Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NordoUnits Compilation
55 Comments
Shady Mar 28, 2020 @ 8:28am 
Hi! First of all i'd like to say love what you have done here, great work!
Are there a unit size sub mod that is compatible with these awesome unit packs?
Serchant Mar 8, 2020 @ 8:51am 
could you also create a compilation that doesnt requires the 3d unit cards? id love to make your units blend in together with the Radious units
Blade Feb 3, 2020 @ 12:18am 
Good idea, cool units!And this one too:"The Lions of Carthage Elite Sacred Band"...
Fibre🌹 Feb 2, 2020 @ 8:32pm 
@Nor Dogroth Do you have plans on making a Unit compilation with Immortals from this creator?
https://steamcommunity.com/sharedfiles/filedetails/?id=247266074&searchtext=immortals (Xerxes and Persians 2.2)
stffnhs Jan 21, 2020 @ 9:08am 
Thanks for this great mod! The rosters and units are much more interesting now :)

I noticed some of the armies of other factions have no names when i hover over them...is this normal?
Nor Dogroth  [author] Dec 23, 2019 @ 10:03am 
Then something is wrong with your game.
TotalVictori Dec 23, 2019 @ 9:56am 
Your mod units Dont show up for me
xXShadowXx Dec 2, 2019 @ 4:56am 
Thank you and thanks again for the great mods
Nor Dogroth  [author] Dec 1, 2019 @ 11:00am 
This is a game bug with mods, unfortunally. Several people have it with different unit mods, no one knows the reason so far.
xXShadowXx Nov 29, 2019 @ 8:28am 
First i would love to say your mods are amazing and have greatly improved my Rome 2 experience since i recently gave them a try. I did notice some of the units in some factions are without names, could be something i did wrong or is it just like that?
Nor Dogroth  [author] Jul 3, 2019 @ 1:53pm 
No problem, thanks for pointing to this. I will look into it and maybe I will change it. They are to strong for early game, I agree.
Azran Jul 3, 2019 @ 12:55pm 
Oh sorry for the confusion then, thought it could have been an oversight. Honestly, I feel like they are a sort of huge early game advantage to an already powerful faction, but it's your mod collection so I don't want to impose anything on you. Once again, thanks for the awesome work. Cheers!
Nor Dogroth  [author] Jul 3, 2019 @ 11:57am 
Okay, those are mod units and not normal Praetorians. It's as the modder made it, but I can change it if you want.
Azran Jul 3, 2019 @ 10:49am 
Grand Campaign. Horses of Mars, Imperial Lancers and Praetorii Extraordinary are available on turn 1 as Rome. Had a couple runs where the AI would go for Praetorians for their generals on newly-raised armies - I started a new run and so far they've done nothing but pick triarii and bodyguard units. The three units I mentioned above are also available to the player from the very start.
Nor Dogroth  [author] Jul 3, 2019 @ 10:42am 
Which campaign?
Azran Jul 3, 2019 @ 6:36am 
hey Nordo, awesome work. Just one question - is it intended that Romans get access to Praetorian command units from Turn 1? It's made the early game as their enemies quite, uh, tricky lol
Nor Dogroth  [author] May 11, 2019 @ 12:46pm 
Maybe, it's their job to support their gamers.
XenoGames48 May 11, 2019 @ 11:56am 
So the guys at CA Can help me more than you?
Nor Dogroth  [author] May 11, 2019 @ 3:51am 
Oh yes, sorry. Well, then the only thing I can say is ask the game support. I cannot know why the mods are not working for you and I'm not part of the game development team nor of the technical support.
XenoGames48 May 11, 2019 @ 3:15am 
I already said im running the old launcher did you not read?
Nor Dogroth  [author] May 11, 2019 @ 1:58am 
Are you using the new BETA launcher? If yes, I recommend to switch back via Steam beta options to "launcher release candidate" or something like that.
XenoGames48 May 9, 2019 @ 12:08am 
I cant get half these mods to work at all. More than half the units are nowhere to be seen n the grand campaign. I've done everythng from a fresh install to running on the old launcher and im at a loss. Yes i purged the data and scripts files when i reinstalled, and yes these mods worked in the past for me. I am not running many other mods. PLEASE HELP
Nor Dogroth  [author] Feb 21, 2019 @ 4:45am 
No, I have decided not to add it. It does not fit so well in my opinion. But I have not been adding any external mods for a long time. However, you might use other unit mods additionally.
Karl Franz Feb 20, 2019 @ 5:24pm 
I dont suppose you have added Wolfmans "Heroes of Rome" to this or the unit card mods yet?
NoClue Feb 3, 2019 @ 1:57pm 
people with m16s
Nor Dogroth  [author] Jan 25, 2019 @ 7:50am 
What do you need/want?
Mceffe Jan 25, 2019 @ 7:33am 
Could you make another unit compilation pack?
ruanito-89 Sep 18, 2018 @ 1:55pm 
thank you a lot for all the work, it really improves the game!
henk Sep 1, 2018 @ 3:16pm 
Is it possible to add the new navy units from

