Darkest Dungeon®

Darkest Dungeon®

House Full of Piggies - New Enemeies for the Warren
79 Comments
ravenz May 13 @ 9:58pm 
is this mod compatible with levels 2 and 4?
Baby Goat May 2 @ 12:21pm 
is this compatible with Bristle and Bone?
Zak Jan 12, 2023 @ 5:09am 
Swine Zerkers still have triple the HP of other monsters in its tier.
- 29 HP for a level 0 single slot monster? The two slot giant human vanilla monster only has 35 HP!
- And they don't have a ridiculous stacking 260+% damage boost that ticks up and up every time they attack or anyone with riposte is attacked either.
- Not even limited to a single zerker either. Multiple zerkers all stacking one another, all tanky as sin. Its so unbalanced for what is supposed to be a level 0 dungeon.

Every fight lasts 9+ rounds. Its exhausting. Crits are just guaranteed deathblows at this point.

I AM LITERALLY LEVEL ZERO!
I do not have options to play around these monsters yet.

They absolutely do not belong at this tier.
Abyssal Nov 2, 2022 @ 11:44pm 
imbalanced as all hell, riddled with spelling mistakes, childish adoration with putting the same mechanics on every enemy. it's a shame you don't know anything about game design, because some good variety would be nice
DeBlue Nov 7, 2021 @ 1:06pm 
Since others are saying the zerker seems overpowered I changed its stats to slightly lower HP and reposte lasts for 2 rounds instead,
quit. Oct 16, 2020 @ 8:08am 
Hi, I would like to contact you and translate your DD mods into Russian. Accept my friend request. :blight:
Knave of Chalices Oct 15, 2020 @ 6:56am 
Hey, will you ever do one of these for the Weald?
tac Oct 14, 2020 @ 7:20pm 
@TheeSpongeman What exactly needed fixing? I have been really liking these mods, but I agree that balance is kinda off at the moment. So, I have decided to try to set out and clean up AJs series of mods.

Now I just need to actually get in touch with them.
TheeSpongeman Oct 2, 2020 @ 7:32am 
Project seems abandoned. So no hope of it getting fixed. Too bad. With minor (obvious) tweaks, could of been a cool collection of enemies.
Serulin Aug 29, 2020 @ 2:23pm 
zerkers are certainly way too strong for their tier like they are a tier higher in stats than they should be. 35 hp riposte, increasing attack, bleed, on a 1 slot unit is too much. If this is the mod that also adds swinetaurs, those are just bull as well. double shuffle, high damage, bleed on an attack they spam.
TheeSpongeman Aug 29, 2020 @ 9:03am 
Also anymore then 2 in a fight is just certain obliteration of all your health.
TheeSpongeman Aug 14, 2020 @ 4:56pm 
Enemies are great, but that slasher pig with permement reposte with upping percentage in damage every times he hits is f&%$# insane. Those things show up on apprentice and f#%$ your group up too easy. They need to be fixed.
BowShatter Jul 31, 2020 @ 5:39am 
I like the variety of enemies you added to the Warrens, but honestly, permanent riposte on a tank enemy with high hp, base damage, bleed chance and crit? What were you thinking?
Knave of Chalices Jul 15, 2020 @ 6:24pm 
ActionJack shouldn't you not be able to sell the meat's trophy?
ActionJack  [author] Jun 25, 2020 @ 3:26pm 
@patrol: Yes, the way the sound is added it is a odd hacky way. Won't need to worry about the error, don't think it impact how the mod runs (only visible if you have debugger mode turn on)

@Makko: I believe so.
patrol Jun 24, 2020 @ 9:39am 
Hello, I constantly receive errors about missing strings of code and sound, are you able to tell what could be wrong if i placed an error message here for example ? Could the mod somehow get corrupted during downloading ?
Makko Jun 12, 2020 @ 3:32am 
Does this mod work with the current version/DLC?
The Fate Jun 2, 2020 @ 12:04pm 
Broken blue text (Russian).
PotaDOH Apr 29, 2020 @ 6:06am 
The pig pole(the carpentry enemy) shouldn't buff protection so much as when there's 2 or more of them they become practically invincible unless you have armor piercing.
I got a team with one of the ax pigs that kept buffing it's dodge and 2 pig poles. I couldn't do anything but heal myself until the pig poles killed themselves with flies to the rot because they were immune to my bleeds and healed for more than I could hit, and on the rare occasion my arbalast was able to hit the ax pig with it's 40+ dodge the pig poles would just heal it.
StarrySunset Feb 7, 2020 @ 9:12pm 
Pretty good mod but there's some bugs.
The Assassin pig uses "Hide in Shadows" but that skill just do nothing. No stealth or dodge buff.
The Hook pig always try to use a PROT buff skill but the PROT only lasts until the end of the turn he used the skill.

