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nice mod btw, good changes
Check SkyrimNexus.
On a related note, there's problems with SkyRe's Reproccer (and by extension - problems with SkyRe). For the best workaround, before running Reproccer, unload my mod ("masks unleashed.esp") and load it again after running Reproccer. Then make sure to move my mod behind ReProccer.esp in the loading order.
Be warned though, the armor values will be lower than those of SkyRe. And they'll have their sucky original enchantments instead of SkyRe's (mostly) superior new enchantments. Working on that right now.
For no apparent reason I went back and changed that even though I'm not even playing Skyrim right now. You should now only see the recipes available to you (i.e. not more than two recipes when you're carrying one mask).
I want to thank the creators of TES5Edit at this point. Their tool turned a tedious task into... well, a much less tedious task.
Please tell me if it worked.
On a slightly related note, SkyRe changes the smithing perk system so that the quality of your improvements are bound to a specific (multi-level) perk instead of the material perks. So, if you're using SkyRe this mod will work without drawbacks.
Just to go sure, I'd change the load order so that this mod is loaded before the mod that changes the final mask. But that's probably not really necessary.
I'm modding New Vegas atm though, so I won't get to update this mod anytime soon.
If you want to find one, I recommed going to uesp.net and searching for dragon priests.
Some of the enchantments lacked a name in the construction kit though, so I added names for those. They can be easily detected because all of them are alliterations.
@antony1197: I didn't touch Konahrik's enchantment. At the moment, this mod only tweaks the masks which I felt were bland or masks which were restricted by the game's limitations; namely, they are Morokei, Rahgot and Hevnoraak. If enough people ask for it, I might also improve the other masks.