Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NordoUnits Compilation
55 commenti
Shady 28 mar 2020, ore 8:28 
Hi! First of all i'd like to say love what you have done here, great work!
Are there a unit size sub mod that is compatible with these awesome unit packs?
Serchant 8 mar 2020, ore 8:51 
could you also create a compilation that doesnt requires the 3d unit cards? id love to make your units blend in together with the Radious units
Blade 3 feb 2020, ore 0:18 
Good idea, cool units!And this one too:"The Lions of Carthage Elite Sacred Band"...
Fibre🌹 2 feb 2020, ore 20:32 
@Nor Dogroth Do you have plans on making a Unit compilation with Immortals from this creator?
https://steamcommunity.com/sharedfiles/filedetails/?id=247266074&searchtext=immortals (Xerxes and Persians 2.2)
stffnhs 21 gen 2020, ore 9:08 
Thanks for this great mod! The rosters and units are much more interesting now :)

I noticed some of the armies of other factions have no names when i hover over them...is this normal?
Nor Dogroth  [autore] 23 dic 2019, ore 10:03 
Then something is wrong with your game.
TotalVictori 23 dic 2019, ore 9:56 
Your mod units Dont show up for me
xXShadowXx 2 dic 2019, ore 4:56 
Thank you and thanks again for the great mods
Nor Dogroth  [autore] 1 dic 2019, ore 11:00 
This is a game bug with mods, unfortunally. Several people have it with different unit mods, no one knows the reason so far.
xXShadowXx 29 nov 2019, ore 8:28 
First i would love to say your mods are amazing and have greatly improved my Rome 2 experience since i recently gave them a try. I did notice some of the units in some factions are without names, could be something i did wrong or is it just like that?
Nor Dogroth  [autore] 3 lug 2019, ore 13:53 
No problem, thanks for pointing to this. I will look into it and maybe I will change it. They are to strong for early game, I agree.
Azran 3 lug 2019, ore 12:55 
Oh sorry for the confusion then, thought it could have been an oversight. Honestly, I feel like they are a sort of huge early game advantage to an already powerful faction, but it's your mod collection so I don't want to impose anything on you. Once again, thanks for the awesome work. Cheers!
Nor Dogroth  [autore] 3 lug 2019, ore 11:57 
Okay, those are mod units and not normal Praetorians. It's as the modder made it, but I can change it if you want.
Azran 3 lug 2019, ore 10:49 
Grand Campaign. Horses of Mars, Imperial Lancers and Praetorii Extraordinary are available on turn 1 as Rome. Had a couple runs where the AI would go for Praetorians for their generals on newly-raised armies - I started a new run and so far they've done nothing but pick triarii and bodyguard units. The three units I mentioned above are also available to the player from the very start.
Nor Dogroth  [autore] 3 lug 2019, ore 10:42 
Which campaign?
Azran 3 lug 2019, ore 6:36 
hey Nordo, awesome work. Just one question - is it intended that Romans get access to Praetorian command units from Turn 1? It's made the early game as their enemies quite, uh, tricky lol
Nor Dogroth  [autore] 11 mag 2019, ore 12:46 
Maybe, it's their job to support their gamers.
XenoGames48 11 mag 2019, ore 11:56 
So the guys at CA Can help me more than you?
Nor Dogroth  [autore] 11 mag 2019, ore 3:51 
Oh yes, sorry. Well, then the only thing I can say is ask the game support. I cannot know why the mods are not working for you and I'm not part of the game development team nor of the technical support.
XenoGames48 11 mag 2019, ore 3:15 
I already said im running the old launcher did you not read?
Nor Dogroth  [autore] 11 mag 2019, ore 1:58 
Are you using the new BETA launcher? If yes, I recommend to switch back via Steam beta options to "launcher release candidate" or something like that.
XenoGames48 9 mag 2019, ore 0:08 
I cant get half these mods to work at all. More than half the units are nowhere to be seen n the grand campaign. I've done everythng from a fresh install to running on the old launcher and im at a loss. Yes i purged the data and scripts files when i reinstalled, and yes these mods worked in the past for me. I am not running many other mods. PLEASE HELP
Nor Dogroth  [autore] 21 feb 2019, ore 4:45 
No, I have decided not to add it. It does not fit so well in my opinion. But I have not been adding any external mods for a long time. However, you might use other unit mods additionally.
Karl Franz 20 feb 2019, ore 17:24 
I dont suppose you have added Wolfmans "Heroes of Rome" to this or the unit card mods yet?
NoClue 3 feb 2019, ore 13:57 
people with m16s
Nor Dogroth  [autore] 25 gen 2019, ore 7:50 
What do you need/want?
Mceffe 25 gen 2019, ore 7:33 
Could you make another unit compilation pack?
ruanito-89 18 set 2018, ore 13:55 
thank you a lot for all the work, it really improves the game!
henk 1 set 2018, ore 15:16 
Is it possible to add the new navy units from