please fix.
dariuszskdt Dec 6, 2019 @ 2:06pm 
Spider pig Spider pig.
dariuszskdt Nov 10, 2019 @ 12:25pm 
Uuuu update...
sn0rk Oct 5, 2019 @ 4:44pm 
Hello!
Can I add a Russian translation for your mod?
saintjoan Oct 2, 2019 @ 12:45pm 
This is awesome and works without problems for me even with the DLCs and 100+ mods :-D
CocoBat Aug 18, 2019 @ 4:06am 
I had to remove it... I am quite sad because I very much liked the monsters, but the monsters have ridiculous stats :/
Shiny The Devil Cat Jan 12, 2019 @ 4:56am 
Is this compatible with CoM?
bullyforme01 Dec 30, 2018 @ 5:30pm 
how rare are these?
Snake Nov 15, 2018 @ 3:43am 
i LOVE this mod!!
Tocity Aug 10, 2018 @ 10:05am 
How can i translate for the french version please ?
poppi84@twitch Jul 17, 2018 @ 11:02am 
if you need something translated to german language, dont hesitate to tell.
Doom2299 Jun 20, 2018 @ 9:14am 
Love the work you have done. I wanted to see if you are going to update to CoM?
o'night May 25, 2018 @ 3:27pm 
There is a typo in house_full_of_piggies.monster_brains.json file
line 145: "hp_ratio_treshold": 0.5
should be "threshold"
Sanex Apr 28, 2018 @ 10:42am 
AJ your monster add-on mods are great, but i can't help feeling that they need some polish before they are truly epic. The general strength of some of the new monsters is quite a bit above vanilla monsters, such as the new piggies that have large amounts of health as well as a permanent riposte effect. I noticed that there are other monsters with this riposte effect as well such as the skullug snails that also inflict bleed with their ripostes. I'm just wondering if this is intentional. Personal balance opinions aside, i love the design ideas of all your new monsters and will keep them included in my second play through of DD.
SquidSalsa Feb 23, 2018 @ 12:05am 
what kind of doom have you brought upon us with all these enemy mods
Cactus Based Cola Jan 24, 2018 @ 3:43pm 
So AJ are you working on one for the Weald? I'd love to see the horros you bring out of there.
Quench (RNA) Jan 15, 2018 @ 4:16am 
At Apprentice and Veteran this mod is great, but at champion... a Swine Skiver with not one but two Piggy's Heads? What the heck?
jewusmaximus Jan 4, 2018 @ 3:20pm 
great mod but do these area mods keep the crimson court mobs out? The city is abuzz for like 50 weeks now and NOT A SINGLE crimson court mob, no infestation also.
dem22 Nov 4, 2017 @ 3:09pm 
All three monster area MODS by AJ are a great addition and have added some very nice variety to gameplay! AJ please consider adding for Warrens and Courtyard. GREAT job!
ActionJack  [author] Oct 23, 2017 @ 8:58pm 
RIP
Pickle-Down Rickonomics Oct 23, 2017 @ 1:26pm 
Swine Honor Guard just party wiped me. By himself.
老马在此 Oct 5, 2017 @ 1:53am 
could you please make some bosses into the new monster mod,please?
davide Sep 11, 2017 @ 1:20pm 
Please, could you post your mods on nextus too, Thank you very much
Raven Guertena Aug 27, 2017 @ 4:26pm 
Mine opinion about this mod, its pretty well done. Enemys are interesting and all have their unique attacks.
But my only problem about this mod is the Swine Zerker, I did a run on the easieast level ((so I could train my group)), but then the first fight, suddenly three of them with one swine hooker. Like come on, this beserker swine is literly annoying to fight ((even if his puropse is to punish AoE damage))
okmol de grace Aug 27, 2017 @ 6:08am 
I would like to have more type of monster to fight.
okmol de grace Aug 27, 2017 @ 6:07am 
Will this mod have any conflict with Pitch Black mod??
Jekt Aug 26, 2017 @ 5:43am 
No idea what you're thinking with the zerker.
MajorTom Aug 17, 2017 @ 1:40am 
As with all ActionJack's work, this wonderful piece is simply above criticism (in my opinion). Are some fights hard? Is there too much x, could y be different? Would I have done z differently? Yes, of course. However, for quality, inventiveness, novelty and sheer fun -- this and the other AJ mods provide overwhelming improvement to the DD experience. It is simply astounding. If you don't like it, uninstall it, or better yet mod a bit here and there and send the files to AJ as suggestions. But you should try and enjoy the gift and the genius. a fanboy out.
Captain Jul 29, 2017 @ 11:42pm 
I personally found the pig zerker rather fair, he's there to punish AOE spam, and weak to buffs + big hits. The main problem I had was that early on the back row pig hook throwers had a pretty significant amount of HP, so if the enemy party was 2 pig melee with the ball and chain with 2 pig hook throwers in the back, it was too hard for an inexperienced party to put up enough damage while they were constantly getting bled and pulled in.
Landgreen Jul 27, 2017 @ 9:43pm 
I like the variety of the enemies and the concept however , the execution is flawed. Alot of the enemies are either annoying to fight or down right unbalanced. They make even the easiest of missions painfull to get through. The pig zerker in concept is fun but he slowly snowballs into a monster and his riposte discrouages attacks on him, same with the pig queen. Its a good mod with terrific art but the balancing is a turn off.
Xannim Jul 25, 2017 @ 8:57am 
No, thank you for the quick response. Keep up the good work! :steamhappy: