Sid Meier's Civilization V

Sid Meier's Civilization V

The North Atlantic: The Boatbuilders
12 Comments
Renlav  [author] Nov 8, 2020 @ 4:07pm 
To Lord Funk Jr. and anyone else having issues installing this mod, I apologize for dropping support for it years ago. The issue is because, at the time I made it, I unknowingly compressed the files in a format Civ 5 doesn't recognize. I never caught the issue myself because I always manually installed mods, which in my experience improves mod load and cuts down on bugs. This method also lets you use mods only available elsewhere than Steam, like Civfanatics and Nexusmods.

Anyway, it's pretty simple to install a Steam mod "by hand". First, download it manually (google "steam workshop downloader" and enter the link to this mod). Once you've done that, you can extract the file to your Mods folder using 7zip. It should load on starting a new game of Civ.
Zane0d Nov 6, 2020 @ 5:47am 
This mod does not show up in the mod list any idea?
S-Man Dec 17, 2017 @ 2:55pm 
I'd be happy to take over the projects. Will keep them updated, and may play around with consolidating them into a mod pack - something I think that makes sense, given their wide range of capability.

I've created a collaboration space on civifantics:

https://forums.civfanatics.com/threads/renlav-mod-transition-collaboration-space.625597/

I'd definitely appreciate getting all the .civ5sln and the .civ5proj files (esp. the latter).

You've also put together some striking artwork - if you have any .xcf files you used, I'd appreciate those as well. Not the icon files, but anything used to create the artwork.

I believe you can upload files to the link above. So, send me anything you have, and I'll make sure they keep current in the future. Thanks!
S-Man Dec 17, 2017 @ 2:52pm 
I chuckled when you mentioned civ v modding as a form of therapy. I retired recently, and never having any interest in gold, I discovered I needed to either find a hobby or take up drinking.... ;)

It's definitely been a great way to improve focus and actually push the ol' brain around more than before. At my age, a really good thing. It's definitely a great way to get your mind into a better place if you need it!
Renlav  [author] Dec 16, 2017 @ 7:16am 
@S-Man - So cool to see my mods getting return traffic this far down the line--and thanks for the improvement!

Truth be told, learning to mod civ in its own weird way wound up getting me through a particularly rough patch in my life; that said, I don't really see myself returning to any of these projects. Would you be interested in taking them over? The Tom Sawyer in me is seeing a golden opportunity...
S-Man Nov 20, 2017 @ 12:31pm 
@Renlav - just FYI... Was playing around with your mod, specifically the Baltic Caravel model. If you look closely at the 4th picture for this mod, you'll see water where the hold is. Looked kind of hinkey to me, so I added this command to your BatlicCaravel_artdefine.xml file, in the ArtDefine_UnitMemberInfos table:

<ZOffset>2</ZOffset>

just after the <Scale> entry. Raises the boat just a bit, so that the water disappears and the boat looks seaworthy again. ;)

Love the mod!
blackarmyjacket May 28, 2017 @ 7:26am 
Please make a scenario. Like Expanding upon 1066. Like have Saxons, Normans, Danish, Norwegians, everyone
MosileZ May 6, 2017 @ 6:22pm 
It worked. Thank you.

Mods are great... Only thing now is that I now miss trireme and galasses.....
Renlav  [author] Apr 29, 2017 @ 8:30am 
@Mosile Zanzari If your problem happens with these and only these mods, I'll have to look into it. In the meantime, what you can do is extract the files manually. Download a free compression utility like 7zip, then navigate to Documents\My Games\Sid Meier's Civilization 5\MODS. Using 7zip, extract each .civ5mod file that isn't loading to its own folder within the MODS folder. When you next run Civ, they should now show up in Mods list.
MosileZ Apr 29, 2017 @ 8:06am 
all the mods in this collection don't convert to files, thus don't appear in the mod menu Ingame.
Any help you can give?
Renlav  [author] Apr 25, 2017 @ 4:33pm 
@zArkham4269 The only things the mod changes in the base game are the Trireme, Galleass, Caravel, and Privateer units, so the only mods that should give you trouble are ones that make changes to these four units (R.E.D. modpack comes to mind, but I haven't tested it because I don't use it myself). It works just great with Community Patch, JFD's Cultural Diversity, and Ethnic Units. Let me know what you run into!
zArkham4269 Apr 25, 2017 @ 1:02pm 
Do you know of any conflicting mods? I like this sort of mod because I usually like to play games with countries who traditionally were neighbors.