Heavy Greek Navy
Heavy Eastern Navy
and Heavy Roman navy?
henk Aug 18, 2018 @ 3:57pm 
And the Wolfman Elite units perhaps in a seperate pack(a pack full of OP units?)

I also have those texture bugs, what's the max limit of the mods I can have?

Thankyou for reviving many great mods. Perhaps you could write a guide or point me out where I can learn it myself?
nordstern Aug 14, 2018 @ 4:06pm 
i have seen you have updated some of Wolfmans Mods. Can you maybe implement "Wolfmans Spartan Swords" too?
Dingo Jul 1, 2018 @ 11:31am 
Right, the mod cap is 37 mods.... Thanks CA!

Hab ich später erst herausgefunden. Trotzdem danke! :KneelingBow:
Nor Dogroth  [author] Jun 30, 2018 @ 11:24pm 
In case of texture bugs you have more mods active than the current mod limit. Try to deactivate them.

Patch 18 ist aber nicht die aktuelle Version.
Dingo Jun 30, 2018 @ 4:00pm 
@Nor Dogroth

I do have texture bugs with this mod compilation.

Ist der typische Patch 18 bug. Mein Spiel ist up-to-date.
Nor Dogroth  [author] May 23, 2018 @ 5:26am 
As I know everything is updated for the last patch and even the title says 'updated', so what on earth do you mean?
Kapetansky May 22, 2018 @ 11:46am 
please update?
Nor Dogroth  [author] Mar 21, 2018 @ 4:43am 
post links please
jayful Mar 21, 2018 @ 4:36am 
Thanks for this. Could you possibly include threadoflenghts bosporan kingdom and shamefurr dispray's additional epirote units?
Iron Man Mar 19, 2018 @ 5:48am 
@Nor Dorgorth You are a legend. Thank you.
Alamo Joe Mar 18, 2018 @ 1:01pm 
@Nor Dogroth Probably Wolfmans Demigods and Heroes Pack, but i can live without it, I really do appreciate your effort.
Nor Dogroth  [author] Mar 18, 2018 @ 11:15am 
@budokan: The Sebidee add-on is made for Sebidee's mod and doesn't make sense without it.

@:Captain: Which mod do you want?
Alamo Joe Mar 18, 2018 @ 7:15am 
I just wanted to say that i really appreciate this, I can finally have back my Myrmidons! Though, i was also wanting to inquire about whether or not you had plans to update any more of Wolfman's packs? Regardless, your work has brought me great joy, thus you have my many thanks!
budokan Mar 12, 2018 @ 3:59pm 
You are probably right about the Sebidee Mod, although I did 16 turns on 1-5 and the unit cards it works perfectly. Thanks for all the great work.
Nor Dogroth  [author] Mar 12, 2018 @ 1:21pm 
You need Sebidee's Unit Roaster Overhaul if you're using the Sebidee Add-On.
Nor Dogroth  [author] Mar 10, 2018 @ 2:27pm 
yeah, I've heard it works. Didn't expect this.
ShadowHeart Mar 10, 2018 @ 2:14pm 
Tested these with Patch 19, and they appear to be functioning properly, it's a lot of units for a lot of factions so... I can't say with 100% certainty, but the game starts up and they do at least show up in custom battle
Nor Dogroth  [author] Jan 28, 2018 @ 6:03am 
Strange thing. Maybe you're using the old version of Patch 3?
There should be no issues using them together or alone. In theory. I'm using all of them and it works fine.
Mceffe Jan 28, 2018 @ 4:41am 
I'm trying to launch with both Pack 2 & 3 but the game issues an error, but it only works with either pack 2 or 3. Why is that?

Mceffe
Taraco Dec 8, 2017 @ 8:30am 
thank you , amazing compilation and unit card mod