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번역 관련 문제 보고
Going through this I realised there was a difference between "build" and "have" X things - this game has so many tricks up its sleeve it seems
re 1: ah, must have missed it, thought default would be new roll for every restart
re 2: wouldn't it make sense to remove those then? it's unnecessarily confusing
Ad. 2. These are flood plains pre-Gathering Storm when the mod was created.
1) euraks don't seem to be randomized, every tech has the same after testing with multiple restarts
2) the weird "settle capital on 2 flood plains" and similar don't seem to trigger at all.
Then I disabled Real Eurekas and tried vanilla. I killed a barbarian spearman, destroyed the camp, and killed a barbarian scout. I did NOT get the boost for "kill 3 barbarians" on Bronze Working.
I'm using the mods "More Barbarian XP", "Nere's Better Barbarian Clans Mode", "Barbarian Outposts to Watchtowers", and "Sukritact's Barbarians--". I'm going to try disabling those mods and do some more testing, but I thought I'd post this in the meantime in case it's actually intended.
I play very fast game speeds with several mods and it makes the most eurekas unbalanced; also minor things like multiple very similar eurekas or even same eurekas in a game are kinda unfun for me.
I think this mod is great on a very slow game speed like marathon+
per the notes it mentions, "below part is generated from Excel - should not be changed manually"
Is there a way to remove or change the "build X wonder" or "settle the capital" to something that is more manageable?
But every turn I was receiving at least one random eureka/inspiration that didn't make sense to achieve, and I also was not correctly receiving ones that I should (for example, I settled between 3 plains hills and did not receive "settle capital with 2 potential mines").
it's a shame cause I've always enjoyed your mod :)
When the mod is disabled I get no random boosts.
They were the same boosts in the second run: warfare on round 2 and coking on round 3. As you can see this is another mod: expanded tech tree or smthn like this so maybe it's an issue of compatibility.
During the first couple of rounds I was getting random eurekas/inspirations, one for the modern era in fact.
I wasn't getting them from goody huts, I just got them at the beginning of the round for nothing and their conditions weren't met. I'll let you know if it keeps happening.
I just tried it out and it's really awesome, it's now replacing my previous "longer eras" setup (Take Your Time) but it saddens me to see that Real Eurekas doesn't work with it... Well, it does work, but the new techs added by the mod have no eurekas at all
So just wondering if support is planned!
Alright, that works for me!
Thank you for the answers!
I do have a couple of questions if that's ok :)
1 - About the setup... Only A works for multiplayer? Because I'm trying to convince a bunch of people that don't care about mods that mods are nice and creating an "essentials" collection for us to play, but I'm afraid that if I tell them to change another game file they will already be lazy (I'm already going to ask them to replace the files for Leugi's City styles)
What happens if we try playing MP without changing from the default (C)?
2 - Would it be possible to have a toggle that replaces all the quotes with like "???"
I don't dislike the quotes, but they're a bit distracting. I like being able to tell at a glance which eurekas I have discovered and I end up reading the quotes over and over thinking I have that eureka revealed. Having them be something like "???" would allow the player to more easily/quickly glance at their tech tree and know
Other than that, absolutely fantastic mod!
Good job :)