The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dragon Priest Masks Unleashed
42 Comments
nitramex Jul 12, 2017 @ 1:51pm 
what about drangonborn's masks?
Tito Lounge Apr 30, 2017 @ 10:32am 
So you can just change it at any old forge? I am here at Whiterun's forge but i connot change the mask type.
The Wizard Sep 17, 2016 @ 9:35pm 
What I was looking for when I found this mod was something that would let you disenchant the masks and take the bonus that you get from them and be able to put it on any piece of armor/clothing with their full bonus instead of just getting fortify magicka or something, do you think you would be able to do something like use the names you gave them (Dark Sacrifice, Morkei's Might, etc.) as enchantments and be able to enchant other stuff with them? That would be sick, rad mod by the way dude.
Ntonisthier  [author] Mar 28, 2016 @ 6:47am 
lol
lordbendmccoy77 Mar 28, 2016 @ 6:30am 
lol do you even know what to do when you get all of the dragon masks, obviously not. otherwise you wouldnt make such a stupid mod
Charles™ Dec 5, 2015 @ 4:19pm 
i have a mod thaat removes the hoods on them would this conflict with that mod?
maboesanman Nov 3, 2015 @ 8:00pm 
would it be possible to make this mod work with the archmage's robes better? as of now, only the original version of the mask will remove the robe's hood. would it be possible to make the archmage's robes hide the hood if the player is wearing the ones added by this mod?

nice mod btw, good changes
Ntonisthier  [author] May 24, 2014 @ 6:10am 
It would take ages to do that for every armor in the game, at least with the way I programmed this.
Check SkyrimNexus.
The Doctor May 19, 2014 @ 7:19am 
Can you do this kind of thing with all equipment? I mean make it so you can add heavy armor to robes, or medium armor to bonemould sets, and vice versa? Or is there already such a thing?
toekneebob Jun 18, 2013 @ 9:10am 
I seem to be having an issue where the light armor version of the masks are showing up in my list when crafting. I tried playing with the mod order but it doesn't seem to work.
Ntonisthier  [author] Apr 29, 2013 @ 4:25pm 
Coming soon: Compatibility for the four new masks added by Dragonborn and for SkyRe. Only on SkyrimNexus.


On a related note, there's problems with SkyRe's Reproccer (and by extension - problems with SkyRe). For the best workaround, before running Reproccer, unload my mod ("masks unleashed.esp") and load it again after running Reproccer. Then make sure to move my mod behind ReProccer.esp in the loading order.
Be warned though, the armor values will be lower than those of SkyRe. And they'll have their sucky original enchantments instead of SkyRe's (mostly) superior new enchantments. Working on that right now.
BenOtis Apr 26, 2013 @ 5:25pm 
Perfect thank you, nice mod by the way!
Ntonisthier  [author] Apr 26, 2013 @ 10:18am 
Yes, there should be no problem.
BenOtis Apr 25, 2013 @ 5:37pm 
Can i use modified mask textures with this mod?
Mean Green Apr 14, 2013 @ 6:24am 
Seems to be working now. :)
Ntonisthier  [author] Apr 12, 2013 @ 4:01pm 
I've used a brutish, simple way to achieve my goal. That's why you'll see a whole bunch of recipes. That's literally what I did - add a whole bunch of recipes.
For no apparent reason I went back and changed that even though I'm not even playing Skyrim right now. You should now only see the recipes available to you (i.e. not more than two recipes when you're carrying one mask).
I want to thank the creators of TES5Edit at this point. Their tool turned a tedious task into... well, a much less tedious task.

