Total War: WARHAMMER

Total War: WARHAMMER

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Unique Steam Tanks
   
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Tags: mod, Units
File Size
Posted
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57.468 MB
Jul 1, 2017 @ 2:37pm
Aug 6, 2017 @ 6:09pm
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Unique Steam Tanks

Description
NOTE: This version is designed around the vanilla game. A submod for the Steel Faith Overhaul (SFO) mod is available, but if you are subscribed to both only enable the appropriate version, otherwise it will cause conflicts.

Steam Tanks. Those glorious machines belching smoke and ramming through the hordes of filthy heretics, blasting out cannonballs and scalding steam. But have you ever felt there's something missing? That there's something lifeless about tanks that all looked like they were built by robots to look identical? After all, in WHFB there were only twelve Steam Tanks in the entire Empire, and only eight of those are still running. Each one should be unique and have character, right?

Well, you're in luck, because that's exactly what this mod does. The aim is to make as many Steam Tanks as possible stand out from the crowd. Ultimately, I'd like to have eight in total, so this should be just the start. Anyway...on with the show!

FEATURES
  • Five new tanks (all limited to one per campaign or custom battle army):
    • ALTER KAMERAD
      Alter Kamerad ("Old Fellow" or "Old Friend" in Reikspiel) resembles your basic Steam Tank, with one exception. In place of the cannon, a Helblaster Volley Gun has been installed, giving the tank a quicker-firing weapon useful against foes both on the ground and in the air.
    • DELIVERANCE
      The pride of Nuln's engineering facilities, Deliverance has undergone a wide variety of modifications, including the addition of a fearsome Flame Cannon. The strength of the tank and the bravery have earned it the coveted medal known as the Imperial Cross, an honor bestowed only upon the Emperor's favored warriors.
    • IMPLACABLE
      Implacable trades the closed design and both the steam cannon and turret for a powerful mortar. This makes it a potent mobile artillery platform, able to engage in open battle as well as siegeing cities.
    • INVINCIBLE
      The Steam Tank most faithful to Leonardo do Miragliano's original design, Invincible has never been fitted with a steam turret. It still boasts one of the most powerful steam cannons, making it useful in taking out powerful lords, heroes, and monsters.
    • SIGMAR'S HAMMER
      As the name would suggest, Sigmar's Hammer is designed to mercilessly pound enemies using an enhanced version of the Steam Tank's already-powerful battering ram. To give it the power to do this, the cannon and steam gun have both been removed, allowing the engine's steam to increase the tank's speed.
  • Brand-new custom "Pour on the Steam!" ability, granting temporary enhancements to speed and firepower, at the cost of reduced accuracy and longer reload time.
  • New and enhanced textures including:
    • Unique armour colors and different metals for decorations (based on the hex codes for actual Citadel Miniatures paints where possible).
    • Replacement sigils and heraldry (WIP).
    • Metallic tops for Implacable, Invincible and Sigmar's Hammer.
    • Tweaks such as better crosses, no more neon orange rust, and generally cleaner looks.
  • Unique unit cards and descriptions for each tank.

NOTES AND COMPATIBILITY:

All of these units require you to own the settlement of Nuln, the industrial center of the Empire, to better reflect the origin of the Steam Tanks in lore. In addition, you must have built both an Engineer's Workshop (Level 3 Forge) and the Nuln Gunnery School unique building before you can recruit them. This mod only adds entries for these units, so it should be compatible with just about everything. However, it does reference the vanilla Steam Tank entries in some places, so if another mod overwrites those, there may be issues or unbalanced stats.

FUTURE PLANS:
New tanks (as close to lore versions as possible)
More updated/fixed textures
Changes to stats as needed
Compatibility with TWW2 (ASAP after release)

FAQ:
Q: Hey, I was promised a Helblaster and got a gun that only shoots once a second! What gives?
A: Like any Master Engineer worth his salt, I'm tinkering with things and trying to make stuff work, but some things just have to be jury-rigged. For right now I seem to be limited by the length of the firing animation. If you've got any ideas on how to make it work, let me know in the comments! In the meantime, I've made the main gun fire three Helblaster shots at once.