Heavy Greek Navy
Heavy Eastern Navy
and Heavy Roman navy?
henk 18 ago 2018, ore 15:57 
And the Wolfman Elite units perhaps in a seperate pack(a pack full of OP units?)

I also have those texture bugs, what's the max limit of the mods I can have?

Thankyou for reviving many great mods. Perhaps you could write a guide or point me out where I can learn it myself?
nordstern 14 ago 2018, ore 16:06 
i have seen you have updated some of Wolfmans Mods. Can you maybe implement "Wolfmans Spartan Swords" too?
Dingo 1 lug 2018, ore 11:31 
Right, the mod cap is 37 mods.... Thanks CA!

Hab ich später erst herausgefunden. Trotzdem danke! :KneelingBow:
Nor Dogroth  [autore] 30 giu 2018, ore 23:24 
In case of texture bugs you have more mods active than the current mod limit. Try to deactivate them.

Patch 18 ist aber nicht die aktuelle Version.
Dingo 30 giu 2018, ore 16:00 
@Nor Dogroth

I do have texture bugs with this mod compilation.

Ist der typische Patch 18 bug. Mein Spiel ist up-to-date.
Nor Dogroth  [autore] 23 mag 2018, ore 5:26 
As I know everything is updated for the last patch and even the title says 'updated', so what on earth do you mean?
Kapetansky 22 mag 2018, ore 11:46 
please update?
Nor Dogroth  [autore] 21 mar 2018, ore 4:43 
post links please
jayful 21 mar 2018, ore 4:36 
Thanks for this. Could you possibly include threadoflenghts bosporan kingdom and shamefurr dispray's additional epirote units?
Iron Man 19 mar 2018, ore 5:48 
@Nor Dorgorth You are a legend. Thank you.
Alamo Joe 18 mar 2018, ore 13:01 
@Nor Dogroth Probably Wolfmans Demigods and Heroes Pack, but i can live without it, I really do appreciate your effort.
Nor Dogroth  [autore] 18 mar 2018, ore 11:15 
@budokan: The Sebidee add-on is made for Sebidee's mod and doesn't make sense without it.

@:Captain: Which mod do you want?
Alamo Joe 18 mar 2018, ore 7:15 
I just wanted to say that i really appreciate this, I can finally have back my Myrmidons! Though, i was also wanting to inquire about whether or not you had plans to update any more of Wolfman's packs? Regardless, your work has brought me great joy, thus you have my many thanks!
budokan 12 mar 2018, ore 15:59 
You are probably right about the Sebidee Mod, although I did 16 turns on 1-5 and the unit cards it works perfectly. Thanks for all the great work.
Nor Dogroth  [autore] 12 mar 2018, ore 13:21 
You need Sebidee's Unit Roaster Overhaul if you're using the Sebidee Add-On.
Nor Dogroth  [autore] 10 mar 2018, ore 14:27 
yeah, I've heard it works. Didn't expect this.
ShadowHeart 10 mar 2018, ore 14:14 
Tested these with Patch 19, and they appear to be functioning properly, it's a lot of units for a lot of factions so... I can't say with 100% certainty, but the game starts up and they do at least show up in custom battle
Nor Dogroth  [autore] 28 gen 2018, ore 6:03 
Strange thing. Maybe you're using the old version of Patch 3?
There should be no issues using them together or alone. In theory. I'm using all of them and it works fine.
Mceffe 28 gen 2018, ore 4:41 
I'm trying to launch with both Pack 2 & 3 but the game issues an error, but it only works with either pack 2 or 3. Why is that?

Mceffe
Taraco 8 dic 2017, ore 8:30 
thank you , amazing compilation and unit card mod