can wear bycocket, but it has clipping issues. Maybe put a restriction to avoid necessity to make a separate outfit assignments for non-leeani?

As for OP speed, can be balanced by setting smaller body size. Something like 0.7 would be fitting, since 0.9 is not much of a difference, considering almost double speed.
Yap  [ophavsmand] 6. juli 2017 kl. 0:31 
Ok, updated - all that stuff changed. Medieval tech level for both your and AI factions, quarterstaff damage nerfed (speed increased a tad), and grape juice and berries will rot.

Quarterstaves can't be made out of metal, no. Intentional, as sometimes the starting one would be like, uranium or some crap.
Yap  [ophavsmand] 6. juli 2017 kl. 0:15 
Having also both used quarterstaves and longswords, the biggest difference is reach - if you do get hit by a longsword it should do more damage, yes, the point of reach (which I admit can't be shown well in RW) is to not get hit. Anyway, I'll nerf things and change things and all will be well. Mostly.
MightyFox 6. juli 2017 kl. 0:06 
As for Quarterstaves vs. longswords, I would have to disagree. I've trained with longswords, spears, and staves, and both weapons have thier pros and cons. Since there's no room to have a weapons debate, I'll simply say that, balance wise, I feel quaterstaves should have faster rate of attack, but lonswords should definitly do more damage per swing. Anyway, quaterstaves arn't as much an issue for me as the tech level, and grapejuice/berry juice never rotting. I also can't seem to make quaterstaves out of anything but wood, regardless of what bench I use. But again, these are personal gripes, and I'm not demanding you change anything for my sake. Just trying to offer feedback to a fellow creator. You have a good mod here, and I do appreciate you put the time into it that you have.
MightyFox 6. juli 2017 kl. 0:06 
Yah, the naming thing is an issue with the core files. Don't know what's going on but it will allow me to name it sometimes and just leave it "village" at others. This is with all mods off so it's definintly Core.