Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also this only affected the deterioration of just worn clothing nothing else and not clothing on the ground
should do the same. You can disable the autorepair, so it only stops deterioration.
I'm sure that's the conflict but it would help confirm it if someone else had the same issue with both mods installed.
That's the best I can find. Downsides are:
-that pawns who sleep less get less repairs and may or may not be able to keep up with and outpace degradation.
-Before you can research and build the beds you still have to deal with clothing decay.
-Sending caravans out means the pawns in it lose access until they come back
Also for anyone wondering loading this in 1.1 does not crash the game or anything, but it no longer stops deterioration.
Gave colonists some clothes, left them for a few in-game days in rough conditions, came back and no clothing degradation or log errors.
do you think you could add the option to stop combat deterioration? it rather bothersome to keep making new armor and for later game players its more of an annoyance than anything