Arma 3
Align
75 Comments
r0dx864 Apr 26 @ 10:12am 
cute idea: what if you could add a tiny shake to the binocular so we can feel what it is like to look through them in an unstable stance?
Rico Mar 1 @ 8:50am 
this mod makes aiming significantly harder, if you could randomize which corner the sight started out in, then just center int instead of going to the 4 corners It would make more sense.
ღТРЕЗВЫЙღ Dec 25, 2024 @ 1:31pm 
idk why its not working for me i unloaded every mod only left cba a3 with it and still nothing.
ღТРЕЗВЫЙღ Dec 25, 2024 @ 1:13pm 
ah ok ill have a look if its something to do with the cba settings then because the mod is loaded but it just dont work for me unless my other mods i have are conflicting with it
A. Ares Dec 25, 2024 @ 10:54am 
Just by loading it on ArmA 3 Launcher (after you subscribe to it of course)! And IF I remember correctly, there area some CBA Settings in Addon Settings for some tweaking!
ღТРЕЗВЫЙღ Dec 24, 2024 @ 2:04pm 
how do u get this mod to work ???
110 ways to break a door down Nov 13, 2024 @ 8:17pm 
This was great. Thanks
Isaac Sep 18, 2024 @ 12:57am 
He did read it Alex. That's why he reported the re-upload here so shut the fuck up instead of being condescending for your arrogance.
Alex Mason Sep 16, 2024 @ 8:20am 
read desc @wiket
Wiket Aug 21, 2024 @ 12:06am 
Tundra Nov 25, 2023 @ 4:53pm 
The idea is novel, but the execution is very bad.
CCR_1970 Sep 15, 2023 @ 9:24pm 
I imagine this mod is kinda dead but it'd be nice if they made it work for zeus controlled units
GodDoor 𝕌𝔸 Jul 11, 2023 @ 11:05am 
Work with rhsafrf?
Tigre437 Jan 18, 2023 @ 12:11am 
Hello LAxeman, I write from a small clan of weapon which we want to use 3 of your mods in a private modpack, would be the align, suppres and immersive, are very useful and if there is any way to have them contact me to reach an agreement. thanks.
Foran Nov 19, 2022 @ 7:46am 
We like to subscribed mod like it so realistic! :steamthumbsup:
I wish AI can be treat the same with "Align" .
thanks, man.
Reticuli Jun 26, 2022 @ 5:00pm 
This is not as much sway as ReDiS, which is good, but looking for the dispersion & recoil stuff now that I dumped that for this.
ᗷᑌᒪᗩᗰᗩTᗩRI Mar 16, 2022 @ 4:22pm 
Hero! :NATO: :Honored:
liwocom Dec 23, 2021 @ 4:36pm 
校枪
A. Ares Dec 10, 2021 @ 4:42pm 
@-Bl4ckH4wK- IF I remember correctly yes! It is client-side!
-Bl4ckH4wK- Dec 10, 2021 @ 10:35am 
It's client side right?
A. Ares Dec 5, 2021 @ 3:39pm 
@Willeo, as far as I know it is!
Isaac Dec 5, 2021 @ 2:52am 
No shit Inuyasha lmao
Willeo Dec 4, 2021 @ 8:56pm 
Is this compatible with Animated Recoil Coefficient changer?
Snek Overlord Sep 11, 2021 @ 10:25am 
Anyone who is in a Combat MOS better rethink their career if they are this shit at shooting.
Gold John King May 29, 2021 @ 6:21am 
Hi, the final of align movement has glitches on VN CDLC weapons, would you please check it? :steamhappy:
BuddyBubble May 23, 2021 @ 5:51am 
Wonderful mod, especially for iron sights, should actually be standard. The disadvantage in my opinion is that the movements are a bit too ticked off, but that's probably because the mods are also activated with scopes and that's a lot more noticeable there than with iron sights.

Still great work and idea, just like your other mods. Thank-you
Blitzkrieg 2.0 "Virgil" Apr 9, 2021 @ 12:55pm 
Joker, it is likely that you are not taking windage or angle into affect.. Aiming at a tree on a hill aiming upwards or even downwards will affect where you hit dramatically.
Jeff Mar 12, 2021 @ 12:30pm 
I'm having accuracy issues with the RHS. Even at close ranges, shooting at a tree zeroed properly, the bullet won't go where the iron sights are aiming at. =(
Or maybe it could be that I don't know anything about weapons in real life, and I'm making a huge mistake?
PrinnyWeinerCheeks Feb 4, 2021 @ 3:09pm 
If you have ever held a weapon and take this long to align your irons, you need more range time. Cripes.
Frosted Flake Nov 25, 2020 @ 8:34am 
Could this be made to work with the Recoil Dispersion and Sway mod?

Echoing below, I was in the military as well, and while this is a huge improvement over vanilla, the control over the weapon is a little lacking. A half measure would be great.
Lt. Ruben Sep 26, 2020 @ 6:15pm 
could you make a "half" version of that? vanilla is ridiculous, but yours is over the top also. I was in the military, and nobody (i hope) sways that hard when trying to aim.
You don't perfectly look through, but after just a bit of training you also don't miss that hard when trying to aim through your iron sights.
Oldru_Vallière Aug 30, 2020 @ 8:43pm 
@Dutch

it is client-side but can be made required by the server by placing a module in the editor
Dutch Aug 30, 2020 @ 4:22am 
Are these clientside mods? or are they needeed to be loaded onto the server?
Aco Jul 28, 2020 @ 10:30pm 
the mod.cpp doesn't have the publishedid written, may cause trouble with signed servers who depend on the arma launcher to get the mods. Just FYI.. Caused me some trouble. But the fix was to put the id in manually the id is the id=number in the url above.

Thank you for this nice mod. :)
462 Mar 20, 2020 @ 5:00am 
yes thank you thank you
Viper1Zero Oct 26, 2019 @ 6:40am 
Very immersive and well done on the coding!
Microsoft Excel Mar 26, 2019 @ 7:28pm 
Cool, but I think the swaying while lining up should be smoother and less jerky.
Creature of Comfort Jan 28, 2019 @ 10:38am 
Wanna hear something funny? In the video, I was watching how the M4 reacted with fatigue and then jumped really bad when you fired, hard enough to make snaggy and scooby-do jealous.
Pripyat Lizard 🦎 Dec 15, 2018 @ 12:10pm 
@LordShade.
Read my other post lol

Regarding that issue, could you guys maybe sign "supress", "align", and "Immerse" with the same key? They're all client side anyway and optional so I don't see the need for different keys. Maybe sign it with two different keys. One unique for each mod and then one "masterkey" that works for all three. :)
LordShade Dec 2, 2018 @ 6:08am 
Whenever I load over 16 mods on our server (only the -mod parameter, not -serverMod), It gives an error when joining through the launcher.

The error reads: "Server can't transmit all data; some allowed mods might be missing or their signatures not recognized"

Arma 3's limitation to the number of mods that may be keyed to a server whilst still transmitting all data to vanilla launchers.

Allow me to add this mod in serverpackmods?
J-Money Nov 20, 2018 @ 4:07am 
i love u
Isaac Apr 27, 2018 @ 4:26am 
Yeah true.
A. Ares Apr 27, 2018 @ 12:28am 
@Isaacdevil hahahaha... That would be interesting... Although, yeah... The mount mod is another small detail that makes ArmA 3 even more amazing... Thanks again @LAxemann
Isaac Apr 26, 2018 @ 6:31pm 
Arismagic, now I remembered to get that mount mod and it is pretty fucking good! I've seen that animation been used on a few Exile servers interestingly enough (only if you put a dovetail to picatinny NPZ device on the dovetail mounts on RHS AKs).
A. Ares Feb 23, 2018 @ 6:53pm 
You should try it out! I loved it! it is AMAZING!!
Isaac Feb 23, 2018 @ 5:59pm 
Nice! That's cool, I like the idea of that because its a bit weird just instantly putting an attachment onto a rail lol
A. Ares Feb 23, 2018 @ 2:32am 
@Isaacdevil... It is a really nice animation mod fer when you change every attachment on your main weapon! you can download it from armaholic but I thought that from here is easier for everyone to find, download and keep track of it so it will take the recognition that it deserves (like all the mods that I have tried form @LAxemann!)
Isaac Feb 22, 2018 @ 6:31pm 
What's the mount mod? Never heard of it.
A. Ares Feb 22, 2018 @ 1:29pm 
Thank you for your amazing mods! (I also enjoyed immersion a lot!) But, is it too much to ask for your "mount" mod to get on steam workshop? It is another AMAZING animation mod that adds another one of these little details to the game that makes it soooooo enjoyable even when you are not shooting and also it looks AMAZINGLY COOOOOOOL! Thanks in advance!
Knapperx Nov 30, 2017 @ 3:00pm 
yes, it works with modded weapons