Sid Meier's Civilization VI

Sid Meier's Civilization VI

Truly Abundant Resources
421 Comments
Ramuné Sep 19 @ 6:56am 
@millerchristophd That's a shame. It would probably be a good idea to make the AI ignore harvesting strategic resources.
millerchristophd Sep 19 @ 5:42am 
@Ramuné, yeah that behavior's pretty much baked into the game's AI. It's even worse with mods that let you place districts on resources *by making all resources harvestable* and then replacing the resource after building the district--the AI empires will harvest all their Strategics and just denude their entire empire, exc. e.g. the Maori.
Ramuné Sep 18 @ 8:29am 
Does the AI just blindly harvest all their resources?
kkanzaki Sep 22, 2024 @ 11:49am 
Peak
Justin Aug 19, 2024 @ 12:40am 
thanks for uploading
SIOR542 Mar 24, 2024 @ 9:41am 
lovet tsl earth is save
Nandybear Mar 3, 2024 @ 5:10am 
I didn't notice the "all resources are harvestable" if like me you don't want that, the file is Resource_Harvesting.sql either comment out the entire thing or delete it all, dealer's choice.
PhazezGova Jan 23, 2024 @ 10:01am 
Is the mod still working or not?
daze Jan 6, 2024 @ 11:21pm 
can it up to 100% more resources?
Kanzlerjäger Apr 9, 2023 @ 4:13pm 
Maybe the dev or someone should develop a no-cap for amenities given by luxuries, that should work well with this mod.
Snoochiepoochie Apr 9, 2023 @ 2:16pm 
Must have mod
Dendibendi Mar 29, 2023 @ 1:23pm 
Hey this mod is really cool for big maps in civ 6
Kepuczor Feb 11, 2023 @ 4:22am 
If I place a district over a luxury resource, do I keep that resource or is it actually removed?

Game notification says it is removed, however it seems to be that it stays (despite a few turns passing, reloading the game).
cobra3282000 Jan 13, 2023 @ 7:44pm 
@mutantproduct i havent had any problems, works fine for me just got the latest upday to night, try verifying your game files. just a suggestion.
Mutantproduct Jan 13, 2023 @ 8:33am 
It seems to crash, maybe because of the update?
offer022 Dec 20, 2022 @ 4:50am 
First I got problem with total luxury item count after it got destroy(or harvest), but after reload the save, all luxury count got update, and work normally.
cobra3282000 Dec 11, 2022 @ 10:40am 
@walrus it seems to be wokring for me, under linux and under windows too.
walrus Dec 8, 2022 @ 8:33am 
Seems to be broken with the latest patch
AV-6360 Nov 16, 2022 @ 4:24am 
what is the original Abundant setting resource copies versus Standard.
DylanV Nov 1, 2022 @ 2:11pm 
How do you harvest a resource? I moved my builder over the resource and there wasn't an option to harvest. Is it possibly because I loaded the mod on an older save?
Babooshkayaya Oct 3, 2022 @ 1:33pm 
Is it correct that I don't receive any strategics form stragegic resources which have a district over them? I have improved 1 coal (mine) and 2 coal resources are under districts. I should be accumulating 3 * 3 = 9 coal per turn. Instead I'm only accumulating 3 coal per turn, suggesting I'm only receiving coal from my coal mine. Is this a bug?
Ry Sep 25, 2022 @ 9:58am 
@SarahBearah it should be, this mod is in the Vox Populis Modpack with Sukritact's Ocean Mod, I'm only trying to figure out how to add this mod to the game alongside the Vox Populis modpack.
wargolynch Aug 22, 2022 @ 7:28am 
Thanks!
p0kiehl  [author] Aug 22, 2022 @ 5:34am 
Sukritact built in support for the mod
wargolynch Aug 22, 2022 @ 3:50am 
It seems to be compatible, but how are they interacting? Are effects adding up?

