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What you need are located at:
MEDIA > UI > MENUS > INGAMEMENUS > MERCHANT.LAYOUT
MEDIA > INVENTORY > CONTAINERS > MERCHANTARMOR.DAT
MEDIA > INVENTORY > CONTAINERS > MERCHANTBUYBACKBAG.DAT
MEDIA > INVENTORY > CONTAINERS > MERCHANTITEM.DAT
MEDIA > INVENTORY > CONTAINERS > MERCHANTWEAPON.DAT
Unpacked Refreshed mod then copy those files into your pack.
It now adds a tooltip about Best Potion function
@Saygon
Thank you! :)
You're a good modder, thank you for your support.
Turns out, the function prioritizes potions that are sufficient to fill up your health into full and not what's highest quality potion you have in your inventory. The lacking of details about this is not my fault, but I'll add this info in the mod's description.
for some reason, when I've had 2 different health potions in my inventory - for some reason, mod automatically used not best, but worst. Cant remember, what triggered it (coz, before - everything was fine), but it was here. Will try to catch up this situation again
Are you saying that by default, a player can use another potion even though the potion's cooldown is not up? If so, then I'll go back and check this mod once again.
By the way - for some reason, when I have 2 different HP potions in inventory (e.g small and medium) - it uses older one (or worse, or 1st in inventory, dunno), instead of better one :S
I have not yet encountered something related to revealing map explored or its functions. The Map/Automap itself is out of reach for modification. Although the idea is very neat, there was a time that I wanted something like that but I often find myself enjoying when sweeping the area for mobs. :).
Offtop: about mod concepts. Is it possible to make mod, that will add item, which, on use, will reveal map of current level? (just like - you enter lvl 3 of dungeon, use it and it reveals whole map of this level, like if you already explored it)
1) Sure thing, not that hard to do...but the problem is, I keep updating my BiA mods. Not the right time now for merging.
2) This mod automates the use of best hp and mp potions, functions that are accessible in the hotkeys ["z","x", "shift+z", shift+x"]. Unfortunately, I think we cannot assign best potion function on summoned units (e.g. warbound). In so, no automation for them...but the good news is, the warbounds has enhanced natural health recovery and if you set them up in auto-stance, they'll automatically know when to fight and when to recover.
1) If merging mods won't be a burden for you, can you make an ultimate package thing Brother in Arms mods+Auto consume
2)Will this mod affect only you pet or the pet part also affects your warbounds ally?
If you forgot, i had the same problem with DeLastOne .
It could be '20-30-40-50-60' or '15-25-35-45-55', or ever '15-30-45-60-75'. Not to suggestion, just thinkin'
:)
All I want is to finalilze this mod, I'm fine how it is with just 10-30% before.
But I always reconsider when it comes to majority's demand. For now, I just say to myself "More options means more people can benefit from it" --- that's the most important.
Well *Yuki*, at least the 40% that you suggested before is one of the options now. xD