Natural Selection 2

Natural Selection 2

Tremulous Crosshairs
5 Comments
Lou Kim Huang Dec 15, 2018 @ 8:10pm 
like commented, subscribed.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [author] Mar 31, 2017 @ 10:58pm 
Updated to using the TremNS2 crosshair sheet. This means there shouldn't be any problem when connecting to a TremNS2 mod server while using tihs mod (previously, the welder crosshair was not drawn)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [author] Mar 24, 2017 @ 2:49pm 
A more tremulous-alike set is used in the TremNS2 mod http://steamcommunity.com/sharedfiles/filedetails/?id=808128703

The reason why it isn't included here is because if the "fixes" are made, then the mod will need to be run on the server. I may do a server-specific version later
>|KoR|<Frisqy.ViruS (ZdrytchX)  [author] Mar 22, 2017 @ 8:56am 
Okay fixed.
Currnetly I'm just using the flamethrower crosshair for "no assigned crosshair" weapons which include bite attacks (Except lerk), axe/welder melee and exosuit weaponary. Fortunately exosuits actually come with a default "circle" crosshair and because the backup crosshair that I provided is basicallly a ring, it should be easy to use.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [author] Mar 22, 2017 @ 8:42am 
A few bugs at the moment, don't sub yet. I'll put up another ocmment here when I'm done