Knowing Oceans LoadOrder is 5 and Truly Abundant is higher;
how are "Suk_ResourceGenerator.lua", "Suk_OceansMapGen.lua" and "Suk_MapConvolution.lua" interacting with "Resources.sql", "Resource_SeaLuxuries.sql" and "ResourceGenerator.lua"?
p0kiehl  [author] Jul 3, 2022 @ 10:44am 
Yes
SarahBearah Jul 3, 2022 @ 10:42am 
Is this compatible with Sukritact's Oceans Mod?
Austin001 Jun 27, 2022 @ 5:15pm 
Great mod, curious if options for even more and even less resources are possible
p0kiehl  [author] Jun 27, 2022 @ 2:16pm 
It affects all resource types (Luxury, Strategic, Bonus) by the same magnitude
cobra3282000 Jun 23, 2022 @ 3:08pm 
@diamond_slender I dont have that problem at all, are you using windows or linux native code for the game ? if you are using linux based os run the game under proton, alot problems are solved that way.
DiamondSlender Jun 22, 2022 @ 3:12pm 
don't add if you play on new world age it will crash.
netanel.stolovy May 31, 2022 @ 4:38am 
doesnt work
martin.cssml May 21, 2022 @ 1:28pm 
this is great, but... such a shame it has conflict with so many mods.
ReLIFE Mar 5, 2022 @ 8:37pm 
oh my god!!!
Majin Voaos Feb 23, 2022 @ 12:31pm 
loving it so far, i use plentiful and its always been fun
Bobibobibu Nov 18, 2021 @ 11:44pm 
Seems incompatible with Better Balanced Start.
Vleo | 黒人 Nov 15, 2021 @ 5:36pm 
Nice
STuRoK Oct 22, 2021 @ 2:21am 
I was wondering if it was possible to have identical resources not be placed adjacent to each other?
This would greatly alleviate the big clumps of same resources all over the map. On my maps there's clumps of literally 10 identical luxuries right next to each other, or 20-30 in like a 25 tile diameter. It's a little ridiculous.? :/
STuRoK Oct 19, 2021 @ 10:57pm 
Thank god for this mod, and thank heaven for you pOkiehl ! I can't play without this. Barren maps are so depressing.
Rykhath Sep 18, 2021 @ 8:06am 
Yeah I found out the mod that was causing desync of map generation it was multiplayer helper...as friend was seeing different resources causing constant desync. :pug:
p0kiehl  [author] Sep 18, 2021 @ 5:36am 
@RYKHAtH - No. I make all my mods to be MP friendly. Anyway, the resource generation is only a one-time event that occurs during map gen. That won't cause desync.
Rykhath Sep 18, 2021 @ 5:12am 
Is this causing anyone else Desync issues in Multiplayer?
FalseZen Sep 7, 2021 @ 6:20am 
They are highlighted pink in my game, and the mod works perfectly. First make certain that you have the latest copy of the mod buy unsubscribing and resubscribing. Next look for mods that may conflict. Any mods that might also change the menu for instance.
Frank Goldberg Aug 24, 2021 @ 4:42pm 
any reason why Plentiful and Truly Abundant aren't highlighted in pink on my game in the create game mode?
TheCivEngineer Aug 22, 2021 @ 11:50am 
Great, thank you... something odd just started (and I confirmed with just this mod enabled), Plentiful and Truly Abundant aren't showing up in the menu pick anymore... at least part of the mod is working because I had some Amber and there was a Harvest pick.

Any thoughts?
p0kiehl  [author] Aug 22, 2021 @ 7:38am 
Yes, the same order it’s listed in the menu.
TheCivEngineer Aug 22, 2021 @ 7:07am 
Could you tell me if Plentiful products more resources than Abundant?

I think that the order is Standard, Plentiful, Abundant, Truly Abundant?
Cobber [1st M.I.] Jul 19, 2021 @ 5:51am 
@Din:

No problem, you're welcome, and I'm very glad to hear that you've gotten the issue sorted so that you can use both mods together without any further problems.
Din Jul 18, 2021 @ 7:34pm 
@cobber51

Thanks a lot for taking the time to help man, now it works fine with golden age.
Cobber [1st M.I.] Jul 18, 2021 @ 2:58pm 
@Din:

You can find the Steam mods folder for Civ VI at whereever you installed your Steam folder. So, for example, on my machine it is installed in D:\My Games\Steam\steamapps\workshop\content\289070. Do a search using your file explorer search function for that last part of the file path I just listed above (289070) and you should be able to find it quite easily. Hopefully that makes sense :steamthumbsup: