RimWorld

RimWorld

Call of Cthulhu - Elder Things [Deprecated]
470 Comments
Admiral Cricket Aug 19 @ 3:45am 
o7
Emelio Lizardo Jul 17 @ 12:55am 
A sad day. A wonderful series of mods.
Swarthy Jul 14 @ 5:16pm 
Jecrell we all miss you bud 😔
Jimbo Slice Jul 14 @ 1:30pm 
o7
Ryoma  [author] Jul 14 @ 9:31am 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Taxicab Messiah Apr 27 @ 11:04am 
I hope we get to see more at some point. I'm trying to teach myself modding stuff, but I don't know nearly enough to help maintain this.
大班 Apr 14 @ 11:17pm 
When will version 1.5 be updated... Cthulhu is badly needed
Kirisame usagi Mar 26 @ 8:55am 
1.5plzzzzzzzzzzz
Alu Feb 19 @ 6:31pm 
to my knowledge
jec hasnt shown back up in the discords
mespm Feb 19 @ 5:26pm 
I hope this mod gets updated eventually.
N16H7M4RE Dec 29, 2024 @ 11:31pm 
1.5, please???
Darth Ceveo Nov 1, 2024 @ 7:28am 
Cosmic Horrors got an update by a chad, hopefully there's another chad willing to update this one too.
tsukiouji Oct 12, 2024 @ 2:33am 
Depressing :/
Alu Sep 15, 2024 @ 10:58pm 
the sources are public
agian no one wants to maintain them
Emelio Lizardo Sep 15, 2024 @ 10:39pm 
They are a wonderful bit of art that really does something for the game, This and Rim of Madness. These things need to be released to a place where they can all be reliably curated.
Alu Sep 7, 2024 @ 8:55pm 
there exists multiple people who do that
jecs mods are not considered essential and are considered legacy projects
Emelio Lizardo Sep 7, 2024 @ 3:25pm 
I think we need a community space where essential mods can be curated after the original authors go AWOL.
Alu Jul 19, 2024 @ 9:49pm 
He does that alot then comes back to update mods
However calling mods abandoned usually angers modders when they return to update stuff
Johnny Macabre Jul 19, 2024 @ 6:33pm 
Oh, he's not "absent", he's just moved on from Rimworld. Dude has been playing plenty of games, but hasn't touched RW since before 1.5 left beta. Check his activity on his profile.
Alu Jun 20, 2024 @ 7:53pm 
Jec is mostly absent so not likely for a while sadly
Shinoskay Jun 20, 2024 @ 6:45pm 
it would be amazing if this was updated to 1.5
MisterIgor Apr 18, 2024 @ 9:13am 
good times
Scionin Apr 16, 2024 @ 3:36pm 
Ditto I love this modpack
Kizzycocoa Apr 13, 2024 @ 4:57am 
Will you be updating this for 1.5?
Scionin Mar 22, 2024 @ 12:29pm 
Bug: I cannot capture Elder Things or build Elder Thing beds. I can build Elder Thing chairs, but no beds. I'm not sure if this is intentional, but it'd be nice if I was actually able to imprison them.
Swarthy Mar 19, 2024 @ 7:17pm 
@Alu he goes by Ryoma now 🙆🏾‍♂️😭
Alu Jan 18, 2024 @ 7:58am 
The issues you guys keep blaming on har and biotech aren't har issues
They are issues with incredibly unmaintained races
Jec hasn't really maintained any of his mods since 1.2
As he shows up for a month after each major rw version then poofs again.
Har accounts for biotech
Elder things doesn't use any of those newer systemsx.
douglas0828 Nov 15, 2023 @ 5:43am 
can't heal these guys :(
ZincKobold Aug 27, 2023 @ 5:29pm 
Biotech and HAR seem to work just fine. It seems like when certain mods that introduce factions and rely on HAR, they mess up how biotech spawns faction settings.

