Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Empire of Man - Additional units mod
64 Comments
RobertAnalog Nov 22, 2017 @ 8:36pm 
Where do you get the Death's Heads, Black Bears, and Van Helhunten's? I'm running this with your Crynsos edition.
crisord Nov 10, 2017 @ 5:29pm 
Update for Mortal Empires?
Thamas Rugin Aug 3, 2017 @ 10:03pm 
Howdy Mixu, It seems your mod here conflicts with this great mod: http://steamcommunity.com/sharedfiles/filedetails/?id=961486188

Any chance you two can get together and combine them? zombieflanders is doing great work on those steam tanks.
Finist Jul 20, 2017 @ 10:19pm 
Thanks for the answer!
Mixu  [author] Jul 20, 2017 @ 10:09pm 
You don't need this, if you have 2.0.
Finist Jul 20, 2017 @ 8:48pm 
Required mods Empire of Man...what's about 2.0 version? Will it work together?
Rachel L Jul 8, 2017 @ 9:08am 
@MixXxu, but not all. And that is a shame. I love your mods but i dont use them with SFO due them becoming useless, but i also love SFO because a lot of balance changes (that i need a lot of mods to acomplish the same thing).
Mixu  [author] Jul 8, 2017 @ 6:21am 
No, such a thing would take a lot of effort and i would rather create something new.
Besides few of my units have already been implemented into steel faith
Rachel L Jul 7, 2017 @ 7:35am 
Hey Mixxxu, do you plan on making Steel Faith Overhaul versions of your mods or compatibility patch?
N00bringer Jun 12, 2017 @ 4:58pm 
loving the mods so far, ¿could you make recruitable bretonnian units (knights) for an occupied level 5 couronne?
Mixu  [author] May 28, 2017 @ 2:31am 
@joproulx99 Chariot's unit size is 2, instead of 1 that all other single units have. So that might be why it removes the drivers when having unit size on medium. btw, it also works on large unit size.

Don't know if i can fix it without removing the drivers, i'll do some testing with that.

Personally i hate unit caps and its why i started modding in the first place, so 4 is fine for me.

☸𝕵𝖔☸ May 26, 2017 @ 6:28pm 
Also shouldnt the Van Helhunten's redeemer restricted to 0-1 per custom battle/campaign??

Great work as always btw!
☸𝕵𝖔☸ May 26, 2017 @ 6:23pm 
@Wyrtgeorn
@MixXxu

Hello! I had the same problem as Wyrtgeorn, the War altar was an empty shell with no hp coulnt be moved...etc

then I started to test to find what was up and found that playing with unit size removed the bug...I was on medium from last session and had the bug, then went for ultra and the war altar was fixed...

I have no clue why the game doesnt adjust it like other solo models though, hope it help!
PsychoticSoul May 17, 2017 @ 2:28am 
is it possible to add in this version of the steam tank:?

Alter Kamerad ("old fellow" in Reikspiel) - a configuration armed with hull mounted, steam operated Hellblaster Volley Gun and a turret mounted steam gun.
GaiusMarius Apr 23, 2017 @ 12:52pm 
Much appreciated if you could add Knights Griffon! Recruited from Cathedral of Sigmar
Mixu  [author] Apr 23, 2017 @ 9:01am 
Mortar and flamethrower are now secondary weapons and both of them now have that cannon from original steam tank, meaning both of them do more damage now.
Sir Nilbog Apr 23, 2017 @ 8:54am 
How are the new steam tanks?
Mixu  [author] Apr 23, 2017 @ 5:38am 
We can't actually move models
James Stone Apr 23, 2017 @ 5:00am 
Can't you keep the crewmember who's in the regular steam tank, but position him so he has no z axis? Essentially have him lie inside the tank?
Mixu  [author] Apr 23, 2017 @ 4:18am 
Yep, i changed couple things with steam tanks projectiles, i also tried to make those steam tanks have proper equipment, but sadly couldn't get them to fire without crew.
James Stone Apr 23, 2017 @ 4:09am 
Just saw this mod update, bugfixes?
乔乔jo修亚 Apr 22, 2017 @ 11:07pm 
l cant open the mod with no other mod either, l like this mod very much, plz check it. thanks for you work
TrialAvel Apr 22, 2017 @ 5:46pm 
I have tried with no other mods, and still it happens... Please check this screen shot if you can, so you can see the problem...
- https://ibb.co/cctsAk

Thanks for the amazing work!
Mixu  [author] Apr 22, 2017 @ 10:51am 
@Wyrtgeorn There definitely should be some life there, do you have Volkmar DLC?
This mod only requires one of the Empire of man mods and nothing else.

