Darkest Dungeon®

Darkest Dungeon®

UI Enhancement
190 Comments
HeroineOnHeroin Sep 20 @ 11:32am 
Hey, cool mod. Can you change somehow abomination line (i suppose) on his transformation skill? I play with mod classes that can transform (Dutchess reformed for example) and line "Beast to human" and "Human to Beast" appear on all their skills instead "As Human" and "As Beast" and read this hard as she have special buffs for each form on all skills
Maester Silvio  [author] Jul 19 @ 6:45am 
I don't see anything specific for that class that would enable all 7 skills to be used. Do you mean the combat skill bar, or the skill bar in the character panel?
SpookyThaScary Jul 19 @ 3:50am 
Nvm, Floss just needed lvl 3 gear to get access to the other skills.
But eye of the sun for example has like 7 skills and they all show up in the ui.
Maester Silvio  [author] Jul 18 @ 11:03pm 
Can you share the name of one of them?
SpookyThaScary Jul 18 @ 1:51pm 
Maester Silvio just so weird, cuz alot of other modded classes have way more skills and are not hidden haha i was searching for an hr now, still cant find anything
Maester Silvio  [author] Jul 18 @ 1:05pm 
Yeah, there must be something hardcoded that prevents this, otherwise I imagine a mod would already exist that does what you're looking for.
SpookyThaScary Jul 18 @ 12:31pm 
Maester Silvio for example, im playing the floss class, but i can only use the first like 6 skills the last 3 are not choosable haha and i cannot untag the skills and are not visable in dungoen cuz of the ui i guess.
SpookyThaScary Jul 18 @ 12:29pm 
Maester Silvio I have mods that allow me to unlock all skills from the start and be able to use 7 at the same time, but the ui just blocks me from using more than 4. Somehow sum modded classes dont have that problem. Also theres just modded classes that have them unlocked from the start by themselves, and cannot be untagged, so im also blocked to use those skills in the back. Thought that theres a mod that would be able to fix this, but i cannot find anything sadly.
Maester Silvio  [author] Jul 18 @ 10:27am 
Just took a look in the files for you about it. From what I can tell, assuming you mean skills during dungeons, the number available to use is likely hardcoded to 4.
SpookyThaScary Jul 18 @ 3:54am 
Does anyone maybe know a mod, that makes the skillbar ui bigger? so i can actually USE ALL SKILLS? cuz often modded classes have more skills than the game would allow and sum have them learned from the beginning and cant untag them, so i cant even use them cuz they dont show up cuz of the bad ui which is to short. -_-
Radagast the Brown Jun 7 @ 5:55am 
well that's sad, but thanks for answering, i really wanted to find a QOL mod that actually fixes those tooltip oversights in the game...
Maester Silvio  [author] Jun 7 @ 5:43am 
This mod wouldn't affect that. Strings and targeting parameters are built directly from the hero and effects file.
Radagast the Brown Jun 7 @ 5:39am 
one of the issues in base tooltips, is that some skills affect whole party, but this is not reflected on the tooltips. a good example are some buffs from jester and antiquarian. Does this mod affect these?
Maester Silvio  [author] May 27 @ 11:34pm 
Glad to hear it got fixed! Darkest Dungeon modding is unfortunately not nearly as modular as other games, and some files contain 10 different components of the game, so if you want to mod one of those, it won't play well with any mods that touch the other 9. Very frustrating indeed!
*Armelia*叹月之兽 May 27 @ 11:24pm 
Thanks, I already fixed the bones myself. Just dropping this here as a note for others—debugging this took me FOREVER with trial-and-error, cuz I don’t even have other skin mods for the same hero. Never crossed my mind that the UI Enhancement mod (which loads super early) could mess with .art files…

until I used Notepad++ to to search through all mods files for the missing animation keyword combat_skill: .id "harvest" and pinpointed the issue.
So, thanks again for your help and for your fantastic mod!

Translated by GPT
Maester Silvio  [author] May 27 @ 6:42am 
So, it does but it doesn't.