Please tell me if it worked.
Mean Green Apr 11, 2013 @ 3:02pm 
Awesome mod btw. :)
Mean Green Apr 11, 2013 @ 3:01pm 
I'm getting multiple mask recipes when I'm at the forge, as in heavy, light and unarmored version of the same mask several times. No big problmem but the list gets veeery long. Is anyone else getting this? Any idea why?
Ulrik H.D Jan 1, 2013 @ 9:37am 
.... subscribed
Warsun Nov 10, 2012 @ 12:24pm 
I found the issue with dragons.It wasn't this mod it was.Some quest improvment mod
Ntonisthier  [author] Nov 5, 2012 @ 9:31am 
@lawman92: Hmm, that is right. I have never considered that. Maybe I'll change it back so they require the Daedric Smithin perk again. I'll think about it.
On a slightly related note, SkyRe changes the smithing perk system so that the quality of your improvements are bound to a specific (multi-level) perk instead of the material perks. So, if you're using SkyRe this mod will work without drawbacks.
Ash Fireheart Nov 4, 2012 @ 7:01am 
@Astan Wouldn't the smithing improvements be weaker because there is no perk bonus for the masks?
Ntonisthier  [author] Oct 30, 2012 @ 10:34am 
This mod does not affect dragons or the behavior of dragons.
Warsun Oct 29, 2012 @ 8:33pm 
Does this mod affect dragons attacking you randomly?
Ntonisthier  [author] Aug 24, 2012 @ 9:47am 
There should be no problem with this mod. I think.
Just to go sure, I'd change the load order so that this mod is loaded before the mod that changes the final mask. But that's probably not really necessary.
Delacroix Aug 22, 2012 @ 4:15pm 
No I just don't mod conflicts,I have a mod that changes the final mask,it adds all the properties of the other mask together plus its original enchantment.
Ntonisthier  [author] Aug 21, 2012 @ 3:04am 
The final mask can be transmuted like all other masks, but otherwise it was left untouched by this mod. Suggestions?
I'm modding New Vegas atm though, so I won't get to update this mod anytime soon.
Delacroix Aug 18, 2012 @ 3:43pm 
Did you change the final mask at all?
Ntonisthier  [author] Jul 30, 2012 @ 4:02am 
No smithing perks required. You can start transmuting your Dragon Priest masks right away - as long as you have the filled Grand Soul Gems.
Mani Jul 28, 2012 @ 2:19pm 
do i need any smiting perks to do this?
♥♥♥♥♥♥♥♥♥♥♥ Jun 8, 2012 @ 9:40am 
Thanks
Ntonisthier  [author] Apr 18, 2012 @ 5:18am 
There is no quest line for the dragon priests. The dragon priests are unique enemies that can be found all over Skyrim.
If you want to find one, I recommed going to uesp.net and searching for dragon priests.
♥♥♥♥♥♥♥♥♥♥♥ Apr 16, 2012 @ 8:41pm 
question...kinda a stupid one...where and how do you start the dragon priest quest line???
Smash Feb 13, 2012 @ 6:48pm 
good stuff man, subbed
SmoKK Feb 13, 2012 @ 2:26pm 
nice job
Ntonisthier  [author] Feb 13, 2012 @ 3:43am 
When I was working in the construction kit on the dragon priest masks, I discovered that most of the enchantments had unique names in the construction kit, like "Otar's Will" or "Krosis' Subterfuge" and so on. I don't think these names ever appear anywhere in the game except for Konahrik's one, and that has bothered me ever since. So I've updated this mod just to integrate those names into the game. Examples can be seen in the pictures. I hope that will make the masks feel more unique and add to the immersion of the masks; you're not just equipping some old mask, you're taking on the defining characteristic of an ancients old undead.
Some of the enchantments lacked a name in the construction kit though, so I added names for those. They can be easily detected because all of them are alliterations.
Ntonisthier  [author] Feb 13, 2012 @ 3:41am 
@NOVA: Yeah, right when I was about to give up because I had no idea on how to script something like that, I suddenly realized that something like that doesn't have to be scripted. Also, the controls of some kind of container or machine with all those different options would be too awkward, there'd have to be like three different buttons or three different spells just to control it.
Nova Feb 10, 2012 @ 6:19pm 
@Astan: Okay, that makes sense. I downloaded your other mod because I'm a mage, and that's all I've ever been: the only smithing I ever did was for this mod! So I didn't know why adding another thing would be needed. That makes sense, though. It's difficult enough to aquire it's not exploitable but easy enough to get that you CAN. I had the same idea as this mod, but rather than use smithing, I was trying to script a machine to do it all on its own. Turned out being really hard! But that is also an option if you want a free version. Though you're right, free isn't really needed at all. The average player won't need to do this more than 9 times (AT MOST) and if they really have all 9 masks it won't be hard for them.
Muhaimmedu Feb 10, 2012 @ 1:46pm 
Interesting. I'll download it for the added flexibility. I really like the menacing look of the masks and they'd fit all of my evil characters. :D
Ntonisthier  [author] Feb 10, 2012 @ 4:06am 
@NOVA: I had to add another ingredient, otherwise you could endlessly craft a mask into its different versions, allowing you to cheat your way to Smithing 100. I don't think it's too hard to obtain Grand Soul Gems, you should be able to gather a few of them as you progress in the game, especially since the masks are endgame items. Also, I don't think any character needs to transmute any more than a handful of masks.
@antony1197: I didn't touch Konahrik's enchantment. At the moment, this mod only tweaks the masks which I felt were bland or masks which were restricted by the game's limitations; namely, they are Morokei, Rahgot and Hevnoraak. If enough people ask for it, I might also improve the other masks.
Nova Feb 10, 2012 @ 12:22am 
Awesome. Though, if I may ask, why the extra Grand Soul cost?
Balerion Feb 9, 2012 @ 2:26pm 
Awesome job man i always felt the masks were too weak, mind telling me what konahriks mask now does?