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Btw, bug in 21st chamber - the timer doesn't stop:
http://steamcommunity.com/profiles/76561198055100375/screenshot/579027346496499170
I don't know where my inspiration comes from. I haven'tt played much workshop maps before starting making mine (less than 10). I just played the original games (twice or more). How could i explain that... I always start by an empty one, that's better for inspiration. I look at the elements and choose a first one randomly to make the start. And then the show go by itself. I "see"' the chamber building itself in my mind. After making the architecture basics, I adapt and test the elements to be correctly connected. Some times I have a clear idea of something I want to put in and I build the map around that.
I understand your desire to know more about the test chamber creation process. That's a complicated, tortured and sadistic work for my high voltage processors. All I can say about that is portals. I think with portals.
Dear test subject, continue testing. For science.
Drakulo, I wish I had your creative mind. Your map designs are unique and I ask myself how in the world do you get those ideas. What's your secret?
First, in Portal games, test chambers and not named, they just have a number (or nothing) to describe them. So I just keep the game ambiance. These maps are not one shots, they're part of an entire set, like do the base story maps.
Secondly, i will make a lot of maps. As you can see, i made 13 chambers in about 5 ou 6 days. I don't want to waste time in finding a proper, short and unique description each map I make. I want to focus on the mapping. By the way, display panels in the starting corridors are enough for test subjects to survive. I may add in the map description a list with the elements shown in this panel to get an overview of the chamber content. I can do that.