Stellaris

Stellaris

Ringer System
52 Comments
Bermuda Mar 1 @ 9:24am 
Yeah sorry not achievement compatible*
Platonov  [author] Feb 28 @ 11:10pm 
you mean it ain't achievement compatible
Bermuda Feb 28 @ 2:17pm 
Cool mod but unlike what it states it's not actually ironman compatible
elrodmarlon Jan 16, 2023 @ 9:31am 
watching for updates cool mod
King Zog Aug 16, 2021 @ 8:07am 
Could you make the Ketling system start? (ruinous core, etc)
dmt00003 May 21, 2019 @ 8:05am 
Yay. Love this mod. Love this modder. Fact.
Platonov  [author] Dec 25, 2018 @ 3:03am 
Updated Merry Christmas for 2.2.
JDF31596 Dec 11, 2018 @ 7:01am 
ok np just wonderring
Platonov  [author] Dec 10, 2018 @ 9:20am 
@STARKILLER IRL hit hard i'm searching a job in company management or consulting domain actually. I will do the 2.2 edition expect at the new year.
JDF31596 Dec 9, 2018 @ 8:20am 
update?
Red-Eyed_Gelynome Sep 11, 2018 @ 8:06am 
Forget what I said. The mod is pretty balance and already good. No need to add what I asked.Anyway, thanks for creating this. :2015holly:
Red-Eyed_Gelynome Sep 9, 2018 @ 6:55am 
Lovely Mod!!!! <3 It still works on 2.1.3. tested by me (I only used the Ringer System, not the other stated)

Can you pls update the .modinfo? just change it to 2.1.* the red logo on launcher is kinda bothersome.

Also, can you make the ring world cantain 50% or 100% of it's land tile have ancient buildings? pls? I've been trying other mods like "Origin System" but that mod is way too clustered in 1 star system and causes lag, on the other hand, it's way too op.

Currently, I looking for ring system just like you create but with this:
-1 or 2 planets with 15 to 25 slots Continental world.
- 2 Ring World zones with mineral buildings fallen empire setups.
- 2 Ring World zones with energy buildings fallen empire setups.
Platonov  [author] Aug 17, 2018 @ 12:13am 
Je viens de rentrer d'un pays étranger juste maintenant j'ai plus de 300 mail et autres choses à régler et dois mettre stellaris à jour je pense que le mode fonctionne encore juste la notification est juste un avertissement de possibilité. Si le mod est réellement incompatible je vais tacher de le patcher aussi tôt que possible.
Arcana Jun 26, 2018 @ 2:45am 
Le mod n'est apparament pas compatible avec la 2.1, du moins c'est ce que me dit le launcher
Platonov  [author] Dec 7, 2017 @ 4:51pm 
The thing that can break the mod could be in the next update if they change vanilla starting system position files. And otherwise it work perfectly for Synthetic Dawn and newer for now.
Platonov  [author] Dec 7, 2017 @ 4:40pm 
Yes i only change the number the changelog is small i did play other mods too and it's still working.
No Name Dec 7, 2017 @ 4:18pm 
Assuming this is 1.9 compatiable? Since it was updated today. The description is throwing me off.
B1G N008 Sep 29, 2017 @ 2:33pm 
i also realise, re-reading it, that comment doesn't make it clear im being facetious... i am.

thats just funny to me
Rangerhi Sep 29, 2017 @ 2:30pm 
thank you
B1G N008 Sep 29, 2017 @ 2:24pm 
woah woah wait! seriously?
they pretty much flipped off everyone useing mods like this... because the mod authers hadn't done it 'properly'?

i can get enigmatic tech via a console command, edit the file to give the shield 100k hp, even without running the dlc, but this text edit based explot needed fixing?

.... i realise this isn't the place for this, but... c'mon, i mean, wtf?

anyway, thanks for getting this updated.
Platonov  [author] Sep 29, 2017 @ 10:38am 
ok done crosstar b size 25 and uploaded already.
Rangerhi Sep 29, 2017 @ 9:51am 
Hey on Ringer-B the homeworld is not 25 size
Platonov  [author] Sep 24, 2017 @ 2:43am 
11.40am CET updated.
Platonov  [author] Sep 23, 2017 @ 1:43am 
Today status
Testing phase not uploaded : Ringer and Sharringan has been repaired
Crosstar and B variant isn't for now probably tommorow
And new encoding system introduced in 1.8 mean it's not compatible with 1.7 and below it gonna break save.(optimized code by developper)
Rangerhi Sep 22, 2017 @ 3:02pm 
I blame Aspec
Platonov  [author] Sep 22, 2017 @ 1:14pm 
Well it gonna take maybe few days to patch this.
Platonov  [author] Sep 22, 2017 @ 12:50pm 
1.8 Dev log - Fixed an exploit where initializers not meant for player empires (such as Fallen Empire ringworlds) could be used as home systems through text file editing it seems my mod is an exploit.:steamfacepalm:
Platonov  [author] Sep 22, 2017 @ 12:47pm 
dev changed the set tile to set deposit effect it seems. Still testing the changelog is quite long to read so i don't know if it could be repaired.
Rangerhi Sep 22, 2017 @ 12:35pm 
I can only acceces 2 sytems and both are broken.
Platonov  [author] Sep 22, 2017 @ 12:19pm 
It seems the 1.8 broke all systems need to see where is the problem.
Rangerhi Sep 22, 2017 @ 9:26am 
are you going to update for 1.8?
Realhollow May 6, 2017 @ 3:02pm 
OMg i love that Sharringan system <3
Platonov  [author] May 5, 2017 @ 1:03pm 
only one vote for the survey
well so here is the update the next one maybe next month xD
Platonov  [author] May 4, 2017 @ 1:41am 
@Neykov You have right it seems they did change something since the 1.5.0 because now it recognise the english ringer file now (did delete all line from the copy of l_english except the 2 first) Upload done
I did try with some mod for testing it's ok.
Platonov  [author] May 4, 2017 @ 1:06am 
I did try with notepad ++ and it dosen't work the yml original file contain some hidden header that i don't see how i can take it.
Kov May 3, 2017 @ 5:49pm 
You can add the lines regarding to this mod to a file named something like "ringer_l_english.yml" so you dont have to use the main one, making it compatible with all other mods.
Platonov  [author] May 3, 2017 @ 2:44pm 
And it seems someone have done it the primitive start in recommanded mod of the week :D
Platonov  [author] May 3, 2017 @ 5:32am 
The extra pop from expansion civic work only with newly colonised planet after adopting that not before (vanilla thing).
And when I start my mod i did have the science ship construction one and the 3 corvette so no problem in my mod about that but if you don't see early ship it may be due to the starting system files. I can for exemple force a primitive farm,factory start for exemple.
Dezerker May 3, 2017 @ 5:05am 
it seems that when you start with the system you dont get any ships or the extra pop from some civics. it is only happening on modded systems?
Platonov  [author] May 3, 2017 @ 4:30am 
Platonov  [author] May 3, 2017 @ 4:03am 
@Dezerker what kind of update you want ?
I'm not good with other localisations(don't speak or read)?
Or you want some more systems and then what kind ?
Dezerker May 3, 2017 @ 3:31am 
update?
Platonov  [author] May 1, 2017 @ 12:11am 
@RangerHi It's done called Crosstar-B in starting system if you wanted the latest system in 25 tiles for the 4 or you wanted the other one ?
Rangerhi Apr 30, 2017 @ 1:39pm 
Hey could you set the worlds in the systems to be 25 just to be that much op?:steamhappy:
Realhollow Apr 18, 2017 @ 7:04am 
Cross star looks so pretty :)
Realhollow Apr 18, 2017 @ 7:01am 
Yes it was awsome :) ye nothing wrong with the way you had done it but i just like the cross for asthtics :)
Platonov  [author] Apr 18, 2017 @ 1:23am 
now people can have crosstar and ringer system in one game, 2 unique system can give you a serious pvp or pve if insane (custom) advanced ai get it :D
Platonov  [author] Apr 18, 2017 @ 12:25am 
@nelliel I have done another starting system for you the crosstar system i think it's what you have asked.
Platonov  [author] Apr 18, 2017 @ 12:01am 
@Atreidi ok will change description.
Realhollow Apr 17, 2017 @ 2:08pm 
@platonov could you possibly move the extra planets so its one eatch side so your Hw on one side then 1 planet on the other side of the ring then the final two on the top and bottem? there is nothing wrong with were they are i just think it would look better in my opion.