My modifications affect the '.art' files of the heroes to uncondense certain tooltips. These files also could get modified by the skin mods as you mentioned.

Since there's no merging being done by some mod manager, to have both changes you'd have to make a custom patch.

If you'd like this done, contact me on Discord and I can make a patch for you with whatever mods you're using. My ID is: maestersilvio
*Armelia*叹月之兽 May 27 @ 6:18am 
Notice: This mod defines the bone binding of Heroes. If its priority is placed above other skin mods, it will cause other skin mods(with custom bone binding file names) to report errors and become invalid.
=X= Apr 9 @ 7:47am 
It works. But it's changes are subtle. They look like the part of the game and this might be the reason why some people do not "see" it work. Which is actually the highest praise I can give it.
Maester Silvio  [author] Mar 8 @ 8:32am 
Is it for sure enabled in the save you're wanting to use it on? Mods have to be individually enabled through the main menu.
jfp Mar 7 @ 12:29pm 
does not work
桐谷和人 Dec 2, 2024 @ 2:31am 
最黑暗地牢的提示包含各种错误和歧义。光明地牢和漆黑地牢中最受欢迎的QoL特性现在可以作为独立的mod使用了。这些用户界面的变化是普遍的,影响了颜色、拼写等等!
Maester Silvio  [author] Nov 16, 2024 @ 4:10am 
Try the classic unsubbing and resubbing to the mod. Sometimes Steam fails to properly update files.
Punk Nov 16, 2024 @ 2:14am 
Still doesn't seem to work:( I restarted steam and everything.
Maester Silvio  [author] Nov 16, 2024 @ 1:55am 
Weird, it said it worked the first time, but I just checked the output log and it didn't seem to actually work. Just reuploaded it, and it NOW shows that the changed files were uploaded along with it. It'll still say 1.21, but now those changes should actually be present. Sorry about that.
Punk Nov 16, 2024 @ 1:39am 
I'm on version 1.21 and I'm afraid it still looks the same. Still slashes instead of linebreaks.
Maester Silvio  [author] Nov 16, 2024 @ 1:14am 
Update should be out; let me know if there are any issues. If it doesn't automatically download (new version is 1.21), try fully closing steam and reopening it to trigger it.

Glad I can help with the modding and giving people a way to play the game while enjoying it just a tad more! :)
Punk Nov 16, 2024 @ 12:59am 
Responding in 7 minutes? Fix in 15 minutes? You're the GOAT.
Maester Silvio  [author] Nov 16, 2024 @ 12:57am 
These screenshots were taken from before they did the condensing of skill effects. I personally prefer them not be condensed for better readability, as seen in the screenshots, so I'll put out an update to 'uncondense' them and we'll see if people get upset with the change XD

Worst case I can put out an optional patch that changes it to whichever is less popular. Changes for this mod should be out in 10-15 minutes.
Punk Nov 16, 2024 @ 12:51am 
Info does not seem to be seperated to different lines as it is presented in the screenshots.
vonhattam1990 Oct 17, 2024 @ 1:41am 
thanks for the swift support, ill let you know if there's anything else
Maester Silvio  [author] Oct 16, 2024 @ 11:19am 
Okay, I've done an upload and have confirmed that the issues have been resolved with this. Please let me know if everything is better on your end, and if there are additional issues. This required a rather substantive update of the files, so it's possible something ended up getting missed or messed up.
Maester Silvio  [author] Oct 16, 2024 @ 10:22am 
I can confirm the missing signage, though note that thankfully this wouldn't have affected gameplay in any way, and would just be a cosmetic issue. Hero damage and stuff is handled by separate files. Am looking into the strings.
vonhattam1990 Oct 16, 2024 @ 1:46am 
Thanks for the timely reply. The unexpected is exactly my point - the bug comes from nowhere and stays under radar. I tried delete everything and reinstall, then enabled only this mod on a fresh save - i can confirm it's bugged.
Maester Silvio  [author] Oct 15, 2024 @ 4:24am 
This mod changes none of the hero files and does not remove any + or - symbol on strings, so something else would have been causing this. Try verifying your files through Steam, to start.
vonhattam1990 Oct 15, 2024 @ 1:14am 
This mod is broken. Somehow it removes all the bonus (+) modifier (DMG, CRIT) of EVERY SKILLS.
I was wondering why was I rolling 9 (!) DMG on a maxed Lunge. I hovered above the skill and saw "DMG mod: 40%, CRIT mod: 12%". It should be +40% and +12%. Same with every other damaging skills, poor Dismas got neutered. So the whole time was playing the game on hard mode. LOL
AfroRobot Sep 10, 2024 @ 5:56am 
This mod conflicts with the Expeditions Guide mod. If you want to see suggested provisions before entering a dungeon use "Casual Provisions & Common Enemies" instead.
herbesdeprovence Feb 6, 2024 @ 1:41pm 
The Arbalest's "Medic's Greaves" is buggy for me. The single quote in "Medic's" keeps resizing. That's the only one I'm aware of but other trinkets with single quotes may be affected. Or it may just be me, playing on a Steam Deck with Proton 8.0.
Corvenik Jan 8, 2024 @ 10:49pm 
missing chinese localization T_T
RustyDios Oct 29, 2023 @ 12:35am 
Sunward Isles is the normal common culprit for the side-inventory
I made a mod that is similar to Casual Provisions and Common Enemies but designed around the Sunward Layout for this particular reason .. Another Provisions Screen
Maester Silvio  [author] Oct 29, 2023 @ 12:17am 
It definitely doesn't do anything like that, so it's probably some other mod. Glad you're enjoying the mod though! <3
not_buddhanuff Oct 28, 2023 @ 3:39pm 
Thanks for the mod. I've been using it for a long time now.
Quick question though, I'm trying to figure out which mod is conflicting with Casual Provisions and Common Enemies. Does this mod change the provisions screen at all? Like taking the inventory from horizontal bottom and moving it vertical to the right?
Meaty Ogre May 20, 2023 @ 6:11pm 
Cheers
Maester Silvio  [author] May 20, 2023 @ 12:58pm 
This would have been an old version of the item whose name carried through, despite a change in the vanilla item. I'll fix it up.
Meaty Ogre May 20, 2023 @ 11:32am 
One of the graverobber's satchels is called Stunning Satchel in your mod even though it increases damage vs blighted. It should be called Sickening Satchel as per the wiki. Why the name change when it makes no sense?
Maester Silvio  [author] Jan 12, 2023 @ 5:08am 
I don't delete comments unless there's something especially nasty. I understand this might be a bit oudated. If I have time, I will try to address it.
Leon The Hero Jan 11, 2023 @ 9:34pm 
@MasterionX
this mod screws up vanilla tooltips and removes all the color coding, while also being incompatible with any modded classes (including even minor tweaks to the vanilla classes)

use Tooltip Fixer instead

I posted a comment about it here already, but the author deleted it, go figure
MasterionX Jan 1, 2023 @ 2:31am 
Is there a list of changes this mod does for the game? :2018thebesteye:
Nicholas Steel Dec 27, 2021 @ 9:58am 
There's a bunch of Camp skills that target "Self" and the effects of the skill often include the word "Target" like for example "Cures Targets Bleed", "Cure Targets Blight", "Cure Targets Disease" etc, are you able to remove the word "Target" from these descriptions since they target the person using the skill and can't be used to target anyone else?

Would make the descriptions neater and easier to comprehend at a glance.
安迪 Oct 25, 2021 @ 5:53am 
最黑暗的地下城的工具提示包含各种错误和歧义。其中一个最受欢迎的生活质量的特点,从较轻的地下城和沥青黑地下城现在可以作为一个独立的mod。这些UI更改非常普遍,会影响颜色、拼写等!
Hadouken Your Face Oct 7, 2021 @ 11:19am 
Seems to interfere with class rework mods, like reworks for the Abomination. It overrides the name changes. For example, I use a rework that changes "Beast's Bile" to "Enslave", but this mod keeps "Beast's Bile" as the skill name.