Q: Why doesn't the cannon on Sigmar's Hammer fire?
A: As the description mentions, there isn't supposed to be a cannon there in the first place, and it's non-functional in the game. Unfortunately, the modding tools currently don't allow removing it from the model. However, I'm trying to figure out if I can make the textures transparent, which would theoretically make the gun invisible.

Q: Can I suggest some ideas and/or improvements?
A: Of course! Any sort of suggestion or constructive criticism is welcome in the comments. I'm a novice modder, so any help is appreciated. And while I've got a couple ideas from various GW sources I'm trying to implement myself, past a certain point the lore and the fluff get a little hazy, and there are modding tool limitations that may make some of those designs difficult or impossible. Besides, if you've read the sources, there's at least one idea that may have to wait for TWW2...

Q: Dude, this mod SUCKS!
A: ¯\_(ツ)_/¯ If all you do is complain, I don't know what to fix.

Q: Can I use any or all of these units in my own mod?
A: Absolutely! As long as you ask for permission and credit me, it's fine.

Q: Will you be making a submod that is compatible with <INSERT MOD HERE>?
A: Currently, I only have a submod for Steel Faith Overhaul (SFO). Other than that, I don't have any immediate plans, but modders are welcome to contact me.


CREDITS/INSPIRATION/SHOUT-OUTS:
-GW, for the Warhammer universe
-CA, for the game and the modding tools
-Whysofurious for the "RoR" workaround.
-Mixu, for the original expanded Empire of Man unit mod that gave me the idea
-Steel*Faith and Venris, for bits of advice and encouragement
-Sebidee, for the excellent Complete Guide to Warhammer Unit Modding[www.twcenter.net]
95 Comments
Malata Societa' Official Aug 9, 2020 @ 1:08pm 
i have war hammer 1 whit all dlc so this mod its not good because its for vannilla game???
i must use this?? "submod for the Steel Faith Overhaul (SFO) mod"
Ologhai Feb 1, 2019 @ 12:55am 
@zombieflanders hi, could i use one of your Steamtank textures for a unit i m working on?
RC 38 Boss Nov 5, 2017 @ 12:16pm 
Please make a verison for this for mortal empires!
Sometimes_Consistent Oct 27, 2017 @ 2:56am 
Could you make a mortal empires version on twwh 2?
joshharris100 Oct 22, 2017 @ 6:22am 
Yo! I'm suscribing anyway, but how is this in conjunction with Radious? Out of all the mod combinations, Radious jives with me best, Steel Faith in close second.
Jim Oct 12, 2017 @ 2:16pm 
Hi zombie! I wonder if you can make the tanks available if Wissenland have been vassalised?
J-easy Oct 11, 2017 @ 9:12pm 
Love this Mod
zombieflanders  [author] Sep 10, 2017 @ 5:26am 
@thibaud: Sure, it should be pretty easy. Just delete all of the tables that have "mercenary" in their name, and it should revert the RoR unit to the same recruitment as the other tanks. Let me know if that doesn't work and I'll look into it.
Iry Sep 9, 2017 @ 6:22pm 
hello, i'm currently playing with a lot of mods and this one is one of the few who's uncompatible, i think it's caused by the ROR statut of the unit. I want to make these unit regular one with packfiles manager but i don't know which table i should edit, could u just help me by telling me wich tables?
sorry for my english im french
JED JUSTICE Aug 29, 2017 @ 3:32pm 
So just throwing it out there, I'm no Warhammer lore guy, but a steam tank mounted with rockets would be cool, and one that fires like the luminark to hit with magic, and maybe a flamethrower tank? Some different damage types would round out the roster I think. Just a thought.