Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have issues with the "ini settings" follow the instructions above. (It is very simple)
[GFAR]
DurabilityUsePerShot=1.0
PreventDurabilityLoss=False
FiringSpeed=2.0
FiringRange=7000
ProjectileSpeed=1.0
Doesn't seam to be working
Planing on wiping all our servers and do primitive but this ones a must, but since crossbows aint craftable on prim+ then can we use it?
Just note that the animation will not fit the speed (but you can fire before it visually reloads anyway)
https://www.youtube.com/watch?v=KX8Pm4hlDWQ
others who see this, this is the first time this happend in years and its a really good mod ;) try it
If you're talking about the hook itself, make sure it hits something. If it reaches maximum range it resets just like vanilla does. (except you don't waste the hook)
(crouch or reel-in+jump)
Reusable plus only re-adds an item to your inventory after using it.
This is what I see as more balanced as well as far more customizable.
This was also my way to learn the system and figure out ways around problems, I enjoy creating mods.
As for making a "remastered reusable plus" that mod was still in active use and development when this was originally made. Besides, why make something that already exists?
Your opionions are your own, but I do not agree on the same.
As for warnings, it's possible the rope/grapple may not show properly if it goes too far, or it may despawn mid flight at too high of ranges.
Though I don't expect it would despawn unless it goes past render range...possible same as dino distance or building distance, I can't really say for sure.
I actually duplicated the orignial grapple files before editing them for this mod. I even duplicated a few that weren't going to be edited (but were small) just in case they changed something and it messed up the grapple....so I guess I succeeded in a way I didn't intend.
Also to elaborate on the prior problems I stated:
-Vanilla Grapple Hooks refused to latch onto walls, building structures, or the world itself. It could latch onto my Basilisk though. And each time you shot it, it would consume the ammo for it without giving it back. So shooting at a wall or other surface would lead to wasted materials due to it consuming the hook but it not working like it should.
-Reusable Plus Grapply Hook just flat out caused Fatal Errors for still unknown reasons. There is a literal flood of people it has affected posting in that mods bug section.