Portal 2

Portal 2

D S.E.R.I.E.S.
32 Comments
Drakulo  [author] Jul 8, 2014 @ 10:22am 
@r1nzl3r yes I know this bug. But since I cleaned my hard drive I don't have the maps I made anymore. So I can't update them...
Hanni_Pham Jul 8, 2014 @ 4:55am 
@Drakulo Ok, let it remain one of the Aperture Science legends :D

Btw, bug in 21st chamber - the timer doesn't stop:
http://steamcommunity.com/profiles/76561198055100375/screenshot/579027346496499170
Drakulo  [author] Jul 6, 2014 @ 1:27am 
@r1nzl3r the 13th chamber remains lost in the complex. I will find it back one day.
Hanni_Pham Jul 5, 2014 @ 8:09am 
Why no 13th chamber?
TairikuOkami[old] Jan 29, 2014 @ 1:50pm 
The most enjoyable collection I have played, great after a long and tiresome day at work.
Drakulo  [author] Feb 6, 2013 @ 10:10am 
Thanks Dano. I'll try to continue the D Series in the same mood.
dano Feb 6, 2013 @ 1:00am 
I just played through your collection. Excellent job. You resisted the urge to create vicious maps that relied on split second timing and perfect placement. (Always a pain due to one of the most imprecise avatars in all gaming.) Instead you tried to be creative and that made it fun.
Drakulo  [author] Dec 14, 2012 @ 4:07pm 
Awesome job Gig! That's really impressive!
Zinzrinz - Levana Nov 19, 2012 @ 9:21pm 
@Space Ghost No. Read the fracking description. If you want a challenging map, play one with no exit.
[Gent]Simpson Sep 11, 2012 @ 1:13am 
awsome pack
spaceghost Sep 8, 2012 @ 9:21am 
Are these supposed to be challenging? I'm not 4 years old, you know... you can throw some obstacles in there for the rest of us.
eulbobo Sep 4, 2012 @ 10:12am 
I just love this guy and all the things he can do in a 24h day!
Lily McFluffy Butt Sep 2, 2012 @ 7:50pm 
Pretty awesome chambers. I actually played every single one.
Zelinkondorf Sep 2, 2012 @ 6:25pm 
oh snap good thing you replied. I didn't notice you had 3 more up XD
Zelinkondorf Sep 2, 2012 @ 6:25pm 
ok was starting to think it was a superstitious thing
Drakulo  [author] Sep 2, 2012 @ 6:45am 
Hello Indoril Nerevar. As you noticed, there is no Chamber D013. The Test Chamber D013 remains lost for now, but will come out some day.
Zelinkondorf Sep 1, 2012 @ 2:30am 
ummm D013?
Geneosis Aug 31, 2012 @ 5:56am 
I could not describe better how I create test chambers :p Nice pack anyway ;) Just played them all ^^
Zach Marius Aug 30, 2012 @ 9:04pm 
Really liking these. Simplistic in their ideas but very clever in their execution. Very well done Drakulo!
snipping tool Aug 30, 2012 @ 3:19am 
awsome!!!!
Señor scrm Aug 29, 2012 @ 12:30pm 
^^)
DeTheBug Aug 28, 2012 @ 11:16am 
nicely done nice chambers :)
Drakulo  [author] Aug 26, 2012 @ 4:10pm 
Don't feel insulted Cyron43, i did not wanted to be rude. That was just a role play way to answer. :-)

I don't know where my inspiration comes from. I haven'tt played much workshop maps before starting making mine (less than 10). I just played the original games (twice or more). How could i explain that... I always start by an empty one, that's better for inspiration. I look at the elements and choose a first one randomly to make the start. And then the show go by itself. I "see"' the chamber building itself in my mind. After making the architecture basics, I adapt and test the elements to be correctly connected. Some times I have a clear idea of something I want to put in and I build the map around that.
cyron43 Aug 26, 2012 @ 7:22am 
Drakulo, I'm a grown up man. No need to make fun of me. :-(
Drakulo  [author] Aug 26, 2012 @ 5:25am 
Hello Cyron43. Thank you for taking part of the D Series tests.

I understand your desire to know more about the test chamber creation process. That's a complicated, tortured and sadistic work for my high voltage processors. All I can say about that is portals. I think with portals.

Dear test subject, continue testing. For science.
cyron43 Aug 25, 2012 @ 7:09am 
The reason I got aware of this collection is I like small chambers. I looked at the first, the second, then at the collection and finally subscribed all maps and man it was good. :-)
Drakulo, I wish I had your creative mind. Your map designs are unique and I ask myself how in the world do you get those ideas. What's your secret?
Flarerik Aug 24, 2012 @ 10:55am 
Nice. If Valve makes a sesequel to Portal, these chambers would be a good idea!
Drakulo  [author] Aug 24, 2012 @ 5:10am 
I understand, thanks for the advice. I've already added screenshots for some maps (not all yet) and I will complete the descriptions. It will be a little bit easier for the testers to make their choice. I really didn't thought about marketting my maps at all! ^.^'
Geneosis Aug 24, 2012 @ 5:03am 
As you want ^^ I was just saying that because people will mainly select the map they play by looking at the title and the preview image ;)
Drakulo  [author] Aug 24, 2012 @ 4:53am 
Hello Geonosis! Sure i could name the chambers with a short description but i will not for 2 reasons.

First, in Portal games, test chambers and not named, they just have a number (or nothing) to describe them. So I just keep the game ambiance. These maps are not one shots, they're part of an entire set, like do the base story maps.

Secondly, i will make a lot of maps. As you can see, i made 13 chambers in about 5 ou 6 days. I don't want to waste time in finding a proper, short and unique description each map I make. I want to focus on the mapping. By the way, display panels in the starting corridors are enough for test subjects to survive. I may add in the map description a list with the elements shown in this panel to get an overview of the chamber content. I can do that.
Geneosis Aug 24, 2012 @ 4:02am 
Well a global suggestion about all the chambers of this collection : Add a more desciptive title for each chamber ^^ Something like "Test Chamber D012 : Title Here" ;)