Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Eurekas
294 σχόλια
Simon Sullivan 11 Σεπ, 18:51 
Awesome - thanks. I tried it out and it works. Pretty nice addition to have in my pocket for when I don't want to tech shuffle but I do want to mix it up a little

Going through this I realised there was a difference between "build" and "have" X things - this game has so many tricks up its sleeve it seems
infixo  [Δημιουργός] 11 Σεπ, 8:36 
@simon Techs can be rearranged, no problem. E.g. Real Eurekas also works in the Shuffle Mode. Changing boosts is ofc a conflict. The mod that loads last usually wins. REU basically removes all boosts and creates new ones, so if it loads last - it will overwrite all other changes.
Simon Sullivan 10 Σεπ, 18:46 
Will this work / not cause conflicts if the tech tree itself is unchanged but the techs have been changed by another mod? What about if that mod changed some of the Eurekas triggers; which mod would be primary for Eureka sourcing?
xor 21 Απρ, 5:14 
Thanks for your fast answer.
re 1: ah, must have missed it, thought default would be new roll for every restart
re 2: wouldn't it make sense to remove those then? it's unnecessarily confusing
infixo  [Δημιουργός] 21 Απρ, 5:06 
@xor Ad. 1. Read "Setup" and set you option accordingly.
Ad. 2. These are flood plains pre-Gathering Storm when the mod was created.
xor 21 Απρ, 4:50 
so...
1) euraks don't seem to be randomized, every tech has the same after testing with multiple restarts
2) the weird "settle capital on 2 flood plains" and similar don't seem to trigger at all.
TimberJackEB 26 Σεπ 2023, 12:34 
@derKenny The option should appear on the righthand side when creating a new game using the advanced options. Some mods add a lot of options, so it could be buried.
Josie 26 Σεπ 2023, 8:38 
Sry if i'm blind, but i can't find the option menu to trigger the visibility for real heurekas :/
infixo  [Δημιουργός] 25 Σεπ 2023, 7:42 
@scyphozoa "Kill N barbs" uses the game's original boost, just with various num of units. Imho this counter is bugged somewhat. I notice quite often that it doesn't count correctly even in the vanilla game.
The Scyphozoa 16 Σεπ 2023, 19:09 
Okay, I tested it with just Real Eureaks and no other mods (besides Quick Start). I killed a barbarian warrior, then killed a barbarian spearman and destroyed the camp on the same turn. That got me the boost for "kill 3 barbarians".

Then I disabled Real Eurekas and tried vanilla. I killed a barbarian spearman, destroyed the camp, and killed a barbarian scout. I did NOT get the boost for "kill 3 barbarians" on Bronze Working.
The Scyphozoa 16 Σεπ 2023, 18:22 
How are barbarian kills counted? I killed two barbarian horseman units (at the same time, while defending) and got the boosts for "kill 2 barbarians" and "kill 4 barbarians". Then I killed a barbarian warrior, destroyed the camp, killed a barbarian scout, and got the boost for "kill 10 barbarians".

I'm using the mods "More Barbarian XP", "Nere's Better Barbarian Clans Mode", "Barbarian Outposts to Watchtowers", and "Sukritact's Barbarians--". I'm going to try disabling those mods and do some more testing, but I thought I'd post this in the meantime in case it's actually intended.
Daydreamer 16 Σεπ 2023, 11:33 
i assume ur mods work fine with extended eras?
infixo  [Δημιουργός] 28 Ιουν 2023, 17:12 
@cryonymph No. 6T modifies too much, it virtually would require to change the entire REU.
Exec 28 Ιουν 2023, 3:21 
Any plans to make this compatible with Grand Eras (6T)?
infixo  [Δημιουργός] 8 Ιουν 2023, 10:03 
@Кибербулыч Pls. ask on CivFanatics or reddit.
Кибербулыч 7 Ιουν 2023, 12:25 
Hello, i need help with some files in game. Did you know where i can change boost after new eras ?
infixo  [Δημιουργός] 31 Μαϊ 2023, 3:53 
@wutz All Modes are considered unbalanced. And Real Eurekas is supposed to make getting boosts HARDER. Sorry.
wuTz 30 Μαϊ 2023, 23:06 
I play with harsh dark ages, so I am forced to play small empires and some eurekas are too hard to ever get with my settings sadly, I kinda rely on the eurekas to be able to get into golden ages sometimes
wuTz 30 Μαϊ 2023, 23:01 
I love the idea, but certain small things always make me disable the mods;

