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but is it possible to update the description to warn about the bugg? xD
good luck in the future!
// Illiyariya
i then reinstalled the mods (cause i still like them even though i have to set some skills manually) and i will probebly do another playthrough at some point and i want to have this mod for that (but will probebly be more on the look-out for buggs).
thanks for trying to help!
// Illiyariya
If you don't have the book you can add it again using the console. Type 'help "A New Beginning"' note down the ItemID then type "player.additem ItemID"
so was that book for disabling dynamic skill progression, or was it for all parts of the mod? :)
thank you very much for replying so fast :)
You can try using the CCO Uninstaller (search for it under my workshop) to undo the changes without losing all your progress, this may or may not work properly with the double menu bug; I wasn't able to try it myself. Please make a backup save before you do this.
Alternatively, if that doesn't work you can use the console commands to manually adjust your skill levels.
If all else fails the only other option is to load a save prior to using CCO and try again. Make sure you do *not* click the "Change Race" button in CCO and that should solve the bug.
I really need to be able to level up all skills, even at a slower pace. but i have alot of hours on my character now so i don't want to restart the game. is there any way of fixing this without restarting? hope you still answer check here! :)
Just wondering: Could it be done so that unfavoured skills are learned slowly instead of favoured skills being learned faster? I know it would make the game slightly harder overall, but still.
Otherwise a brilliant mod that makes character creation a greater experience. Keep up the good work.
still Loving it, Syclonix. Thanks for your earlier reply and thanks again for sharing your work.
Quick clarifications: Only racial skill bonuses also give increased progression rates?
What about class skills and specialization bonus? If so, by how much?
Best regards,
1hp
@ben_retter: As long as you have CCO - Dynamic Skill Progression.esp loaded in your load order, it is working. There is no separate page for DSP. Effects are applied automatically.
@Hazz50: Yes, I actually did think long and hard about incorporating the old attributes, but finally decided against it--It would simply unbalance the game b/c Skyrim is not designed to with these other attributes in mind. Not to mention it would unbalance other mods as well bc other mods wouldn't take these attributes into consideration.
Q: Was the dynamic intended to add a 5 or 10 skill bonus as well as 5 to 10% faster increase? The reason I ask is that I started with 35 One-Handed. I am NOT complaining. :-)
Have you thought about incorporating a mod or creating a mod like Third Era Attributes for Skyrim (http://www.nexusmods.com/skyrim/mods/13968/?) . I think bringing back all the attributes would make your mod the complete old school RPG experience.