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健康:75
饥饿:150
理智:150
治愈的雨水:在下雨的时候精神会恢复,但会更容易过热。
幸运的生还者:理智高于75时,免疫一次致命伤害并无敌3秒,消耗40理智。
优先目标:在黄昏和夜晚不会被怪物作为敌对目标,除非时雨先攻击。
[优先目标]:攻击敌人将有10秒冷却。已经在攻击你的敌人不会停止攻击,除非你逃离或者他们的仇恨转移。
这个技能对某些不使用标准人工智能的敌人(触手,咕噜(?这是什么),猪守卫)无效。
If you do this, i'm so appreciated it.
理智:150
饱食度:150
1.下雨时提升san
2.黄昏和夜晚时不会主动获得仇恨 并且得到仇恨时很容易失去仇恨
3.遇到致命伤时会以san值为代价免疫一次致命伤(具体多少忘了)
(不懂英语,在游戏中体验的 如有错误请指正)
If you're really looking for someone to help with dialogue for upcoming characters (and if you didn't gave up the idea of doing more), maybe I can give a hand. I can't promise anything as I've never worked on a Don't Starve mod before so I don't reallly know how much lines there can be (but hey, there's always a first time), but as I'd be really interested seeing more KanColle characters and I'm usually fine with words.
Its very cute
Nice work
we'll look into it
(请在提供反馈之前更新最新版本,谢谢!)
[统计资料]
健康:75
饥饿:150
理智:150
[性状/心动]
舒缓的雨水:在下雨的同时再次发生健康,但降低耐热性。
幸运幸存者:如果在50%+理智,生命一击致命,成为无敌3秒,消费40理智。
优先重定向:除非Shigure先攻击,黄昏和黑夜不会被敌人击中。
关于优先级重定向:攻击敌人将删除10秒钟,使Shigure在此持续时间内得到定位。已经攻击你的敌人不会停止攻击,除非你逃脱他们,否则他们的攻击是在其他地方被捕获的。某些不使用标准AI(触角,gr ues,守卫)的敌人将不理会这一点
Now we need a Yuudachi one