I play very fast game speeds with several mods and it makes the most eurekas unbalanced; also minor things like multiple very similar eurekas or even same eurekas in a game are kinda unfun for me.

I think this mod is great on a very slow game speed like marathon+
infixo  [Δημιουργός] 20 Μαϊ 2023, 9:04 
@khia It is very rare situation, the boosts are randomly assigned.
Khia Malifa 20 Μαϊ 2023, 7:16 
Im getting same boosts for different techs/civic, So i get multiple Eurekas when completing a singular boost, is there anyway to make the techs/civic boosts unique?
fsupple1 18 Απρ 2023, 15:40 
Got it! Thanks.
infixo  [Δημιουργός] 18 Απρ 2023, 13:00 
@fsupple Description -> Setup -> "The option is set via in RealEurekas_0_Setup.sql file"
fsupple1 18 Απρ 2023, 12:56 
Where do I select between options A.B, and C? I would like to select A.
TimberJackEB 16 Απρ 2023, 10:19 
I feel like this balances Babylon somewhat, especially Ultra Babylon, when playing in shuffled mode. No more memorizing what every eureka and inspiration unlocks. No more just build a couple Coliseums to unlock Ski Resorts. No more using a casus beli to go all the way to nationalism. It'll just happen for some unknown reason now.
infixo  [Δημιουργός] 30 Μαρ 2023, 5:29 
@untouchedwagons "Potential" means that you could build a dedicated improvement on that resource. In case of farms it relates to Rice, Maize and Wheat. So basically you need to have 2 of those resources withing the borders of your first city (capital). I know a farm can be built without a resource but that would be too easy - the boost will only fire for tiles with resources.
UntouchedWagons 27 Μαρ 2023, 12:30 
How do I "settle (the) capital on 2 potential farms"?
infixo  [Δημιουργός] 21 Δεκ 2022, 11:52 
@DaniAngione I plan to refresh the mod when the Leader Pass is finished. It is not possible to support "Grand Eras" because it requires that for all the new techs and and civics the necessary random new eurekas and inspirations need to be created. That's a gigantic work.
gunswat 27 Νοε 2022, 5:05 
would it be possible for it to be uploded with the option b aswell?
infixo  [Δημιουργός] 26 Νοε 2022, 10:54 
@linkart Yes, ofc. The entire mod is a custom-built system. But one needs to understand how ids are generated and connected with boosts, etc. That is why I keep all this stuff in Excel - it's easier :)
Linkart 25 Νοε 2022, 19:23 
hi @infixo
per the notes it mentions, "below part is generated from Excel - should not be changed manually"
Is there a way to remove or change the "build X wonder" or "settle the capital" to something that is more manageable?
Pigeons > 兄弟罗斯 10 Οκτ 2022, 4:14 
Before I say this I will say I have other mods which are more than likely causing the issue.

But every turn I was receiving at least one random eureka/inspiration that didn't make sense to achieve, and I also was not correctly receiving ones that I should (for example, I settled between 3 plains hills and did not receive "settle capital with 2 potential mines").
gunswat 25 Σεπ 2022, 9:24 
also have all the dlc except the frontier pass
gunswat 25 Σεπ 2022, 9:19 
im struggling to work out where to put the option b as my global params say replace name im not great with modding files
fiflakowski 17 Αυγ 2022, 6:58 
okay, thank you

it's a shame cause I've always enjoyed your mod :)
infixo  [Δημιουργός] 17 Αυγ 2022, 6:08 
@fiflakowski Any mod that changes tech and civic trees will mess up Real Eurekas because eurekas have internally hardcoded IDs attached to techs and civics.
fiflakowski 17 Αυγ 2022, 2:29 
Yes, I have just isolated it.