Normally dlc's don't cause anything like that, but it’s the only reason i can come up with.
TrialAvel Apr 22, 2017 @ 10:22am 
Hello my friend, I recently played with this mod but there was a problem, all the time I used the altar of Sigmar in battle, it would just appear the chariot, no body in it, and it appears with no life, and i can't move it... Do I need to add another unit to make it work? Thanks again for the amazing work!
Wolf Apr 14, 2017 @ 12:25pm 
Does this work in co-op campaign?
BahamuT Mar 31, 2017 @ 9:08am 
Thank you so much :D , as soon as I can I start working on it
Mixu  [author] Mar 31, 2017 @ 6:31am 
@BahamuT You can, if you can find them
BahamuT Mar 31, 2017 @ 2:15am 
@MixXxu

I am planing to make a mod of unit for Kislev but I am new ar modding and I don't have the skills to make unit that look this cool , can you allow me to use the meshes from yours ? Especially the Knights of the Black Bear , those will look awesome for kislev , since they like bears and stuf like that :D

Please if you allow me to use them we all can enjoy of a mod for Kislev soon , because if I try to make them by myself is gonna be a crach after another due to my lack of experience T^T
IntrepidH Mar 28, 2017 @ 6:00pm 
Hey LeadViking I did encounter a double knight of blazing sun issue from an earlier mod loadout I was using so doubles can cause conflicts (worth a mention at least, I think I hit the mod limit around 80 mods here but read most people say they get issues between 45-75 so i'm not sure)
IntrepidH Mar 28, 2017 @ 5:58pm 
just wanted to take a moment from my campaign to say WOW and thank you for this great mod and well implemented content, this mod has been compatible with around 50+ other mods im using on the lore-friendly 60+ custom maps and its been a pleasure, well done!
LeadViking Mar 26, 2017 @ 10:45pm 
idk why but this mod seems to make the game unstable for me. your main mod and mousillon work fine but this causes a lot of crashes. idk if its because i have too many modded units for the empire or what :steamsad::steamsalty:
James Stone Mar 25, 2017 @ 10:55am 
@nflickner two are just recolors of the normal steam tank and Sigmar's Hammer which supposedly is unnarmed has a cannon in the front row.

Like, I'm not saying they're bad for what they are, modded units, I just think their existence is a bit unnecessary, their visuals don't coincide with what they do and I'd prefer to have the mod without those units there
nflickner Mar 25, 2017 @ 10:48am 
@James Stone What don't you like with the models of the steam tanks? They look amazing!
Mixu  [author] Mar 25, 2017 @ 10:22am 
@James Stone Nope
James Stone Mar 25, 2017 @ 9:46am 
Any chance for a version without the Steam Tanks? Steam Tank variation is a good idea IMO, but unfortunately the models ruin the feeling a bit, and although I can simply not build them when playing Empire, I can't stop the AI from doing when playing anyone else
Leri-Weill [FRA] Mar 25, 2017 @ 9:20am 
Is there no campaign cap on Carroburg Greatswords and Altdorf Compagny of Honor? I think they are supposed to be RoRs :)
sdanielo Mar 24, 2017 @ 8:12am 
O.K. It works, thanks
Mixu  [author] Mar 24, 2017 @ 7:26am 
@sdanielo Subscribe to this mod and it should be working after that
https://steamcommunity.com/sharedfiles/filedetails/?id=888931333 or search Elspeth von draken

That mod was added here temporarily, but i chose to remove it, because she will be added into Crynsos's unlocker mod
sdanielo Mar 23, 2017 @ 3:31pm 
Last Update crash game
Mixu  [author] Mar 22, 2017 @ 1:17pm 
requires start pos editing, not gonna do that
Rachel L Mar 22, 2017 @ 12:37pm 
Why Elspeth can only be unlocked like the Green Knight? Why not make her a "normal" LL?
Mixu  [author] Mar 22, 2017 @ 7:16am 
@Fallen Castiel This isn't balanced for radious

@[AEF]Mr.Rommel Maybe
Slayer King Mar 22, 2017 @ 1:56am 
MixXxu not sure if you are taking requests.But I was wondering if you could consider Grundels defenders they are a Nuln unit.

http://warhammerfantasy.wikia.com/wiki/Grundel's_Defenders
Castiel Mar 21, 2017 @ 1:10pm 
it will work with radious mods? i mean balance, i know one of your mods is listed as compatibile
Mixu  [author] Mar 21, 2017 @ 7:53am 
Top turret in Steam tank is actually officer and not part of the actual steam tank and that is the part that i removed for sigmars hammer

For some reason ca also added state trooper into that tank, which looked more like slenderman. He was standing on top of Steam tank, when i removed that officer.

I guess it could be possible to add stuff in the roof, but i don't know if that is going to work
James Stone Mar 20, 2017 @ 5:52pm 
Very cool. I assume the tanks can't have custom models? Like you can remove as you did with Sigmar's Hammer but you can't add new stuff?
Mixu  [author] Mar 20, 2017 @ 8:39am 
@The Running Man
There's already pretty good grudgebringer units made, so i don't think im going to do them
https://steamcommunity.com/sharedfiles/filedetails/?id=826331817

Im going to take break from modding and play mass effect when that comes, so right now im not gonna promise anything
Anubis1492 Mar 19, 2017 @ 10:36pm 
@Mixxu thanks for your amazing work!!!!! Some ideas for empire units http://warhammerfantasy.wikia.com/wiki/Category:Empire Regiments
The Running Man Mar 19, 2017 @ 8:00pm 
Hey mixu...have you thought of making morgan bernhardt and his trusty grudgebringers? it was him and his gang of bros who destroyed the black grail knight order of mousillon...nice addition to act as rivals to your mousillon mod!!! excellent work as always!