For me it's specifically this mod, not the cults or horrors. It is unfortunate, but I never used an elder thing anyway. They are genuinely too out of the way compared to everything else. I do enjoy the cult mo when I'm not using ideology and the horrors are nice later on in the game.
pewpewdewd Jul 26, 2023 @ 4:44pm 
yeah HAR doesnt work with biotech
BurgerManTTV Jul 22, 2023 @ 4:39pm 
Hey This Mod dosent load with BioTech
greatgodom Jun 27, 2023 @ 11:52pm 
This works fine in 1.3. In that version they spawn in fine and only bugs occur when adding more factions which can bug their functionality/frequency, but that is expected. But with dlc and current version, it prevents the world from being able to spawn any factions starting a new game, making it totally unplayable now. Spent hours troubleshooting to figure out it was this mod.
xX_Vesuvius_CottonBall_Xx Apr 22, 2023 @ 1:35am 
I am having the same issue Chemplay is having. It seems the original freebie human colonist is now classified as a slave. when playing solely the vanilla game there are no slave beds. When the slave colonist falls into a catatonic state they cannot be rescued and will starve.
BobuxStealer Apr 18, 2023 @ 10:19am 
is this mod not working for anyone else?
CTH2004 Mar 31, 2023 @ 2:53pm 
could a version of this be made that uses genotypes/ xenotypes instead of a baseliner and HAR?

Just a thought!
cactus Mar 17, 2023 @ 12:12am 
I can't get any of the elder thing parts to actually apply to pawns when I try to use them in the xenotype editor, even if I set a pawn's backstories to be one of the elder thing ones.
Is this intended or a bug?
ChemPlay Feb 20, 2023 @ 11:36am 
slaves cant have beds help
Angrysquirrel Jan 20, 2023 @ 11:00pm 
Will these guys show up as an NPC race?
Karkino Dec 18, 2022 @ 5:33pm 
@jecrell since i installed this mod the genes and gen menu dissapeared and just becomes glitchy...
Ankoku_Teion Nov 19, 2022 @ 4:05pm 
im having an issue with this mod and a rimworld of magic. not sure which side the issue is on, but the elder things arent getting a magic tab.
chill Nov 16, 2022 @ 2:03pm 
Thank you for updating it to 1.4! The frozen region faction limit, the genes! I love it, fantastic work! Simply beautiful.

um, if you have time, could you add those giant albino penguins in the future?
Ryoma  [author] Nov 14, 2022 @ 11:52am 
Call of Cthulhu - Elder Things Update
v1.23.0.2 (11-14-2022)
====================

Improves compatibility with Fluffys Mod Manager
Ryoma  [author] Nov 14, 2022 @ 11:52am 
@Narada: Anytime!
unknown user Nov 11, 2022 @ 5:15am 
Factions are working normally now, if I run into any problems while playing the new save I will report, thanks again!
unknown user Nov 11, 2022 @ 4:55am 
thank you very much! I will try it out asap
Ryoma  [author] Nov 10, 2022 @ 5:30pm 
@Narada: I figured out the issue. It was due to Biotech requirements that were introduced in my code while I was updating to RimWorld 1.4. I've fixed it so that Elder Things should function without the DLC, as is normally expected. Resubscribe to force steam to update the mod, and do reach out to me if you still have issues.
Ryoma  [author] Nov 10, 2022 @ 5:29pm 
Call of Cthulhu - Elder Things Update
v1.23.0.1 (11-10-2022)
====================

Fixed an issue where world generation and several abilities were not functioning without the Biotech DLC
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/74374745
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Elder-Things
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=882126182
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
unknown user Nov 10, 2022 @ 2:48am 
Here I got you a log. I remove all the mods except for this one and the required for it. Same thing, it wipes all my factions and only creates one outpost on the whole planet.

https://gist.github.com/a272ffefe86e284a99702b519ca9e5b9
unknown user Nov 9, 2022 @ 8:10am 
Hello, I was wondering if it is intentional that when I install this mod no other factions appear on my map when I want to start a new save? The map is literally empty aside from 1 outpost from this mod, and 1 outpost from Sparkling Worlds. When I go one step back and X out this Elder Things faction and generate the seed again, all other factions and outposts are back. Same when I remove this mod, factions are back to normal (modded and vanilla ones).
Plaguelord Nov 9, 2022 @ 7:07am 
A small issue - baby Elder Things can't seem to be put in cribs, not sure why.