When the mod is disabled I get no random boosts.

They were the same boosts in the second run: warfare on round 2 and coking on round 3. As you can see this is another mod: expanded tech tree or smthn like this so maybe it's an issue of compatibility.
fiflakowski 17 Αυγ 2022, 2:06 
I am not sure it's this mod or possibly another but it seems the issue occurred after I added this one:

During the first couple of rounds I was getting random eurekas/inspirations, one for the modern era in fact.

I wasn't getting them from goody huts, I just got them at the beginning of the round for nothing and their conditions weren't met. I'll let you know if it keeps happening.
DaniAngione 4 Μαϊ 2022, 20:02 
Do you plan to update the mod still? If so, is compatibility with "6T / Grand Eras" planned?
I just tried it out and it's really awesome, it's now replacing my previous "longer eras" setup (Take Your Time) but it saddens me to see that Real Eurekas doesn't work with it... Well, it does work, but the new techs added by the mod have no eurekas at all

So just wondering if support is planned!
DaniAngione 8 Φεβ 2022, 15:55 
@infixo
Alright, that works for me!

Thank you for the answers!
infixo  [Δημιουργός] 8 Φεβ 2022, 14:54 
@dani Ad. 1. C will work too, as long as you are in the same time zone :) The same date = the same eurekas. Ad. 2. You can modify the file RealEurekas_Text_Quotes.xml and change the quotes to whatever you want. The toggle needs programming, I won't do that.
DaniAngione 3 Φεβ 2022, 11:29 
Love the mod idea/proposal!
I do have a couple of questions if that's ok :)

1 - About the setup... Only A works for multiplayer? Because I'm trying to convince a bunch of people that don't care about mods that mods are nice and creating an "essentials" collection for us to play, but I'm afraid that if I tell them to change another game file they will already be lazy (I'm already going to ask them to replace the files for Leugi's City styles)
What happens if we try playing MP without changing from the default (C)?

2 - Would it be possible to have a toggle that replaces all the quotes with like "???"
I don't dislike the quotes, but they're a bit distracting. I like being able to tell at a glance which eurekas I have discovered and I end up reading the quotes over and over thinking I have that eureka revealed. Having them be something like "???" would allow the player to more easily/quickly glance at their tech tree and know

Other than that, absolutely fantastic mod!
Good job :)
Tuonela 24 Ιαν 2022, 12:56 
Does the AI get these eurekas similarly to unmodded version?
静海红猫 29 Σεπ 2021, 22:24 
This looks charming, thx
infixo  [Δημιουργός] 5 Ιουλ 2021, 9:33 
@chiyiuwong I am not sure I undersand what you are asking for. If you mean the initial seed for the random number generator, then it depends on the chosen option. See the description. There is no „random number in use”.
ChiYiuWong 4 Ιουλ 2021, 21:46 
Is there a way to check the random number currently in use? I sometimes use this mod and sometimes it’s not available, it seems to "occasionally" conflict with Remove GDR.
infixo  [Δημιουργός] 16 Ιουν 2021, 10:39 
Oh... wait... I know why. It is not possible. It was my first idea but after 3 years it is still not possible.
infixo  [Δημιουργός] 16 Ιουν 2021, 10:38 
@zack'n'attack That is a great idea. Glaringly obvious. Why didn't I come up with that in 3 years of developing thais mod???
Raboot 15 Ιουν 2021, 20:25 
Would it be possible to have the seed be the current save's seed; that is, to have the Inspirations never change within a save file but be different between save files?
infixo  [Δημιουργός] 19 Μαϊ 2021, 16:35 
@kurnn Thx, appreciate it!